Posted on 27th Sep 2012 at 09:31 by Paul Goodhead with 3 comments
A little while ago we took a gander
at a couple of board games that we’d been playing recently, and both were pretty obscure titles. This week we’ve got a look at another two games, both of which are from IPs that you should recognize. Let the games begin.
Posted on 20th Sep 2012 at 10:30 by David Hing with 34 comments
Modern game production dictates that everything released must have multiplayer functionality, regardless of development budgets and how appropriate a multiplayer feature might be to a particular title. Although this trend is a headache for many a developer, it can also be a heartache for those who end up becoming particularly attached to a game's multiplayer option as sadly, these features have no guaranteed permanence.
Posted on 12th Sep 2012 at 07:49 by David Hing with 13 comments
Slouching awkwardly against one of the hand rails on the train during my daily commute the other week I found myself captivated by a gentleman sat in my line-of-sight playing something on his iPad. Until his gaze flicked up causing me to nonchalantly drift my eyes away and pretend I was just glaring at everything in the carriage like a normal person and not just him, I had been transfixed by whatever it was that he was playing because of one simple fact: I had no idea what it was.
Posted on 11th Sep 2012 at 07:52 by Ben Mansell with 25 comments
“You fight like a dairy farmer...”
Anyone who has played Monkey Island, and even a fair few who haven’t, will immediately know the correct response is “How appropriate, you fight like a cow”. Insult swordfighting is one of the most famous examples of a gameplay mechanic which has utterly fallen out of fashion in recent years: memory challenges.
Posted on 6th Sep 2012 at 09:27 by Paul Goodhead with 3 comments
While online multiplayer is great, sometimes there isn’t a substitute to simply having a few friends round, opening a case of beers and playing some board games. Here’s a look at a pair of games we’ve been playing recently, and our thoughts on whether they're worth a punt or not.
Posted on 4th Sep 2012 at 07:22 by David Hing with 26 comments
When Adam Jensen's first act as a freshly augmented trans-human super-spy was to nonchalantly squat-walk into the storage area of a building site and knock over a pile of construction supplies, alerting the nearby patrolling guards to his location, I realised I'd been here before.
As he hopped around with one foot lodged in a bucket proclaiming "I never asked for this" at the bemused mercenary who had come to investigate, the pattern unravelled itself before my eyes. In every game that gives me the chance, I always end up playing the stealthy option. Badly.
Posted on 28th Aug 2012 at 08:00 by David Hing with 6 comments
Sony is a company with good ideas. Perplexing, sometimes poorly thought out, oft messy ideas, but good ones all the same. The PSP has always been held up as one of the company's better ideas hobbled by a little bit of poor execution, and the unfortunate fact that it was going up against a handheld gaming best-in-class heavyweight that had been clocking up experience in the market since the 80s.
Posted on 11th Jul 2012 at 08:06 by Joe Martin with 81 comments
A short while ago Simon was kind enough to let me tell you all about a new podcast series I launched called Unlimited Hyperbole. Now, I'm invading this space once more to tell you that the show is now running into it's second season - and that means new guests, new music and a new topic.
Rather than 'My Favourite Game', the topic this time around is a little more open; 'Fear Itself'.
Posted on 12th Jun 2012 at 07:10 by Paul Goodhead with 4 comments
I can hardly call this a review, but after seeing King Arthur and King Arthur II on sale on Steam, I felt compelled to write up some of my thoughts on the two games.
I enjoyed the first game, despite playing it late. We never reviewed it on the site (Joe doesn't always get on with the RTS genre), but its blend of RTS and RPG elements made for a fun and original experience. It had its faults, but its new ideas, and the fact that it had clearly had so much love poured into it by its developer Neocore, made these easy to overlook.
Posted on 28th May 2012 at 09:33 by Joe Martin with 81 comments
Believe it or not, I'm not someone who's usually all that comfortable talking about themselves or pushing their ideas on to others. I'd much rather be left alone with a bottle of wine and a new computer game. So, you'll understand why I want to keep it brief when I say: listen to my new podcast. It's called Unlimited Hyperbole
While it's a podcast, Unlimited Hyperbole is unlike most other shows in that it is short and intensively edited. It pulls on exclusive interviews with special guests and each episode culls more than an hour of conversation into just 15 minutes of finely honed discussion. Even the topic is controlled, being decided in advance for a season of five episodes.