bit-gamer.net

Far Cry 3 and the inventory problem

Posted on 26th Feb 2013 at 14:21 by David Hing with 43 comments

David Hing
Dear Far Cry 3,

I wanted to thank you for inviting me to spend time on your beautiful tropical island paradise filled with red-shirt pirates, ninja tigers and quick-to-anger murderous bovines. Exploring your beaches, cliff tops and jungles has been a truly amazing experience and despite what I'm going to say, I must stress I am grateful for that and honestly believe you have something truly wonderful going on for you.

Far Cry 3 and the inventory problem *Taking an inventory
I enjoyed my time here but we both know I've not been back as often as I promised.

I also want to apologise that I haven't spent nearly as much time with you as we were both expecting. I fully realise that after an initial introduction to your world that we both agreed I would be back soon and I would be back often. I could lie to you and tell you that I've been busy with work, or that I've been under a lot of pressure, but I thought maybe you deserved the truth.

I got fed up looking after my bags. Your inventory was becoming a real faff and I found myself doing strange things like hunting down tapirs so I could make bigger bags out of their skin so I could ultimately hunt more tapirs. Also, what I "skinned" from said tapir was not its skin - I can only imagine you got me to hollow out the mound of flesh that I dug out of the poor creature in order to use it to hold my stuff - and it would explain why all my ammo is all slightly sticky.

Managing my inventory was becoming a real drag. Every time I would find something that I could pick up in the world, I would hold my breath and hope I wouldn't have to play the inventory-slot juggling game. I admit your inventory management is nowhere near the level of the Tetris mini-game that sits in Diablo, but it still involves stopping the game mid-flow to bring up the inventory menu, hearing that dreary "atmospheric" background music drawl across my ears, navigate through menus clearly designed for a console, find the item that I didn't want to keep and make space for the new item.

Far Cry 3 and the inventory problem *Taking an inventory
Packing bags is not as fun as exploring jungles.

Of course I could just leave the item there in the world, but it clearly wants to be picked up and it keeps throwing a "press E to pick up" prompt in my face if I so much as glance at it, so what am I supposed to do? I know you will say this is my problem - that I should just leave things and just because I can pick it up doesn't mean I have to, but I know that given the right scenario I can do exactly this. I don't know if you know Minecraft (you guys would probably get on) but in there, the entire world can be picked up and put in your inventory, and the world is much much bigger than your inventory. Despite this, I don't go around picking up every cube of dirt I can see, or at least I don't very often.

I was also initially amused when you told me that my wallet wasn't big enough to hold all my money, such a relatable problem for all of us. I might have even laughed out loud until I realised you were serious. I'm still not entirely sure what I should spend it all on when everything on two legs seems to carry a perfectly serviceable AK-47. I mean, I bought a bow and arrow because it looked cool, but then ran out of arrows and nobody else out there carried arrows. Plus I believe had to skin something to hold arrows and so gave up in the end.

Far Cry 3 and the inventory problem *Taking an inventory
You keep using the word hide in relation to this sort of bloody mass. I don't think it means what you think it means.

You give me a beautiful tropical playground and I complain about my luggage, I know, it sounds like the very worst example of entitlement on my part, but think of it like driving. I like driving, but I don't like getting stuck in traffic because it's a perpetual exercise of stop and start. With an almost full inventory, that is exactly what you are, Farcry 3, stop and start.

Again, allow my to say sorry for not coming to visit more. I will probably come and see you again soon as it's not you, it's me and my slightly "gotta catch 'em all" attitude. I'll bite the bullet and carve out a few more tapir-torso satchels or something and find some hapless creature to turn into a bigger wallet and I'm sure we can get past this, but for now, I just wanted you to know why I hadn't been back sooner.

Please excuse me, for I have many more letters to write.




Dear Skyrim...

43 Comments

Discuss in the forums Reply
longweight 26th February 2013, 15:27 Quote
I had no problem with the inventory and quite enjoyed the gradual upgrades available through the hunter missions.

Do you not use the quick sell function when fast travelling?
aLtikal 26th February 2013, 15:38 Quote
I hate the writing style in this article, sorry.

However the backpack issue was worst thing about farcry 3, I agree.
longweight 26th February 2013, 15:52 Quote
What were you always carrying with you to fill up the pack?
Shirty 26th February 2013, 15:59 Quote
Once I'd done the grinding of upgrading all my stuff, I didn't really bother with the backpack save for the odd plant to experiment with syringes.

In fact, other than health I didn't really bother much with syringes either. I just played it as a freeform FPS for a few days until I'd done all the side missions etc. then worked through the plot to the end.
CrapBag 26th February 2013, 16:10 Quote
Wow what a lot grumbling about nothing.

Yeh the back pack was mildly annoying but I visited camps often enough to just quick sell everything I didn't need anyway.

