Posted on 13th Dec 2012 at 09:06 by Antony Leather with 65 comments
I had an interesting if slightly odd thought the other day. I like pondering about ‘what ifs’ and considering things like ‘what if this piece of hardware had been around 10 years ago?
’ What difference would it have made? I realised that games are actually even more diverse than hardware when it comes to working and being good value for money or even enjoyable.
Posted on 30th Nov 2012 at 07:06 by David Hing with 14 comments
The pie level was what got me hooked on gaming. I probably only saw it twice, but the first time on a quiet Saturday morning actually made me jump out of my seat and run to wake up my parents up in excitement to tell them about it.
Posted on 20th Nov 2012 at 07:14 by David Hing with 7 comments
There is a very human compulsion to throw good money after bad. Once you have invested in something you are likely to continue investing even if it's a logically bad thing to do because you're trying to buy your way back up to zero and mitigate your losses.
Suddenly you go from trying to make money to trying to make sure you don’t lose as much. It can also easily destroy a day if the currency you are investing is time.
Posted on 30th Oct 2012 at 09:24 by David Hing with 17 comments
Demos are dangerous marketing moves for the games industry. It could be a misleading demo that misrepresents the game (it's ok, we forgive you Brutal Legend) or just a plain bad demo that doesn't show it off enough. Either way, it can seriously eat into a game's release sales figures.
Posted on 25th Oct 2012 at 07:52 by David Hing with 13 comments
A pile of games that you haven’t got around to playing yet is a surprisingly common feature for anyone that considers gaming to be a hobby. It’s not a problem I ever expected to have, but I have noticed a startling number of unfamiliar names creeping into my Steam library, hopefully as a result of various summer sales and Humble Indie Bundles as opposed to the dreaded combination of one click payments and more beer than is strictly speaking healthy.
Posted on 16th Oct 2012 at 08:10 by Harry Butler with 38 comments
Valve’s endlessly-in-beta-might be-released-soon-pro-gamer-trap DOTA 2 is game that’s intrigued me, along with its whole genre, since its announcement. I played the game a lot back when it was a Warcraft 3 mod, but hadn't picked up a creep wave in anger for years. Today I finally had a bash at DOTA 2 and amazingly found a game that was just as engaging as it ever was. Even if I didn't really know what I was doing.
Posted on 12th Oct 2012 at 09:23 by Harry Butler with 37 comments
Recently I’ve re-acquired one of my most irksome gaming traits, an affliction which only strikes in racing games where you’re primarily racing against the clock. I’ve dubbed it Obsessive Compulsive Time Trial Disorder. In short it’s the inability to let even the slightest of errors go when playing a racing game. Missed the apex on turn 3? Restart. Clipped a curb and spun out? Restart. Braked too early for that hairpin and lost a position? Restart. It’s an incredibly time consuming and not a little bit masochistic way to play, and one I feel I’m cheating myself with.
Posted on 2nd Oct 2012 at 09:49 by David Hing with 27 comments
You've all played the Jumping Game. Maybe you've only played it once and didn't care for it. Maybe you only ever play it for short spaces of time. Maybe, like me, you have identified its signature across many different games.
More commonly found in first person or third person games that allow some degree of freedom in movement and feature irregularly formed terrain, the Jumping Game is played by trying to jump up something that may or may not be a wall.
Posted on 27th Sep 2012 at 09:31 by Paul Goodhead with 3 comments
A little while ago we took a gander
at a couple of board games that we’d been playing recently, and both were pretty obscure titles. This week we’ve got a look at another two games, both of which are from IPs that you should recognize. Let the games begin.
Posted on 20th Sep 2012 at 10:30 by David Hing with 34 comments
Modern game production dictates that everything released must have multiplayer functionality, regardless of development budgets and how appropriate a multiplayer feature might be to a particular title. Although this trend is a headache for many a developer, it can also be a heartache for those who end up becoming particularly attached to a game's multiplayer option as sadly, these features have no guaranteed permanence.