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Archive for Richard Swinburne

16-bit Math Processor made in Minecraft

Posted on 30th Sep 2010 at 07:39 by Richard Swinburne with 24 comments

Are you listening, Pig?

Reddit user, 'theinternetftw' has uploaded a video to YouTube showing off his working ALU made in Minecraft from in-game redstone logic. Unfortunately, while it's a working math processor, users need to know binary to read the output since there's no crafting for LCD screen. Yet.

16-bit Math Processor made in Minecraft 16-bit ALU made in Minecraft

The video is long, but if there ever was a proper use of the term 'epic', this would be it.

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Thoughts on Jimmy's Vendetta

Posted on 17th Sep 2010 at 11:06 by Richard Swinburne with 14 comments

Richard Swinburne
I've recently completed Mafia 2 and despite spending far too many hours looking at the benchmarks I decided to grab the Jimmy's Vendetta DLC because I still wanted something more.

I don't know what I really expected, but I think my thick, rose-tinted glasses for the original Mafia created a blind faith that Mafia 2's DLC might offer...something. I'd read it was designed to be more 'Open World', with mission selection instead of the exclusively linear, point-to-point play that Mafia 2's singleplayer forced on you.

I didn't come away thinking Mafia 2 should have been a more open world 'GTA in the 50s' though, because what it needed more than that was a better story. Although Empire Bay was clearly designed with open world in mind, 2K must have dropped it from single player at some point. Jimmy's Vendetta restores the open world, but it'll still leave you feeling disappointed and wanting more because it suffers from many of the same flaws as the original.

You see, Jimmy is even less likeable and relateable than Vito or Joe. He looks like Terry Tibbs, but with the appeal of Teri Hatcher (that link's SFW but not SF-stomach) and the attitude of Mad Max.

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STALKER: Call of Pripyat, I Forgive You

Posted on 10th Jun 2010 at 11:25 by Richard Swinburne with 63 comments

Richard Swinburne
I've had a rocky relationship with STALKER. I loved the original, broken though it was. I even managed to tolerate Clear Sky, mainly by distracting myself with the chance to upgrade weapons and equipment - a feature which, cynically, should have been in the first game. In short, I loved both of the first two games, even though neither had the polish I had hoped for.

Call of Pripyat and I got off on the wrong foot though. Tantrums ensued. I especially didn't like that it started you off in the middle of nowhere, with no clear objective or gear - it made the already formidable difficulty curve even more of a problem. Also, I'd like to be told how to manage basic functions when I start a game - GSC still has to buy the book entitled "101 of game design", it seems.

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