Posted on 11th Feb 2013 at 07:20 by David Hing with 23 comments
Starcraft 2 is probably my favourite game that I never play. I fell for the original thanks to a decent demo that captured the feel of the single player game and I loved the campaigns, despite being so unbelievably terrible at the game to never really grasp how to progress into even the later Terran missions, let alone the Zerg and Protoss campaigns.
When the long awaited sequel came out, I threw myself into the notorious multiplayer, which was something I had never had the option to do with the original thanks to my thoroughly rural internet connection that might very well have been carried on the back of cows and a friendship group that consisted of non-LAN compatible Amiga owners.
The multiplayer clicked and resonated with me, although the joke is that just because you understand something, it doesn't mean you can necessarily do anything about it.
Posted on 31st Jan 2013 at 07:26 by David Hing with 30 comments
I worry about single player modes disappearing and multiplayer becoming the norm. When Unreal and Quake started releasing multiplayer-only titles I thought that was the end, but thankfully it was a trend that didn’t really catch on. All the same, my fear is still there, lurking away.
Imagine a chasm. A deep, dark, seemingly bottomless canyon, but when viewed from above the sides appear to be quite close together.
Posted on 21st Jan 2013 at 10:13 by David Hing with 13 comments
When the iPad arrived on the scene it was the device that industry commentators liked to declare as "scaring the pants off Nintendo" because of its desirability among the market that the Wii and DS were chasing.
When the iPad arrived in my possession, I could see that traditional console developers had a while before they needed to be too worried about this thing. Mobile gaming has definitely come a long way since my first foray into the Apple App Store, but despite that, its landscape is still peppered with one particular type of game.
Posted on 5th Jan 2013 at 09:31 by Antony Leather with 72 comments
Turn back the clocks to 2007. It was the beginning of the GeForce 8800 GTX's phenomenally long reign as the best graphics card around, but also a period that saw more and more PC gaming titles relinquished to mere console ports. They barely touched the surface of Nvidia's graphics cards' pixel pushing - one of the main reasons it had such a long life.
Posted on 30th Dec 2012 at 12:34 by Paul Goodhead with 8 comments
It’s been a little while since we last spoke board games, so we thought we'd have a quick festive round up of what we've been playing over the Christmas break. We’ve got two games to show you today, and you will not want to miss this first one, we guarantee.
Posted on 20th Dec 2012 at 07:42 by David Hing with 39 comments
I feel a great sympathy for the City of Heroes players who have recently lost their favourite MMO to the grim abyss of cancellation. There is something incredibly final about an online game being pulled as there is so very rarely any way of clawing that experience back. Instead, all that remains is an inert double-figure-gigabyte folder sat on your hard drive and mere memories of your polygon-formed world.
Posted on 13th Dec 2012 at 09:06 by Antony Leather with 65 comments
I had an interesting if slightly odd thought the other day. I like pondering about ‘what ifs’ and considering things like ‘what if this piece of hardware had been around 10 years ago?
’ What difference would it have made? I realised that games are actually even more diverse than hardware when it comes to working and being good value for money or even enjoyable.
Posted on 30th Nov 2012 at 07:06 by David Hing with 14 comments
The pie level was what got me hooked on gaming. I probably only saw it twice, but the first time on a quiet Saturday morning actually made me jump out of my seat and run to wake up my parents up in excitement to tell them about it.
Posted on 20th Nov 2012 at 07:14 by David Hing with 7 comments
There is a very human compulsion to throw good money after bad. Once you have invested in something you are likely to continue investing even if it's a logically bad thing to do because you're trying to buy your way back up to zero and mitigate your losses.
Suddenly you go from trying to make money to trying to make sure you don’t lose as much. It can also easily destroy a day if the currency you are investing is time.
Posted on 30th Oct 2012 at 09:24 by David Hing with 17 comments
Demos are dangerous marketing moves for the games industry. It could be a misleading demo that misrepresents the game (it's ok, we forgive you Brutal Legend) or just a plain bad demo that doesn't show it off enough. Either way, it can seriously eat into a game's release sales figures.