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Archive for Joe Martin

Bit-Gamer Competition #5

Posted on 28th Jan 2011 at 11:38 by Joe Martin with 3 comments

Joe Martin
In the hustle of visiting Paradox Interactive in New York, we sadly forgot to post the winners for our last competition. On the plus side, we've now remembered and can reasonably claim that we're just being fashionably late.

Before we announce the winners of the last competition though, it's time to lay the rules for the new competition.

We've got two sets of prizes on offer this week, one for those who want to enter via Twitter and one for those who enter via Facebook. What we want you to do is tell us what you think of Sony's new NGP handheld, which was announced yesterday.

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Bit-Gamer Competition #4

Posted on 12th Jan 2011 at 14:36 by Joe Martin with 96 comments

Joe Martin
We may have only just come out of our tiny, smelly podcast studio, but we're still eager to give away more prizes in the name of bit-gamer.

This week we've got three PC games to give away courtesy of Paradox Interactive!

Forum Prize - King Arthur: The RPG Wargame
Twitter Prize - Majesty 2
Facebook Prize - Mount and Blade: Warband

We're also giving in to popular demand and opening the competition to the forums - but with a twist. What we'd like you to do is have a go on the Online Videogame Name Generator and see us what titles come out as a result.

Then, if you want to win a copy of King Arthur, post the result to comments thread below this article. If you've got your eye on Majesty 2 then send your title to @bit_gamer on Twitter. Finally, if you hope to win Mount and Blade: Warband, post your game name on our Facebook page (you may have to 'Like' the page before you can post to it).

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iPhone Review: Ultimate Spiderman: Total Mayhem

Posted on 12th Jan 2011 at 07:28 by Joe Martin with 12 comments

Joe Martin
There's only one problem with Ultimate Spiderman for the iPhone - there isn’t enough of it and, when the end comes, it feels abrupt and lacks closure. There’s no real plot that ties the action together; just a series of boss fights linked by someone occasionally muttering ‘prison break.'

You knock the wind out of Sandman, run Rhino through a wall, truss Doc Ock up with his own arms, nullify Venom, best the Goblin and that’s it. End of line, as they say.

It’s disappointing because, right up until the end, Ultimate Spiderman is one of the few truly console-quality games on the iPhone. As Ultimate Spiderman you can run, jump, swing and soar through a number of (relatively) gorgeous levels, finding hidden areas and unlocking comic book art, trophies and extra moves.

Ultimate Spiderman’s button-mashing melee is also perfect for the tiny touchscreen, especially when compared with the awkward thumb-panning and auto-aim of most iPhone shooters.

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iPhone Review: Bad Company 2

Posted on 9th Jan 2011 at 10:56 by Joe Martin with 15 comments

Joe Martin
They say they devil is in the details, in which case you should imagine Bad Company 2 for the iPhone as having red skin, horns, a trident tail and breath that smells worse than wet, rotten garlic. What really kills Bad Company 2 is the lack of fine polish – and that, sadly, makes a huge difference to the overall experience.

This is a shame, because Bad Company 2 initially looks good. It has a lengthy singleplayer campaign, which slots neatly into the story of the full, proper Bad Company 2, plus a four-player multiplayer mode that’s supported over WiFi and 3G. The graphics are lush, and it packs in plenty of variety too, despite a disappointing tendency to resort to turret sequences.

The multiplayer is especially impressive, in fact. While five levels and support for four players might not sound like a lot, it’s actually a perfectly judged limitation for a mobile phone game. If you want to sit down and invest yourself in lengthy tournaments and huge clan matches, then you're better off going back to the full version of the game. The iPhone version is much more suited to drop-in, drop-out games that keep you occupied while you’re patiently enduring whatever dross happens to be on TV.

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Bit-Gamer Competition #3

Posted on 5th Jan 2011 at 11:48 by Joe Martin with 24 comments

Joe Martin
As we return from our Christmas break, we’ve got another bunch of goodies to give away – this time not on Twitter! This week three lucky readers will win a copy of World of Warcraft: Cataclysm, a matching t-shirt made by Jinx and a copy of Chris Ryan’s Medal of Honor novella.

To stand a chance of winning all you need to do is pledge your allegiance by liking our new Bit-Gamer facebook page. If you want to increase your chances then you can post a message to us as well and tell us what games you are playing at the moment, but you don't have to.

We wouldn’t ask you to do anything we wouldn’t do, so rest assured that we’re already Bit-Gamer fans and we’ve tinkering with Princess Maker 2 lately. Make of that what you will.

