The death of Warcraft
Posted on 20th Dec 2012 at 07:42 by David Hing with 39 comments
I feel a great sympathy for the City of Heroes players who have recently lost their favourite MMO to the grim abyss of cancellation. There is something incredibly final about an online game being pulled as there is so very rarely any way of clawing that experience back. Instead, all that remains is an inert double-figure-gigabyte folder sat on your hard drive and mere memories of your polygon-formed world.
My favourite MMO was killed off years ago and I didn’t even notice. It didn’t hit headlines, it didn’t bow out with a fanfare and it probably happened whilst I was playing it. What I’m trying to say is I miss World of Warcraft.
I will endeavour to keep this as far away from “back in my day” territory as I can.

Warcraft has always been the poster child for grinding to level and subsequently levelling to grind. The realisation that you’re gearing up to be able to do different instances so that you can get better gear so that you can do different instances has an oddly sobering and almost despairing feel to it the first time you arrive there, but in its earlier forms, the game had a somewhat rewarding structure. It was more than just kit and quests. Instead, there was an enormous world that felt rewarding to explore in itself, long before achievements came along and encouraged people to bomb through it all on the back of a motorbike.
When changes started to happen, I was probably one of those championing the streamlining, welcoming more efficient sets of quests and faster levelling, delighted at more accessible raids and eternally grateful that I could see more of the world whilst not having to give up my day job to do so. At a certain point, these were probably a good thing, but during the earlier days of Cataclysm as I rode across the Northern Barrens to the Crossroads with a low level Tauren Paladin sat on the back of a Kodo, lazily shooting an onslaught of pig-men with a shotgun, it occurred to me that this journey used to be somewhat of a rite of passage. The Crossroads was the first major hub outside of the starting areas that felt part of a larger world and the achievement and character progression milestone of getting to it had been condensed down to a tedious roller-coaster. A tedious roller-coaster with a gun, but still an experience with far less weight and gravitas behind it.
Shortly after this, I realised I was being flung through a flooded Thousand Needles on a whistle stop tour of all the places I had previously spend days exploring and powered through the world in general in no time at all. It was as if Blizzard had seen people power levelling and assumed that’s what everyone wanted. I remember carefully exploring every single new area on my first play through and absorbing every single quest and encounter, timidly pushing into new areas to see if I could handle them yet before being chased out by crocodiles or the occasional unexpected dragon. I even remember not seeing quest-denoting exclamation marks pop up on the mini-map and having to explore towns themselves for quests.

I’ll sometimes fly off into an introspective rant about how the game isn’t as it was, but something always brings me back to reality on that one. Yes, it’s different, but if the changes hadn’t been made it’s unlikely they would still be retaining a subscriber base of 10 million and I might really be talking about the actual decline of the game as opposed to just being patched beyond recognition.
Blizzard has managed to keep Warcraft fresh and engaging for a huge group of people whilst also opening it up to a much wider player base than could have reasonably been expected. Cataclysm, although drastic, was a stroke of genius with the developers clearly realising the best way to keep the old world interesting was indeed to blow it up and pretty much start again.
Warcraft isn’t dead or even dying by any conventional wisdom, but it is for me. Being propelled through the old world on the back of whatever garish machine the last quest giver has given me past the corpses of old familiar NPCs and through the ruins of towns that sometimes almost felt like home when I was feeling particularly pathetic/drunk only drove the point home.
I’m curious about monks and pandas, but probably not enough to head back and make it 10 million and one subscribers. What I loved was the world when it was new to me, when it was a vast open space to be conquered. I can’t go back to that – I can only try and find that feeling somewhere else.
Luckily there are plenty of new worlds out there. I end up casting my eyes over the colossal deck of characters and items to buy in the shop whilst trying to work out why a foul-mouthed stranger has been calling me a “feeder”, but turn away from that venture as my ship has finished filling its cargo hold with asteroid-ore. The autopilot is locked for the nearest starbase and gazing around, this place feels big, unknown, new, unconquered and just a little hostile, so maybe I’m on to a winner here. Or maybe in those lanes full of creeps.

Sometimes I just like not knowing what I’m doing. I suppose the death of Warcraft for me was the moment I understood it.
My favourite MMO was killed off years ago and I didn’t even notice. It didn’t hit headlines, it didn’t bow out with a fanfare and it probably happened whilst I was playing it. What I’m trying to say is I miss World of Warcraft.
I will endeavour to keep this as far away from “back in my day” territory as I can.

