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Archive for the ‘assassin's creed’ tag

The incompetent thief

Posted on 4th Sep 2012 at 07:22 by David Hing with 26 comments

David Hing
When Adam Jensen's first act as a freshly augmented trans-human super-spy was to nonchalantly squat-walk into the storage area of a building site and knock over a pile of construction supplies, alerting the nearby patrolling guards to his location, I realised I'd been here before.

As he hopped around with one foot lodged in a bucket proclaiming "I never asked for this" at the bemused mercenary who had come to investigate, the pattern unravelled itself before my eyes. In every game that gives me the chance, I always end up playing the stealthy option. Badly.

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Thoughts on Jumping

Posted on 15th May 2011 at 09:30 by Joe Martin with 29 comments

Joe Martin
It may seem an odd subject to focus on, as jumping doesn't seem to be very important on the face of it – cut it out of a game, though, and it can make a huge difference. Games in which players can’t jump, or at the very least dodge or roll, can seem painfully slow, dull and static. Games in which players can jump around and use that movement to interact with the environment can seem immeasurably more fun because of it.

Take Half-Life 2, for example. It’s a game which nearly everyone would agree is well-made, decently written, fun and fast to play through. Now cast your mind back to the first scene in Kliener’s lab, where Gordon is first properly introduced to his allies, where the plot is given its first proper push and where you’re gifted with the HEV suit again. It’s a busy sequence; lots to do, lots to take in. You’d expect most players to pay close attention, at least the first time around.

Instead, every single player I know spends most of the time jumping around. Sometimes they try to jump on the scenery or knock over objects, other times they just leapfrog around the room when a simple stroll would suffice.

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Bit-Gamer Competition #2

Posted on 20th Dec 2010 at 11:31 by Joe Martin with 23 comments

Congratulations to the three winners from last week, who told us their favourite games ever over Twitter. We sent them each a copy of Need for Speed: Hot Pursuit on PlayStation 3 as a prize, but here's what the winners chose, in case you were wondering:

@dragronphreak - Pools of Radiance Ultima 7
@xmvx - Diablo 2
@Krisposkitt - BioShock

Now it's time for our second competition to celebrate the launch of Bit-Gamer.net. This time we've got a copy of Assassin's Creed: Brotherhood Codex Edition on Xbox 360 to send out - and, yes, this competition is open worldwide.

Bit-Gamer Competition #2
Want to win? Tell us over Twitter what games you are looking forward to!

To be in for a chance of winning, all you have to do is Follow @bit_gamer on Twitter and send us a tweet telling us which game you're most looking forward to next year.

The deadline for this competition is 5 January 2011.

We've already handed out a few unannounced prizes over Twitter too, and we expect to be giving out a lot more of as we've got a ludicrous amount of prizes to be given away. Congratulations to @darth_careful and @alastor2004, both of whom grabbed themselves copies of Diamond Dan on Steam.

We'll be bringing you a new competition after the New Year. Don't worry if you're not interested in signing up for Twitter either; you'll get a chance to win something soon!

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i-Rocks Gaming Peripherals Review

i-Rocks Gaming Peripherals Review

We look at i-Rocks' K10 keyboard, A05 headset and M09 mouse
Gaming Monitor Roundup 2014

Gaming Monitor Roundup 2014

We look at eleven monitors that prioritise high refresh rates and fast...

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