Archive for the ‘bit-tech’ tag

Bit-Gamer launch competition

Posted on 13th Dec 2010 at 11:06 by Joe Martin with 32 comments

Joe Martin
Things have changed for bit-tech's games content recently. You might have noticed the new logo and backgrounds, not to mention the new Hall of Fame article which we'll be updating regularly in the future. You might be wondering why the name of your favourite games review site has changed from bit-tech to bit-gamer.

One other thing that’s changed but which you might not have noticed yet is that bit-gamer has its own Twitter account now too – which is important because we’re going to start doing regular prize draws and competitions using it. More on that in a minute.

Bit-tech’s games content has changed a lot since I joined the company almost five years ago. We’ve changed our review style and the length of our articles, not to mention the type of games and platforms we cover. This last two years especially has seen a number of changes to bit-tech’s games content, with new writers working on the site and a renewed focus on features and previews. Some of my favourite articles we’ve ever done have been written in the last year, for example, while today sees the introduction of a new regular column, Critical Hit.

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I'd wear that: bit-tech t-shirts

Posted on 20th Sep 2010 at 11:33 by Alex Watson with 210 comments

Alex Watson
Summer's over, mornings are getting a little colder and you're probably wondering where your gloves are.

Clearly, the time is right to introduce a new range of t-shirts!

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What is Made in the UK Week?

Posted on 5th Apr 2010 at 09:58 by Joe Martin with 11 comments

Joe Martin
If you’ve ever been to bit-tech before today then you’ll probably have noticed that something’s changed with the site and that it looks a bit different from usual. If not, I’ll spell it out for you: we don’t normally have a picture of Batman on the front page, no matter how many times I beg for it.

bit-tech's new look is going to run all this week and is part of a short season we're running to celebrate and explore the UK games industry, from the time of the BBC Micro to modern day. We're going to put up an article on the topic everyday this week. To find out what the actual articles are you’ll have to check back each day, but we’ve got some rather exciting stuff lined up, so stay tuned!

This is the first time we've done anything like this on the site and, as with everything on bit-tech, we'd love to know what you think about it, so drop your thoughts in the comments below. In the meantime, I’ll be coming back to this blogpost daily and updating it with a link to that day’s article, just in case you miss anything.

Monday - Made in the UK Feature
Tuesday - Big in Britain Introversion Interview
Wednesday - The Best UK Games Ever Feature
Thursday - Games Podcast 12 with Special Guest from the BBC!
Friday - Fabled Lands: The MMO that Never Was feature
Saturday - Curve Studios: For Console and Country Interview
Sunday - Rebellion Developments: Eye of the TIGA Interview

BONUS CONTENT: Secret Extra Content download

Oh, and for those of you who follow me on Twitter and have been among the curious fellows pestering me for answers, this is what we grandiosely codenamed as Project Awesome.

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Should We Change Our Game Reviews?

Posted on 25th Apr 2009 at 12:35 by Joe Martin with 54 comments

This is a blog post I’ve been thinking of writing for a long time, but I’ve chosen not to get around to it until now because it hasn’t really been very relevant.

There’s not been that many good PC games coming out lately that have required an in-depth look at graphics. Well, not from me anyway. A good thing about being part of Dennis Publishing is that delegation is nearly always an option.

The crux of this blog post rests on one question; how useful is the graphics coverage we give in PC game reviews at the moment?

If you don’t know what I’m talking about then, well I guess that gives me an answer right there. You see, before I joined bit-tech the site had a policy of doing very in-depth graphic analysis for each and every PC game review that came along and console games were mainly ignored. Tim, Richard and co. would even graphically analyse new patches for games and game reviews would focus heavily on graphics.

Should We Change Our Game Reviews?

As far as I’m aware that started to change when my predecessor Ryan joined bit-tech. Console games started to get a bit more attention and the graphics coverage of specific games became less quantitative and more comparative – like in this Darkstar One review.

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