A vast world, sometimes teeming and frantic, other times quiet and mysterious.
Warcraft has always been the poster child for grinding to level and subsequently levelling to grind. The realisation that you’re gearing up to be able to do different instances so that you can get better gear so that you can do different instances has an oddly sobering and almost despairing feel to it the first time you arrive there, but in its earlier forms, the game had a somewhat rewarding structure. It was more than just kit and quests. Instead, there was an enormous world that felt rewarding to explore in itself, long before achievements came along and encouraged people to bomb through it all on the back of a motorbike.
When changes started to happen, I was probably one of those championing the streamlining, welcoming more efficient sets of quests and faster levelling, delighted at more accessible raids and eternally grateful that I could see more of the world whilst not having to give up my day job to do so. At a certain point, these were probably a good thing, but during the earlier days of Cataclysm as I rode across the Northern Barrens to the Crossroads with a low level Tauren Paladin sat on the back of a Kodo, lazily shooting an onslaught of pig-men with a shotgun, it occurred to me that this journey used to be somewhat of a rite of passage. The Crossroads was the first major hub outside of the starting areas that felt part of a larger world and the achievement and character progression milestone of getting to it had been condensed down to a tedious roller-coaster. A tedious roller-coaster with a gun, but still an experience with far less weight and gravitas behind it.
Shortly after this, I realised I was being flung through a flooded Thousand Needles on a whistle stop tour of all the places I had previously spend days exploring and powered through the world in general in no time at all. It was as if Blizzard had seen people power levelling and assumed that’s what everyone wanted. I remember carefully exploring every single new area on my first play through and absorbing every single quest and encounter, timidly pushing into new areas to see if I could handle them yet before being chased out by crocodiles or the occasional unexpected dragon. I even remember not seeing quest-denoting exclamation marks pop up on the mini-map and having to explore towns themselves for quests.

Faster levelling. Noise and gimmicks. Powering through the broken world on a motor-tricycle. Ok fine, I did like the tricycle.
I’ll sometimes fly off into an introspective rant about how the game isn’t as it was, but something always brings me back to reality on that one. Yes, it’s different, but if the changes hadn’t been made it’s unlikely they would still be retaining a subscriber base of 10 million and I might really be talking about the actual decline of the game as opposed to just being patched beyond recognition.
Blizzard has managed to keep Warcraft fresh and engaging for a huge group of people whilst also opening it up to a much wider player base than could have reasonably been expected. Cataclysm, although drastic, was a stroke of genius with the developers clearly realising the best way to keep the old world interesting was indeed to blow it up and pretty much start again.
Warcraft isn’t dead or even dying by any conventional wisdom, but it is for me. Being propelled through the old world on the back of whatever garish machine the last quest giver has given me past the corpses of old familiar NPCs and through the ruins of towns that sometimes almost felt like home when I was feeling particularly pathetic/drunk only drove the point home.
I’m curious about monks and pandas, but probably not enough to head back and make it 10 million and one subscribers. What I loved was the world when it was new to me, when it was a vast open space to be conquered. I can’t go back to that – I can only try and find that feeling somewhere else.
Luckily there are plenty of new worlds out there. I end up casting my eyes over the colossal deck of characters and items to buy in the shop whilst trying to work out why a foul-mouthed stranger has been calling me a “feeder”, but turn away from that venture as my ship has finished filling its cargo hold with asteroid-ore. The autopilot is locked for the nearest starbase and gazing around, this place feels big, unknown, new, unconquered and just a little hostile, so maybe I’m on to a winner here. Or maybe in those lanes full of creeps.

Docking request successful.
Sometimes I just like not knowing what I’m doing. I suppose the death of Warcraft for me was the moment I understood it.