The hide thing was a little un-thought out though, it did somewhat resemble a hairy steak.

I hated when he had to straighten his thumb or wrist, made me cringe everytime but that's just because I hate that bone crunching sound :).
Elton 26th February 2013, 16:59 Quote
I honestly didn't have a problem with the inventory. My OCD mean I kept half the amount of space free for herbs. And the rest free for loot and extra pelts when I killed a bear or a tiger. And then I'd loot bodies. It really isn't difficult to manage.

The selling is a bit irritating and I wish more inventories would emulate the fantastic inventory of the Witcher 2. Which while slightly overly complicated was a joy. Especially with a thoughtfully included "junk" section.
kingred 26th February 2013, 17:04 Quote
fetch me 10'000 bear asses.
longweight 26th February 2013, 17:07 Quote
Pointless article is pointless.
Funky 26th February 2013, 18:07 Quote
IT'S A BLOG! not an article.
Yes I agree the inventory is a bit of a pain, i just want want to move through the game shooting, killing, exploring, and collecting what I need. Maybe 2 sizes of everything would be enough. Also got a lot of crashes while in the menu or inventory screen :-(
Somer_Himpson 26th February 2013, 18:59 Quote
This is the exact reason I knocked this game on the head.
I want to be entertained.
I am stuck in meetings all week, writing processes for support teams, developing ITIL for the NHS. the last thing I want to do is collect fricking plants in an fps game!!
longweight 26th February 2013, 19:13 Quote
Quote:
Originally Posted by Somer_Himpson
This is the exact reason I knocked this game on the head.
I want to be entertained.
I am stuck in meetings all week, writing processes for support teams, developing ITIL for the NHS. the last thing I want to do is collect fricking plants in an fps game!!

You didn't have to spend any time at all collecting plants, if that is what stopped you playing the game then you must never finish a game.
bdigital 26th February 2013, 19:32 Quote
Quote:
Originally Posted by Somer_Himpson
This is the exact reason I knocked this game on the head.
I want to be entertained.
I am stuck in meetings all week, writing processes for support teams, developing ITIL for the NHS. the last thing I want to do is collect fricking plants in an fps game!!

Very similar to what im doing! (although I found Far Cry great fun)
NetSphere 26th February 2013, 20:04 Quote
I would think this relates to the every-so-often break in immersion a game has, purely for random reasons.

I do agree that finding said tapirs or specific skins was a PITA. Why did it HAVE to be tapir skin? leopard skin won't do? I had to make a godawful trek to the middle of nowhere because my whinny character felt it had to be tapir. It's quite annoying and really detracts from what the game is, IMO. The first few hours were a grind for all those animal skins, then I finally managed to start playing the game.

Other thing I didn't like was the whole disco space out boss QTE thing. But to be fair, boss fights seem to be impossible to do these days, in just about any game.
alpaca 26th February 2013, 20:29 Quote
While I haven't played far cry 3, I can relate to the feeling. Also, I love the style. It makes the relatively dry concept (backpacks) nicer, by adding emotion and empathy and stuff.
Bokonist 27th February 2013, 08:53 Quote
I get the feeling that menus are an afterthought in a lot of games, all I can say is don't let the author anywhere near DayZ. The backpack stuff in there is atrocious, he would have to write a really long letter after playing that one, and possibly attend therapy as well.
law99 27th February 2013, 10:24 Quote
Quote:
Originally Posted by aLtikal
I hate the writing style in this article, sorry.

However the backpack issue was worst thing about farcry 3, I agree.

Too early in the morning for it in my case.
longweight 27th February 2013, 10:25 Quote
Surely people found the lack of anything to do once the campaign was complete to be the biggest annoyance?
DragunovHUN 27th February 2013, 10:52 Quote
Quote:
Originally Posted by longweight
Surely people found the lack of anything to do once the campaign was complete to be the biggest annoyance?

What game are you talking about? FC3 has very compelling open world stuff that draws the player's focus away from the campaign. For all intents and purposes it should be the same filler content that we ignore in other open world games, but these are actually fun to do for some reason. Most of the FC3 LP series on youtube don't even seem to touch the campaign.

And I don't see how this, of all games is the one that deserves a rant about inventory management. It has a sodding "sell everything that isn't useful" button, it couldn't possibly be any easier.
Xunsu 27th February 2013, 11:00 Quote
I did not like the system ethoir. But thats very very minor. The game is a gem :)
MjFrosty 27th February 2013, 11:17 Quote
I really enjoyed FC3, but as soon as I'd finished the campaign the novelty almost vanished. It's far from perfect.
longweight 27th February 2013, 12:24 Quote
Quote:
Originally Posted by DragunovHUN
What game are you talking about? FC3 has very compelling open world stuff that draws the player's focus away from the campaign. For all intents and purposes it should be the same filler content that we ignore in other open world games, but these are actually fun to do for some reason. Most of the FC3 LP series on youtube don't even seem to touch the campaign.

