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Archive for the ‘adventure games’ tag

Thoughts on Cheats and Walkthroughs

Posted on 5th May 2010 at 10:33 by Joe Martin with 78 comments

Joe Martin
I don’t often cheat in games, but nor is it something that’s completely unknown. It’s usually just a last resort, because I’ve hit a brick wall or I can’t find a way out of a level and need to look at a walkthrough to get a bit of direction. I should point out that I never cheat in online games because, well, what’s the point? I’ve also only ever cheated in one game that I was reviewing – an adventure game where I got stuck for three hours on an early puzzle and which sent me back to the developer asking for help.

Outside of the review process, I honestly don’t usually see a big problem with cheating in games as a whole as long as it exists within certain parameters. In my opinion for example, you should never just sit down and cheat straight away – you should try and play the game properly first because you need a proper sense of risk to feel the reward. At the same time though, if you reach a point in a game where the fun is being bled out of it then why wouldn’t you use an exploit to get around it?

There’s always going to be a fraction of gamers that disagree with that last point and who think that games should be incredibly challenging, but I’ve had the enjoyment sucked out of far too many titles that way to possibly agree with them. Some of my absolute favourite games have been almost totally ruined by moments of excessive difficulty. I’ll confess that the last boss in Beyond Good and Evil sent me scrabbling for a cheat list after the eighth try and, when it turned out there wasn’t one, I was very put off. The game was saved from my hatred purely by the fact that I knew it was the last boss and that I wouldn’t have to repeat the experience. If the game had threatened to go on beyond that point or if the experience up to that point hadn’t been so brilliant then I’m pretty sure I would have just thrown it away. I’ve done it with other games.

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Who Should Review Monkey Island: Special Edition?

Posted on 16th Jun 2009 at 12:02 by Joe Martin with 36 comments

Joe Martin
Journalistic integrity is something we pride ourselves on here at bit-tech and we always try to make sure that our reviews are fair-minded, open and in-depth. Each of us at bit-tech and Custom PC magazine has a specialty and we always try to play to that expertise. Tim does graphics cards. Richard does motherboards and PSUs. I play games. Harry makes the coffee.

It’s this integrity that explains why you’ll never see me review a hardcore racing sim such as Forza or Race Pro; as a man who can’t even ride a bike, let alone ride a car, I have no right to talk about the flaws in a racing sim.

This integrity though does present one very big problem for us though and that is; who should review the upcoming swathe of Monkey Island games – both the newly announced episodes from Telltale Games and the Special Edition re-release from LucasArts proper?

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AMD Athlon 5350 (Kabini) Review

AMD Athlon 5350 (Kabini) Review

Today we're looking at AMDs Kabini setup - it's super cheap but is it...
Fractal Design Arc XL Review

Fractal Design Arc XL Review

Fractal's Arc range of cases gets the XL treatment, and the Arc XL is born.

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