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What We're Playing: CPU Wars & Stronghold

Posted on 30th Dec 2012 at 12:34 by Paul Goodhead with 8 comments

Paul Goodhead
It’s been a little while since we last spoke board games, so we thought we'd have a quick festive round up of what we've been playing over the Christmas break. We’ve got two games to show you today, and you will not want to miss this first one, we guarantee.

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The death of Warcraft

Posted on 20th Dec 2012 at 07:42 by David Hing with 39 comments

David Hing
I feel a great sympathy for the City of Heroes players who have recently lost their favourite MMO to the grim abyss of cancellation. There is something incredibly final about an online game being pulled as there is so very rarely any way of clawing that experience back. Instead, all that remains is an inert double-figure-gigabyte folder sat on your hard drive and mere memories of your polygon-formed world.

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Games I'd like to unplay

Posted on 13th Dec 2012 at 09:06 by Antony Leather with 65 comments

Antony Leather
I had an interesting if slightly odd thought the other day. I like pondering about ‘what ifs’ and considering things like ‘what if this piece of hardware had been around 10 years ago?’ What difference would it have made? I realised that games are actually even more diverse than hardware when it comes to working and being good value for money or even enjoyable.

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Game Zero

Posted on 30th Nov 2012 at 07:06 by David Hing with 14 comments

David Hing
The pie level was what got me hooked on gaming. I probably only saw it twice, but the first time on a quiet Saturday morning actually made me jump out of my seat and run to wake up my parents up in excitement to tell them about it.

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Minecraft, Tekkit and protecting your losses

Posted on 20th Nov 2012 at 07:14 by David Hing with 7 comments

David Hing
There is a very human compulsion to throw good money after bad. Once you have invested in something you are likely to continue investing even if it's a logically bad thing to do because you're trying to buy your way back up to zero and mitigate your losses.

Suddenly you go from trying to make money to trying to make sure you don’t lose as much. It can also easily destroy a day if the currency you are investing is time.

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XCOM's perfect demo

Posted on 30th Oct 2012 at 09:24 by David Hing with 17 comments

David Hing
Demos are dangerous marketing moves for the games industry. It could be a misleading demo that misrepresents the game (it's ok, we forgive you Brutal Legend) or just a plain bad demo that doesn't show it off enough. Either way, it can seriously eat into a game's release sales figures.

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One nuclear war is enough

Posted on 25th Oct 2012 at 07:52 by David Hing with 13 comments

David Hing
A pile of games that you haven’t got around to playing yet is a surprisingly common feature for anyone that considers gaming to be a hobby. It’s not a problem I ever expected to have, but I have noticed a startling number of unfamiliar names creeping into my Steam library, hopefully as a result of various summer sales and Humble Indie Bundles as opposed to the dreaded combination of one click payments and more beer than is strictly speaking healthy.

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DOTA 2: Back in the saddle

Posted on 16th Oct 2012 at 08:10 by Harry Butler with 38 comments

Harry Butler
Valve’s endlessly-in-beta-might be-released-soon-pro-gamer-trap DOTA 2 is game that’s intrigued me, along with its whole genre, since its announcement. I played the game a lot back when it was a Warcraft 3 mod, but hadn't picked up a creep wave in anger for years. Today I finally had a bash at DOTA 2 and amazingly found a game that was just as engaging as it ever was. Even if I didn't really know what I was doing.

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Obsessive Compulsive Time Trial Disorder

Posted on 12th Oct 2012 at 09:23 by Harry Butler with 37 comments

Harry Butler
Recently I’ve re-acquired one of my most irksome gaming traits, an affliction which only strikes in racing games where you’re primarily racing against the clock. I’ve dubbed it Obsessive Compulsive Time Trial Disorder. In short it’s the inability to let even the slightest of errors go when playing a racing game. Missed the apex on turn 3? Restart. Clipped a curb and spun out? Restart. Braked too early for that hairpin and lost a position? Restart. It’s an incredibly time consuming and not a little bit masochistic way to play, and one I feel I’m cheating myself with.

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The Jumping Game

Posted on 2nd Oct 2012 at 09:49 by David Hing with 27 comments

David Hing
You've all played the Jumping Game. Maybe you've only played it once and didn't care for it. Maybe you only ever play it for short spaces of time. Maybe, like me, you have identified its signature across many different games.

More commonly found in first person or third person games that allow some degree of freedom in movement and feature irregularly formed terrain, the Jumping Game is played by trying to jump up something that may or may not be a wall.

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OCZ Trion 100 Review (240GB, 480GB & 960GB)

OCZ Trion 100 Review (240GB, 480GB & 960GB)

OCZ's new entry level SSDs feature Toshiba's new TLC NAND and are very...
The best of Multiplay i55

The best of Multiplay i55

A quick look at some of the best things hardware and modding-wise from...

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