And I don't see how this, of all games is the one that deserves a rant about inventory management. It has a sodding "sell everything that isn't useful" button, it couldn't possibly be any easier.

I know and I really enjoyed it but once the campaign is completed and you have conquered the bases there is very little left to do. It would have made it an awesome game if the rebels would retake the bases etc.
lacuna 27th February 2013, 14:36 Quote
Should have made it like Red Dead Redemption where every animal and plant could be killed and collected

"How much for these 40 Boar Skins?"
Speed 27th February 2013, 15:17 Quote
My main gripe with the inventory system was, after you upgraded everything you couldn't auto sell the animal skins with the rest of the useless junk. Would of saved me loads of time. Either way it wasn't as bad as the article makes out, although not ideal I'll grant you.
ccxo 27th February 2013, 21:43 Quote
Quote:
Originally Posted by longweight
I know and I really enjoyed it but once the campaign is completed and you have conquered the bases there is very little left to do. It would have made it an awesome game if the rebels would retake the bases etc.

Check out the patch notes below:

• After conquering all the outposts and completing the game, the player can reset the outposts by selecting “Reset Outposts” in the gameplay options menu.
• Doing this will reset and make all Outposts hostile again. All incomplete side missions and quests will become hidden. In order to finish the incomplete side missions, you will have to retake the outposts again.


http://forums.ubi.com/showthread.php/753983-New-Features-and-Changes-in-Far-Cry-3
longweight 27th February 2013, 21:54 Quote
Quote:
Originally Posted by ccxo
Check out the patch notes below:

• After conquering all the outposts and completing the game, the player can reset the outposts by selecting “Reset Outposts” in the gameplay options menu.
• Doing this will reset and make all Outposts hostile again. All incomplete side missions and quests will become hidden. In order to finish the incomplete side missions, you will have to retake the outposts again.


http://forums.ubi.com/showthread.php/753983-New-Features-and-Changes-in-Far-Cry-3



REP!
TadZilla 28th February 2013, 13:05 Quote
"Dear Skyrim..." :)
will_123 28th February 2013, 14:05 Quote
After hunting animals at the start and getting 4 guns I haven’t done anything with my inventory I just run about killing stuff.
longweight 28th February 2013, 14:30 Quote
You can have much more fun with larger weapon pouches :D
SinxarKnights 1st March 2013, 07:59 Quote
The first game I thought about was Terraria. While yes, you can shift + click to trash items but the issue is that its 2D and you pick up EVERYTHING automatically. So every 10 mins or so you have to stop and trash everything. The worst part is that many things won't even stack, playing around xmas was a nightmare.
south side sammy 24th March 2013, 10:40 Quote
I have many gripes about the game. I think the biggest thing was coming from FarCry2 and expecting to be able to set my controls the way I wanted. Nothing is easy for a PC gamer anymore and it keeps getting worse and worse.
Now there are 497 things I need set up. My "ENTER" key is very important to me. Guess what, can't use it....???? C'mon already.

You can't save on the fly, something that is very missed.

I like to use my number pad, can't use that either. ( under num lock )

I started the game and had to get out of the game, reset controls so I could slay ( cut throat of ) my first adversary. Can't use the normal key I would have used in FC2 and in most other FPS I have.
That's as far as I got with the game. Barely got started and will never touch it again (*)...... unless I learn to use an XBOX controller which isn't going to happen.
I don't buy EA games anymore and now I won't buy anymore Ubisoft games.
The console gamers that are making these games for PC gamers have ruined it.
longweight 24th March 2013, 10:44 Quote
What are you talking about? I had no problem with the controls, you would really let that get in the way of playing the game? What do you use the enter key for?
bdigital 24th March 2013, 11:01 Quote
If you put some effort in to craft a few of the basic things like a bigger backpack and a gun belt, then the game gets brilliant.

It really is a lot of fun and i would urge anyone who has it but perhaps hasnt put the time in to have a go. Its well worth it.
hamza_tm 24th March 2013, 17:33 Quote
Quote:
Originally Posted by longweight
Surely people found the lack of anything to do once the campaign was complete to be the biggest annoyance?

In a word, exactly.

