Posted on 9th Jan 2011 at 10:56 by Joe Martin with 15 comments
They say they devil is in the details, in which case you should imagine Bad Company 2 for the iPhone as having red skin, horns, a trident tail and breath that smells worse than wet, rotten garlic. What really kills Bad Company 2 is the lack of fine polish – and that, sadly, makes a huge difference to the overall experience.
This is a shame, because Bad Company 2 initially looks good. It has a lengthy singleplayer campaign, which slots neatly into the story of the full, proper Bad Company 2, plus a four-player multiplayer mode that’s supported over WiFi and 3G. The graphics are lush, and it packs in plenty of variety too, despite a disappointing tendency to resort to turret sequences.
The multiplayer is especially impressive, in fact. While five levels and support for four players might not sound like a lot, it’s actually a perfectly judged limitation for a mobile phone game. If you want to sit down and invest yourself in lengthy tournaments and huge clan matches, then you're better off going back to the full version of the game. The iPhone version is much more suited to drop-in, drop-out games that keep you occupied while you’re patiently enduring whatever dross happens to be on TV.
Posted on 6th Apr 2010 at 11:55 by Joe Martin with 6 comments
The alternate-history WW2 FPS Codename: Eagle is another one of those games which I didn't actually buy, I just stole from my brother when I went to University and when he had long since moved past playing PC games. It's also one of the few games I have in my collection which I've never actually played, not really.
I have invested an awful amount of time in it though. I have a lot of fond memories of the game – or, rather, of the multiplayer demo that first hooked both me and my brother. It came on a PC Gamer demo disc and I only flicked it on out of boredom, jumping into what turned out to be one of the largest in-game levels I'd ever seen. I was awestruck and began a process of playing replaying the multiplayer demo for weeks.
The weird thing though is that I never actually played it with anyone. It was a multiplayer demo and all I ever did was play it solo, not even connected to a network.