Posted on 30th Dec 2012 at 12:34 by Paul Goodhead with 8 comments
It’s been a little while since we last spoke board games, so we thought we'd have a quick festive round up of what we've been playing over the Christmas break. We’ve got two games to show you today, and you will not want to miss this first one, we guarantee.
Posted on 27th Sep 2012 at 09:31 by Paul Goodhead with 3 comments
A little while ago we took a gander
at a couple of board games that we’d been playing recently, and both were pretty obscure titles. This week we’ve got a look at another two games, both of which are from IPs that you should recognize. Let the games begin.
Posted on 6th Sep 2012 at 09:27 by Paul Goodhead with 3 comments
While online multiplayer is great, sometimes there isn’t a substitute to simply having a few friends round, opening a case of beers and playing some board games. Here’s a look at a pair of games we’ve been playing recently, and our thoughts on whether they're worth a punt or not.
Posted on 12th Jun 2012 at 07:10 by Paul Goodhead with 4 comments
I can hardly call this a review, but after seeing King Arthur and King Arthur II on sale on Steam, I felt compelled to write up some of my thoughts on the two games.
I enjoyed the first game, despite playing it late. We never reviewed it on the site (Joe doesn't always get on with the RTS genre), but its blend of RTS and RPG elements made for a fun and original experience. It had its faults, but its new ideas, and the fact that it had clearly had so much love poured into it by its developer Neocore, made these easy to overlook.
Posted on 27th Mar 2012 at 08:44 by Paul Goodhead with 43 comments
My Mass Effect 3 play through started off so well - so promising, so full of hope. I was going to get the best ending possible, the one where everyone lives happily ever after and nothing was going to stop me. Yes, OK, the reapers were here and they were tearing the earth a new one, but I was confident I had the friends and the ballsy get-it-done attitude to sort them out one way or another. They were messing with the wrong galaxy this time.
Posted on 14th Feb 2011 at 14:05 by Paul Goodhead with 27 comments
As a marketing graduate I often find myself idly assesing the marketing strategies that tech companies employ. It’s an industry that's fairly set in its ways - Taiwanese companies tend to think a CG picture of a pretty girl with an ornate sword or huge gun can sell anything, no matter what we in the West say. Meanwhile, here in the West, we can't help but work the touch-feely lifestyle angle - 'this laptop is good because you can help the kids with their homework on it!'
My interest was piqued therefore when I saw Nintendo’s latest Super Mario advert which marks the 25th anniversary of Mario series of games. The advert is initially quite unremarkable, showing men and women of all ages, some of whom are celebrities, talking about the Mario games and their memories of them. So far, so Nintendo; the company has been using softer, more personal adverts targeted at casual and first time gamers for a while now.
What I did find remarkable though was the end of the advert which contained the message the ad was there to convey - ‘Super Mario Brothers, part of the family since 1985’. It’s the first time I’ve seen a computer game use a heritage message, a message that emphasises the history and longevity of a brand or product.
Posted on 28th Nov 2010 at 09:59 by Paul Goodhead with 103 comments
Thanks for your kind letter
the other month, it was very nice of you to think of me and Harry while away on your Minecraft excursion. Unfortunately, I'm going to have to turn down your offer to join you however.
I don't mean to appear rude by turning down your offer, but believe me when I say I'd rather stab rusty forks into my own eyeballs than toil away away in an imaginary world, building nothing of any value, consequence or benefit.
Posted on 1st Oct 2010 at 09:14 by Paul Goodhead with 11 comments
is incredibly simple but deceptively addictive. As you can probably tell from the title it's a typing game in which you play some sort of space marine - a space marine with the most powerful but awkward gun in the world.
Enemies appear on the edge of the map and advance towards our brave hero in the centre of the screen. Once they get close enough they open fire on you, slowly blowing chunks out of your health bar.
Posted on 19th Sep 2010 at 08:39 by Paul Goodhead with 40 comments
Macro keys on keyboards and mice are almost always aimed at the enthusiast MMO player. Their function is to allow users to execute a long chain of keyboard or mouse commands at the touch of a single button, which is a useful ability in games such as WoW. As a result macro keys are becoming a common feature on gaming mice and keyboards.
It was confusing for Clive then to hear me say that I love macro keys, even though I don’t play any of the MMO games which they are classically associated with. This is because I put my macro keys on my G15 at home to a far less entertaining use than which they were originally intended - entering common information on websites.
Posted on 10th Aug 2010 at 10:48 by Paul Goodhead with 19 comments
Over the course of the last week or so I’ve been trying to play Monkey Island 2: Special Edition
. I say trying because frankly I’ve been finding it pretty hard going. I’m not even sure whether what I’ve been doing even constitutes playing; maybe my first sentence would be better re-worded slightly.
Over the course of the last week or so I’ve been swearing continuously at Monkey Island 2: Special Edition