Posted on 4th Sep 2012 at 07:22 by David Hing with 26 comments
When Adam Jensen's first act as a freshly augmented trans-human super-spy was to nonchalantly squat-walk into the storage area of a building site and knock over a pile of construction supplies, alerting the nearby patrolling guards to his location, I realised I'd been here before.
As he hopped around with one foot lodged in a bucket proclaiming "I never asked for this" at the bemused mercenary who had come to investigate, the pattern unravelled itself before my eyes. In every game that gives me the chance, I always end up playing the stealthy option. Badly.
Posted on 28th Aug 2012 at 08:00 by David Hing with 6 comments
Sony is a company with good ideas. Perplexing, sometimes poorly thought out, oft messy ideas, but good ones all the same. The PSP has always been held up as one of the company's better ideas hobbled by a little bit of poor execution, and the unfortunate fact that it was going up against a handheld gaming best-in-class heavyweight that had been clocking up experience in the market since the 80s.
Posted on 11th Jul 2012 at 08:06 by Joe Martin with 81 comments
A short while ago Simon was kind enough to let me tell you all about a new podcast series I launched called Unlimited Hyperbole. Now, I'm invading this space once more to tell you that the show is now running into it's second season - and that means new guests, new music and a new topic.
Rather than 'My Favourite Game', the topic this time around is a little more open; 'Fear Itself'.
Posted on 12th Jun 2012 at 07:10 by Paul Goodhead with 4 comments
I can hardly call this a review, but after seeing King Arthur and King Arthur II on sale on Steam, I felt compelled to write up some of my thoughts on the two games.
I enjoyed the first game, despite playing it late. We never reviewed it on the site (Joe doesn't always get on with the RTS genre), but its blend of RTS and RPG elements made for a fun and original experience. It had its faults, but its new ideas, and the fact that it had clearly had so much love poured into it by its developer Neocore, made these easy to overlook.
Posted on 28th May 2012 at 09:33 by Joe Martin with 81 comments
Believe it or not, I'm not someone who's usually all that comfortable talking about themselves or pushing their ideas on to others. I'd much rather be left alone with a bottle of wine and a new computer game. So, you'll understand why I want to keep it brief when I say: listen to my new podcast. It's called Unlimited Hyperbole
While it's a podcast, Unlimited Hyperbole is unlike most other shows in that it is short and intensively edited. It pulls on exclusive interviews with special guests and each episode culls more than an hour of conversation into just 15 minutes of finely honed discussion. Even the topic is controlled, being decided in advance for a season of five episodes.
Posted on 6th May 2012 at 09:32 by admin
Spring has truly sprung with an all-new series of video adventures featuring a much-loved farmyard favourite from the multi-award winning Aardman Animations. And, the great news is, they are free and exclusive to those with a Nintendo 3DS handheld gaming system.
Posted on 27th Mar 2012 at 08:44 by Paul Goodhead with 43 comments
My Mass Effect 3 play through started off so well - so promising, so full of hope. I was going to get the best ending possible, the one where everyone lives happily ever after and nothing was going to stop me. Yes, OK, the reapers were here and they were tearing the earth a new one, but I was confident I had the friends and the ballsy get-it-done attitude to sort them out one way or another. They were messing with the wrong galaxy this time.
Posted on 11th Oct 2011 at 07:30 by Joe Martin with 31 comments
Painkiller is a game about frenzy, about being 'in the zone' and about bunny-hopping at 100 miles an hour around gothic castles packed with skeletons and cackling witches. It's a game about violence and speed; the satisfying buzz of a well-executed headshot performed from the hip.
Or, to put it another way, it's a game about 'THUNK!' That's the noise it makes when you fire half a pool-cue across the map and it lands, pinning your enemy's collapsed body to the floor.
Posted on 6th Oct 2011 at 11:42 by Harry Butler with 131 comments
Since its announcement and subsequent inclusion as a pre-requisite to play Battlefield 3, EA’s re-branded online store, Origin, has been causing plenty of discussion. Opponents argue that Steam already serves as an online digital distribution service, as well as a match-making system, day-one DRM system and game browser; with Steam already providing these services, why must EA force Origin on us?
Posted on 24th Sep 2011 at 11:16 by Iain Farquhar with 26 comments
When I was offered the chance to review the upcoming game Men of War: Vietnam, I initially leapt at the chance, but with the disc came a warning:
‘These games are bloody hard,' Harry said loudly, repeatedly, while looming behind me and staring at my laptop screen. 'Probably the closest thing to digital masochism I’ve ever seen.’
But I was determined to impress the office with my analytical skill and unbiased opinions and, besides, I had never come across a game that I couldn't bend to my will after a few hours. With anticipation in full flow, I started the game and prepared to give my best.
Three hours later, I still hadn’t completed the first mission. The first mission. I tried lowering the difficulty settings. I tried different approaches. With a mounting sense of failure and humiliation, I considered downloading the demo of the original Men of War so I could practice at home before a second attempt. And it was at that point I realised something...