39 Comments
Discuss in the forums ReplyNever forget that overwhelming feeling.
Also the TBC was the best expansion for loved playing Black Temple
I never really recovered from that, wow was never the same. If only id known blizzard had that idia...
stopped after that and never looked back.
I can't pinpoint what I didn't like, it just seemed to rub me up the wrong way.
WoW is still a great game. It has changed a lot, yes. You just have to accept it for what it is, not compare it to what it used to be. Then a lot of casual fun can be had with WoW, which is something that wasn't possible a few years back, when a certain time commitment was necessary.
Ulduar was the last great raid zone very few zones have compared to it for feel or epicness. And it also has a red button that you have to press once to see what happens.
Played Cata but got bored quickly and said id never return. Still have not to this day.
No other MMO that is sub based will survive long as long as WOW has so many players ( Rift excluded which seems to have its own player base)
The thing about new games is that they are just that, new and exciting, expansions are all the old stuff, re-jigged to bring some freshness to those who have done it all once already as well as new stuff for those who don't want to do it all again (level alts etc).
Judging a game like this can be very subjective and very much a personal point of view that will split people's opinions - here is a snap shot of my own opinions and point of view.
Vanilla was awesome it was a great levelling experience and I raided up to ZG and MC although I have to admit I never played that well.
TBC was also good - vast world to see, (Blades Edge Mountains - never ever again what chuffin aweful design), levelling was good, lore was good, dungeons were good (maybe too much for the casual gamer though), this is where I really started tobecome focused on raiding, do more theory work, more reading, more strats, better selection of gear etc... I still recall completing my T4 set and the pride I had :)
Wrath was every bit as good as TBC for me - Naxx was good intro, Ulduar was epic, truly epic and I really enjoyed ICC - this expansion went on for 6months longer than it should have though and people started to migrate.
Cataclysm for me was bitter sweet, the developers spent too much time and budget re-hashing the old world, re-skinning what was still a respectable world and using the cataclysm as an excuse - also once you'd been to an area and levelled (80-85), there was very little reason to go back......I levelled a character from 1-85, it was faster, some of the new quests were fun, but it had certainly lost that epic feel, especially Hinterlands, WPL, EPL (I was happy not to have to do Felwood though lol)
They got some things right, tabards for heroics to gain rep and help you gear up...but then made 50% of the heroics so horrible, you'd not want to go without a guild group, the first raid tier was very good, Firelands was okay (but really felt as though not much thought had gone into it - Ragnaros Heroic remains the best fight in Cataclysm) and Dragon Soul was disappointing (compared to Ice Crown Citadel, Molten Core or Black Temple, I never managed to go to Sunwell in it's prime)... but still 'fun' and challenging.
Now we're in Pandaria - the levelling experience is really nice, good lore and enjoyable questlines.
But also very very bad - removing the things I liked about Cataclysm (Cauldrons, Mass Summoning, Tabards for Rep) and creating a weekly points cap and attaching said points to a daily quest grind that people (end game raiders like me) really feel forced to do to remain optimised and useful to the raid groups.
Yes people's love for this game is dying, it's happening to this old veteran (I find it much easier to play other games with wanting to do more in WoW) the guild and comradeship mean more to me - I still enjoy raiding I just dislike how much Blizzard feel the need to make it so time consuming outside of raids.
I am sure if you and I sat in a pub and discussed this game we'd disagree on a lot but the conclusions will be the same - to us, this game has lost most of it's appeal.
Disappointing to me that all other MMORPG's that have followed since WoW all follow the same formula's and that makes them the 'me too' failures that they become (people playing MMORPG are already invested in WoW a 'me too' product is not enough to tempt this player base away).
WoW's community are ready for the next innovation not the next 'me too' product.
Bring on the innovators, the new style of game that can really move the WoW disciples to the next big thing!!
This serves as a warning to the FPS (CoD etc....) every story has an ending........ :)
I don't mean to flame, but am I the only one who finds this type of comment more than just a little sad?
Sure it has its pros and cons, but it's gained subscribers lately and has been dubbed having a superior expansion to cataclysm.
Despite most people won't ever get over vanilla and even TBC, it's had a successful and very unique expansion.
I don't think he said that it is dead, rather it is dead for him. Although he may no longer enjoy WoW for the reason specified, I'm sure millions of others still do...
I played WoW from 2005 to end of 2010. It was great fun in vanilla and great fun in TBC but the game became easier and easier to the point where it was a joke and there was nothing fun to do, the grind was the game and the game was a grind. When it started to feel like a job away from my IRL job, I dumped it and haven't looked back.
Kudos to those still enjoying it, I won't run it in to the ground. If you still have fun playing it then that's great but I would guess that most refuse to realise that they, in fact, are not enjoying it any more.
I was stunned and impressed at the same time, no other COMPUTER GAME gave me that feeling (of beeing so small in a Huge town full of other players) again.