Nice that you can reset outposts now though! I actually started not taking outposts on purpose as I was playing because I wanted to actually save some fun for later. Otherwise I feared I would complete everything and be left with a super boring campaign to drag through with no interesting hostiles about!
postmangav 24th March 2013, 18:23 Quote
I haven't even got to the second island yet. Totally stuck in a 'dream' bit.
south side sammy 25th March 2013, 00:16 Quote
Quote:
Originally Posted by longweight
What are you talking about? I had no problem with the controls, you would really let that get in the way of playing the game? What do you use the enter key for?

like I said, console gamers are ruining the PC gamer experience. You're proof.
Speed 25th March 2013, 00:31 Quote
Quote:
Originally Posted by south side sammy
like I said, console gamers are ruining the PC gamer experience. You're proof.

How is he proof? I had no problem with the controls either, they are very standard FPS PC controls. It sounds like you are being very particular tbh, nothing wrong with that of course but I don't see it being a fundamental problem with the game.
south side sammy 25th March 2013, 00:42 Quote
Quote:
Originally Posted by Speed
Quote:
Originally Posted by south side sammy
like I said, console gamers are ruining the PC gamer experience. You're proof.

How is he proof? I had no problem with the controls either, they are very standard FPS PC controls. It sounds like you are being very particular tbh, nothing wrong with that of course but I don't see it being a fundamental problem with the game.

like I said originally, I like my controls to be the same from game to game. why should I be forced to learn something new. Takes the fun out of being able to jump in a game and have fun. The way things are with FC3 you're completely inundated with "new".
Why do you think it's okay to have to leave the game, set controls to stock so you can use the "game chosen specific key" to kill someone when over the past 8 years I could use the same key in every other PC game that has come out?
and don't sit here and tell me you can map the keys the way you want. YOU CAN"T. don't blow smoke.
Speed 25th March 2013, 01:05 Quote
Quote:
Originally Posted by south side sammy
like I said originally, I like my controls to be the same from game to game. why should I be forced to learn something new. Takes the fun out of being able to jump in a game and have fun. The way things are with FC3 you're completely inundated with "new".
Why do you think it's okay to have to leave the game, set controls to stock so you can use the "game chosen specific key" to kill someone when over the past 8 years I could use the same key in every other PC game that has come out?
and don't sit here and tell me you can map the keys the way you want. YOU CAN"T. don't blow smoke.

Where exactly did I say you could map keys? Blow smoke? Nah that is bad for you!

Sure in an ideal world it would be great for every game to be able to map keys to exactly what you want. There are some hurdles in certain titles, QTEs often have the key texture built in for example.

Most gamers however will just use the keys as set, these days they are so similar between titles of the same type that you don't even have to "learn" anything new. WASD for movement, R for reload, Space for jump, Ctrl for crouch etc. In most titles anything non-standard shows the key on the screen and Far Cry 3 is one of those titles.
south side sammy 25th March 2013, 01:09 Quote
and there you have it. I don't and never did use those keys. never will. unfortunate all of a sudden that the devs thinks this is the "norm" when it isn't. ergo console gamers making games for PC'ers.
Speed 25th March 2013, 01:39 Quote
Quote:
Originally Posted by south side sammy
and there you have it. I don't and never did use those keys. never will. unfortunate all of a sudden that the devs thinks this is the "norm" when it isn't. ergo console gamers making games for PC'ers.

All of a sudden? lol

WASD became popular back with the original Quake MP. Long long before console ports became the "go to" bad thing that PC gamers use to blame everything evil on.

Hell the original Far Cry released back in 2004 as a PC only title that was poorly ported to consoles a year or so later (not the other way around) had WASD controls as standard.
longweight 25th March 2013, 07:21 Quote
Quote:
Originally Posted by south side sammy
and there you have it. I don't and never did use those keys. never will. unfortunate all of a sudden that the devs thinks this is the "norm" when it isn't. ergo console gamers making games for PC'ers.

Wow.
south side sammy 25th March 2013, 09:26 Quote
Quote:
Originally Posted by longweight
Quote:
Originally Posted by south side sammy
and there you have it. I don't and never did use those keys. never will. unfortunate all of a sudden that the devs thinks this is the "norm" when it isn't. ergo console gamers making games for PC'ers.

Wow.

LOL. seriously now. why did my ability to map my controls to my liking all of a sudden change to a point where I can no longer jump in a game and comfortably play. who's the dick that thought this would be a good idea?
runadumb 25th March 2013, 17:47 Quote
16 hours in and I'm not having any real trouble with the rucksack. Maybe in the first few hours but that was it, though I did make a point of getting the better ones early on.

Now the ****ing QT events! Hammer spacebar! Are you serious?
I wish there was an option to remove QTE's from games. Clearly the K&M is just not the place for them. I mean, did they even play the game themselves? HAMMER SPACEBAR!

Otherwise an excellent game.
Log in

You are not logged in, please login with your forum account below. If you don't already have an account please register to start contributing.



Discuss in the forums
The Sims 4 Review

The Sims 4 Review

23rd September 2014

Planetary Annihilation Review

Planetary Annihilation Review

18th September 2014