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iPhone Preview: Dead Space

Posted on 3rd Jan 2011 at 08:33 by Joe Martin with 15 comments

Joe Martin
It’s too easy to use the word ‘impressive’ to describe some of the new releases hitting the App Store lately; the word is starting to lose meaning and isn’t that useful to start with. We’re talking about games running on a mobile phone – all they have to do is be even semi-playable and they end up way ahead of expectations.

Dead Space for the iPhone, however, looks very impressive.

The kudos here doesn’t stem just from the graphical detail that’s been ploughed into the game though, but more from the depth of the gameplay. Dead Space on the iPhone is essentially that – Dead Space for the iPhone, feature complete. It has the same third person perspective, the same sprawling and haunting levels and the same focus on dismembering enemies. Lopping limbs off with your array of mining tools and scavenged weapons is a little bit trickier on a touch screen than on consoles or PC, but it’s still manageable and fun.

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iPhone Review: Rage

Posted on 27th Dec 2010 at 09:45 by Joe Martin with 7 comments

Joe Martin
The easy, initial reaction to Rage for the iPhone is to say that id Software has done it again, delivering a game that sets a benchmark of graphical splendour for the platform and will doubtless grow to be one of the iPhone’s definitive shooters.

Closer inspection, however, reveals that early assessment to only be two thirds right. Yes, Rage is a technical marvel and it’s amazing that id Software has managed to cram such large, detailed levels into a mobile phone game. However, this isn’t a definitive shooter. If anything, Rage follows in the steps of Quake Wars and Doom 3; it's graphically magnificent, but a fundamentally boring game.

Rage is closer to a lightgun game than an actual first person shooter. Cast as contestants on Mutant Bash TV – a gladiatorial TV show for the post-apocalypse civilisation – players basically run a scripted gauntlet and kill all the baddies they see along the way. You can’t control your movement, and your role in the game is merely to aim and shoot using the three weapons provided.

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You Know You've Played Too Many Games When…

Posted on 23rd Dec 2010 at 11:41 by Joe Martin with 57 comments

Joe Martin
You know you’ve played too many games when you deliberately get up early on a Saturday morning, just so you can explore the new Minecraft update in peace for a few hours.

…when you hum the Monkey Island theme tune to yourself when you’re tense, and it actually makes you feel better.

…when you catch yourself thinking, ‘Oh, quicksave!’ when you cross the road.

…when you have recurring dreams about writing the perfect walkthrough for Baldur’s Gate 2.

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Bit-Gamer Competition #2

Posted on 20th Dec 2010 at 11:31 by Joe Martin with 23 comments

Congratulations to the three winners from last week, who told us their favourite games ever over Twitter. We sent them each a copy of Need for Speed: Hot Pursuit on PlayStation 3 as a prize, but here's what the winners chose, in case you were wondering:

@dragronphreak - Pools of Radiance Ultima 7
@xmvx - Diablo 2
@Krisposkitt - BioShock

Now it's time for our second competition to celebrate the launch of Bit-Gamer.net. This time we've got a copy of Assassin's Creed: Brotherhood Codex Edition on Xbox 360 to send out - and, yes, this competition is open worldwide.

Bit-Gamer Competition #2
Want to win? Tell us over Twitter what games you are looking forward to!

To be in for a chance of winning, all you have to do is Follow @bit_gamer on Twitter and send us a tweet telling us which game you're most looking forward to next year.

The deadline for this competition is 5 January 2011.

We've already handed out a few unannounced prizes over Twitter too, and we expect to be giving out a lot more of as we've got a ludicrous amount of prizes to be given away. Congratulations to @darth_careful and @alastor2004, both of whom grabbed themselves copies of Diamond Dan on Steam.

We'll be bringing you a new competition after the New Year. Don't worry if you're not interested in signing up for Twitter either; you'll get a chance to win something soon!

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iPhone Review: Hook Worlds

Posted on 16th Dec 2010 at 11:39 by Joe Martin with 3 comments

Joe Martin
Hooks are a recurring motif for Rocketcat Games, it seems - as 'Cry' is to Crytek, perhaps. It's a motif that has taken center stage in both of Rocketcat's previous titles, Hook Champ and Super Quick Hook.

Now, it shows up again in Hook Worlds - albeit under three different guises.

You see, there are three games in Hook Worlds. The first of these, Curse of the Watcher, doesn't anything new or wholly unfamiliar to fans of Rocketcat's previous games. A cross between Super Quick Hook's endless Avalanche mode and Hook Champ's story-driven levels, Curse has players using rocketboots and a grappling hook to flee a pursuing ghost. The controls have changed about since Super Quick Hook, but it's still super accessible; a tap on the left or right is all you need to whip through the scenery.

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