No Storyline in a shooter or other RPG could hold me for that long time.
BTW. I quit Wow half a year b4 Pandaria, just to start again with its release and do the storyline in Pandaria, and QUIT AGAIN.
My spare time is better spend with my GF, son and REAL LIFE. Doing a 50h job doesn´t help that too.
I agree with most of the comments that TBC was the best expansion but it is true that you had to invest a lot of time in it. If my mate sends me scroll... i will probably have another look. shhhh don't tell my fiancee
Yes you are.
There is no difference in a game from having an overwhelming feeling whilst watching a movie or reading a book.
In fact I would say games can drum up those feelings a lot better than most movies.
Sent from my GT-I9300 using Tapatalk 2
That keeps 10 million people out of MechWarrior and EVE.
Enjoy the show,
S*D
Starting with TBC and much moreso in WotLK, the game just became ezmode. Group with 24 people you barely know and breeze through a raid. Yeah you get loot, but no sense of success.
I quieted at 2.4.3..... ish. Loved the game, had some of the best gaming times of my life on it leveling and raiding with my friends and guilds. there was alot of "dat feels" moments in the game and looking back i know its just plane not going to happen again because WoW managed to pull off something very unique. It wasn't just technically a good game, but it had that something extra you can put your finger on... I tried to fill the WoW sized gap with GuildWars2, while it technically better in almost every way.... its boring as sh!t.
People will think its just a virgin geek game, it really doesn't have to be, and trust me, its a real shame you didn't play before they fuked it up with CAT
Good bye WoW, you will be missed.
https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTbX6KPrKvTIcQyr6TdyADPbpo8AO6lTwJ8R338blPsowLWkbEm
LOL. +1
I have this same thought on a regular basis. :)
I saw the changes during WOTLK and I didnt like it at the time either, the social hubs were not as fun anymore, the raiding was boring, we never felt like we progressed properly. It was either we wipe, or we beat the boss, it was never a progression like in the old days. You could literally see the improvements from each fight as we went a long, learning from experience rather than just watching little graphics fly across the screen. It seems almost autonomos now.
Back in the 40 man raid days, anyone could go on a raid, as long as you had a few tanks and some healers, then any DPS class was viable. Now you have to have specific classes for specific bosses, and with the smaller raid sizes, that leaves almost no room for just anyone to join.
It is probably the fact that blizzard have run out of ideas for boss fights, recycling abilities but just giving them a slightly different graphic and name. WoW for me is as dead as SWG. I will never go back to it, I would actually rather SWG re-open Pre CU and play that.
I havn't found an MMO that I enjoy since quitting wow, none offer the kind of social online experience that I am looking for. There is one I am keeping an eye on called The Repopulation, it looks promising so I hope that will float my boat
+1 agreed
If they have made the game really that much easier then great! I could have a mess around on it without having to give up the rest of my life now more meaningful life. Also if everything has changed I can start a new char and enjoy the story of the game as it will be fresh. Also I always played horde so if i get to play alliance as a new wolf or panda or something then it will all be new.
Heroic raiding changed alot, raiding became an execution in perfection 1 mistake in 10man heroic and your raid wipes. 25man heroic you have similar mistake limits.
Most of the encounters are doing simple stuff perfectly whilst meeting insane Dps timers. Don't know how game is now but I dou't its changed alot.
I know most of our guild in wrath said the end at lk heroic once be died we only killed him twice total. ( before the huge buffs took place )
Remove heroic mode and bring back sunwell style and people will not say wow is easy. In truth that was the problem for the casual playerbase they could never get better in vanilla and tbc. These days lfr as its called gives out epics for been able to tank and spank but that's not real raiding.
Guild wars 2 has grinding if you want the best set I've had to grind for it.
Both games gave me probably the biggest rushes of my life and i wouldn't change a thing!
Guild Wars 2 was also okay, but i guess as i'm older i generally think when playing i should be doing something better with my time these days =/
Or possibly that World of Warcraft as he knew it is dead. Which it is. There is still a game with that name, but it's a completely different game than that game he liked almost a decade ago. There is no way to play THAT game anymore.
Secondly, I'll play the game when it hits free to play and I can play in my own time.
No it's because you're a **** who uses the 'word', DAT which to my knowledge is a digital tape.
I am truly happy that WoW and the other theme park games absorb millions of high fructose corn syrup guzzling and GMO eating clownbirds and allow simulations like EVE Online and MWO to be less contaminated by inferior Gamers.
Yours in Advanced Tactical Plasma,
Star*Dagger
After recently taking up Blizzard on their offer of 10 free days of Pandaria that mystery is gone. It should have grown, Cata changed Azeroth and now there's a whole new continent but there's no drive to explore it. Eventually the on-rails quest lines will either take me there, why explore early? Everything will then be shown and the mysteries will be gone. Off to the next zone. It really is those little secrets that make the game, and really any MMO, so exciting as a whole living world.