bit-gamer.net

Archive for the ‘bad company’ tag

iPhone Review: Bad Company 2

Posted on 9th Jan 2011 at 10:56 by Joe Martin with 15 comments

Joe Martin
They say they devil is in the details, in which case you should imagine Bad Company 2 for the iPhone as having red skin, horns, a trident tail and breath that smells worse than wet, rotten garlic. What really kills Bad Company 2 is the lack of fine polish – and that, sadly, makes a huge difference to the overall experience.

This is a shame, because Bad Company 2 initially looks good. It has a lengthy singleplayer campaign, which slots neatly into the story of the full, proper Bad Company 2, plus a four-player multiplayer mode that’s supported over WiFi and 3G. The graphics are lush, and it packs in plenty of variety too, despite a disappointing tendency to resort to turret sequences.

The multiplayer is especially impressive, in fact. While five levels and support for four players might not sound like a lot, it’s actually a perfectly judged limitation for a mobile phone game. If you want to sit down and invest yourself in lengthy tournaments and huge clan matches, then you're better off going back to the full version of the game. The iPhone version is much more suited to drop-in, drop-out games that keep you occupied while you’re patiently enduring whatever dross happens to be on TV.

Read more

Assassin's Creed: Unity Review

Assassin's Creed: Unity Review

Ubisoft's latest historical hitman game is less of a coup-de-grace and...
Meet the new Caseking Selective Fire systems by der8auer

Meet the new Caseking Selective Fire systems by der8auer

Germany's no. 1 overclocker, der8auer, has designed three awesome systems...

Browse articles by company