Posted on 12th Oct 2012 at 09:23 by Harry Butler with 37 comments
Recently I’ve re-acquired one of my most irksome gaming traits, an affliction which only strikes in racing games where you’re primarily racing against the clock. I’ve dubbed it Obsessive Compulsive Time Trial Disorder. In short it’s the inability to let even the slightest of errors go when playing a racing game. Missed the apex on turn 3? Restart. Clipped a curb and spun out? Restart. Braked too early for that hairpin and lost a position? Restart. It’s an incredibly time consuming and not a little bit masochistic way to play, and one I feel I’m cheating myself with.
Posted on 2nd Oct 2012 at 09:49 by David Hing with 27 comments
You've all played the Jumping Game. Maybe you've only played it once and didn't care for it. Maybe you only ever play it for short spaces of time. Maybe, like me, you have identified its signature across many different games.
More commonly found in first person or third person games that allow some degree of freedom in movement and feature irregularly formed terrain, the Jumping Game is played by trying to jump up something that may or may not be a wall.
Posted on 27th Sep 2012 at 09:31 by Paul Goodhead with 3 comments
A little while ago we took a gander
at a couple of board games that we’d been playing recently, and both were pretty obscure titles. This week we’ve got a look at another two games, both of which are from IPs that you should recognize. Let the games begin.
Posted on 20th Sep 2012 at 10:30 by David Hing with 34 comments
Modern game production dictates that everything released must have multiplayer functionality, regardless of development budgets and how appropriate a multiplayer feature might be to a particular title. Although this trend is a headache for many a developer, it can also be a heartache for those who end up becoming particularly attached to a game's multiplayer option as sadly, these features have no guaranteed permanence.
Posted on 12th Sep 2012 at 07:49 by David Hing with 13 comments
Slouching awkwardly against one of the hand rails on the train during my daily commute the other week I found myself captivated by a gentleman sat in my line-of-sight playing something on his iPad. Until his gaze flicked up causing me to nonchalantly drift my eyes away and pretend I was just glaring at everything in the carriage like a normal person and not just him, I had been transfixed by whatever it was that he was playing because of one simple fact: I had no idea what it was.
Posted on 11th Sep 2012 at 07:52 by Ben Mansell with 25 comments
“You fight like a dairy farmer...”
Anyone who has played Monkey Island, and even a fair few who haven’t, will immediately know the correct response is “How appropriate, you fight like a cow”. Insult swordfighting is one of the most famous examples of a gameplay mechanic which has utterly fallen out of fashion in recent years: memory challenges.
Posted on 6th Sep 2012 at 09:27 by Paul Goodhead with 3 comments
While online multiplayer is great, sometimes there isn’t a substitute to simply having a few friends round, opening a case of beers and playing some board games. Here’s a look at a pair of games we’ve been playing recently, and our thoughts on whether they're worth a punt or not.
Posted on 4th Sep 2012 at 07:22 by David Hing with 26 comments
When Adam Jensen's first act as a freshly augmented trans-human super-spy was to nonchalantly squat-walk into the storage area of a building site and knock over a pile of construction supplies, alerting the nearby patrolling guards to his location, I realised I'd been here before.
As he hopped around with one foot lodged in a bucket proclaiming "I never asked for this" at the bemused mercenary who had come to investigate, the pattern unravelled itself before my eyes. In every game that gives me the chance, I always end up playing the stealthy option. Badly.
Posted on 28th Aug 2012 at 08:00 by David Hing with 6 comments
Sony is a company with good ideas. Perplexing, sometimes poorly thought out, oft messy ideas, but good ones all the same. The PSP has always been held up as one of the company's better ideas hobbled by a little bit of poor execution, and the unfortunate fact that it was going up against a handheld gaming best-in-class heavyweight that had been clocking up experience in the market since the 80s.
Posted on 11th Jul 2012 at 08:06 by Joe Martin with 81 comments
A short while ago Simon was kind enough to let me tell you all about a new podcast series I launched called Unlimited Hyperbole. Now, I'm invading this space once more to tell you that the show is now running into it's second season - and that means new guests, new music and a new topic.
Rather than 'My Favourite Game', the topic this time around is a little more open; 'Fear Itself'.