Posted on 12th Jun 2012 at 07:10 by Paul Goodhead with 4 comments
I can hardly call this a review, but after seeing King Arthur and King Arthur II on sale on Steam, I felt compelled to write up some of my thoughts on the two games.
I enjoyed the first game, despite playing it late. We never reviewed it on the site (Joe doesn't always get on with the RTS genre), but its blend of RTS and RPG elements made for a fun and original experience. It had its faults, but its new ideas, and the fact that it had clearly had so much love poured into it by its developer Neocore, made these easy to overlook.
Posted on 28th May 2012 at 09:33 by Joe Martin with 81 comments
Believe it or not, I'm not someone who's usually all that comfortable talking about themselves or pushing their ideas on to others. I'd much rather be left alone with a bottle of wine and a new computer game. So, you'll understand why I want to keep it brief when I say: listen to my new podcast. It's called Unlimited Hyperbole
While it's a podcast, Unlimited Hyperbole is unlike most other shows in that it is short and intensively edited. It pulls on exclusive interviews with special guests and each episode culls more than an hour of conversation into just 15 minutes of finely honed discussion. Even the topic is controlled, being decided in advance for a season of five episodes.
Posted on 6th May 2012 at 09:32 by admin
Spring has truly sprung with an all-new series of video adventures featuring a much-loved farmyard favourite from the multi-award winning Aardman Animations. And, the great news is, they are free and exclusive to those with a Nintendo 3DS handheld gaming system.
Posted on 27th Mar 2012 at 08:44 by Paul Goodhead with 43 comments
My Mass Effect 3 play through started off so well - so promising, so full of hope. I was going to get the best ending possible, the one where everyone lives happily ever after and nothing was going to stop me. Yes, OK, the reapers were here and they were tearing the earth a new one, but I was confident I had the friends and the ballsy get-it-done attitude to sort them out one way or another. They were messing with the wrong galaxy this time.
Posted on 11th Oct 2011 at 07:30 by Joe Martin with 31 comments
Painkiller is a game about frenzy, about being 'in the zone' and about bunny-hopping at 100 miles an hour around gothic castles packed with skeletons and cackling witches. It's a game about violence and speed; the satisfying buzz of a well-executed headshot performed from the hip.
Or, to put it another way, it's a game about 'THUNK!' That's the noise it makes when you fire half a pool-cue across the map and it lands, pinning your enemy's collapsed body to the floor.
Posted on 6th Oct 2011 at 11:42 by Harry Butler with 131 comments
Since its announcement and subsequent inclusion as a pre-requisite to play Battlefield 3, EA’s re-branded online store, Origin, has been causing plenty of discussion. Opponents argue that Steam already serves as an online digital distribution service, as well as a match-making system, day-one DRM system and game browser; with Steam already providing these services, why must EA force Origin on us?
Posted on 24th Sep 2011 at 11:16 by Iain Farquhar with 26 comments
When I was offered the chance to review the upcoming game Men of War: Vietnam, I initially leapt at the chance, but with the disc came a warning:
‘These games are bloody hard,' Harry said loudly, repeatedly, while looming behind me and staring at my laptop screen. 'Probably the closest thing to digital masochism I’ve ever seen.’
But I was determined to impress the office with my analytical skill and unbiased opinions and, besides, I had never come across a game that I couldn't bend to my will after a few hours. With anticipation in full flow, I started the game and prepared to give my best.
Three hours later, I still hadn’t completed the first mission. The first mission. I tried lowering the difficulty settings. I tried different approaches. With a mounting sense of failure and humiliation, I considered downloading the demo of the original Men of War so I could practice at home before a second attempt. And it was at that point I realised something...
Posted on 30th Aug 2011 at 08:36 by Clive Webster with 4 comments
While the name is overly ambitious, and it could be more helpful for novices, 10 Min Space Strategy
is a rather good 4X (Expand, Explore, Exterminate and Research, or something like that) game that you can play for free.
Posted on 18th Aug 2011 at 14:59 by Clive Webster with 36 comments
The news that Elder Scrolls V: Skyrim will definitely use Steamworks
rather than Games For Windows Live has shot around the Internet today, but (and with the greatest of respect to those reporting the story) it doesn’t appear as if Skyrim was ever going to use GFWL.
Posted on 26th Jun 2011 at 10:44 by David Hing with 9 comments
Back when mobile phones were still thought of as a new idea, Nokia's 3210 was highly sought after in many circles for its built in version of the highly addictive game Snake. Fast forward a decade, and Hard Lines is attempting to be a worthy successor to that classic title.
The mechanics of Hard Lines are simple. With simple directional strokes of your finger, you steer a line around the screen towards randomly spawning markers, accruing points while avoiding other lines that enter from the sides of the screen.
Slick and neatly designed, Hard Lines is clearly influenced by the Light Cycles from Tron, yet it doesn't limit itself to that one style of play; there are several variations. In some modes, you gain points by getting opposing lines to crash into you or the walls; in others you race against the clock, or just try to last for as long as possible. There are also some good bonuses, such as the occasional power up that enables you to crash through any other competing lines without killing yourself.