Obsessive Compulsive Time Trial Disorder
Posted on 12th Oct 2012 at 09:23 by Harry Butler with 37 comments
Recently I’ve re-acquired one of my most irksome gaming traits, an affliction which only strikes in racing games where you’re primarily racing against the clock. I’ve dubbed it Obsessive Compulsive Time Trial Disorder. In short it’s the inability to let even the slightest of errors go when playing a racing game. Missed the apex on turn 3? Restart. Clipped a curb and spun out? Restart. Braked too early for that hairpin and lost a position? Restart. It’s an incredibly time consuming and not a little bit masochistic way to play, and one I feel I’m cheating myself with.
It’s all in search of that perfect lap. That clean lap where you hit every corner just right, push the car to its limit at every point, find the perfect braking zone and turn in point, and all for the reward of a few extra tenths from your time (and hopefully a pole position). It’s how I imagine professional drivers must play, always striving for that extra slice of time and constantly reaching for the reset button. Back when bit-tech used to benchmark graphics cards using Race Driver: GRID we manually played through a lap of the race, where any crash ruined the benchmark and forced a restart. By the time we retired that test, I must have raced that lap close to a thousand times. I once entered a Dirt 2 competition at a LAN party and spent the entire weekend obsessing over just one rally stage, squeezing every hundredth of a second off of my time.
But with that instant restart button, I’m not really playing the game, I’m cheating it so I win every time. If I spin out at the first corner, or even the fifth corner on lap five, I’ll always hit restart and play the whole race through, rather than try and fight my way through the field. A perfect race in Formula One 2012 for me is a Vettel Special; pole position and then a pole to flag win with none of that tiresome overtaking to get in the way. This isn’t the racing I enjoy watching on TV; the wheel to wheel overtakes and collisions at the final corner. This is the sort of race I’d switch off and go do some DIY instead because it’s result is clear from the end of the first corner. Yet when I play a racing game, it’s the only way I can play where I extract any kind of fulfilment.
I’m currently part-way through my first full season in F1 2012, with Bahrain the latest jaunt on my digital fast-car world tour. But having cocked up my car’s setup I found it near impossible to go fastest in qualifying. Try as I might I simply could not achieve a pole worthy lap, and even my best was two seconds behind the quickest. I slumped to a 10th position on the grid, and then plodded home to a finish in the same position. Rather than my usual race of pole-to flag, I was bumping wheels, defending positions and jostling to hold onto my single point. And having finished, I felt only disappointment. Was my setup really that wrong? Could I have gone faster? Cue a further 2 hours in time trial tweaking my setup, adjusting gear ratios and down force and seemingly endless restarts to find a better racing line. I would beat that time, I could beat that time and eventually I did beat that time. I got more satisfaction from beating the clock than overtaking any AI controlled chump.
I wouldn’t play any other game this way. I’m not going to play through Xcom restarting every mission if a character dies, or restart a level in Dishonoured because I’ve been spotted. The random and unpredictable events in those games are what make them fun; if you restarted after every unexpected twist, there’d be no mystery or consequences. But in racing games, reaching for that restart button feels that much more acceptable, even if it means a 30 minute race often takes me all afternoon to complete. After all, I wouldn’t want to finish second.
Is this process of constant restarting in search of perfection something you share? Or do you think I'm cheating myself out of the best part of racing games? Let me know in the comments.
It’s all in search of that perfect lap. That clean lap where you hit every corner just right, push the car to its limit at every point, find the perfect braking zone and turn in point, and all for the reward of a few extra tenths from your time (and hopefully a pole position). It’s how I imagine professional drivers must play, always striving for that extra slice of time and constantly reaching for the reset button. Back when bit-tech used to benchmark graphics cards using Race Driver: GRID we manually played through a lap of the race, where any crash ruined the benchmark and forced a restart. By the time we retired that test, I must have raced that lap close to a thousand times. I once entered a Dirt 2 competition at a LAN party and spent the entire weekend obsessing over just one rally stage, squeezing every hundredth of a second off of my time.
Struggling for places means I'm not restarting enough
But with that instant restart button, I’m not really playing the game, I’m cheating it so I win every time. If I spin out at the first corner, or even the fifth corner on lap five, I’ll always hit restart and play the whole race through, rather than try and fight my way through the field. A perfect race in Formula One 2012 for me is a Vettel Special; pole position and then a pole to flag win with none of that tiresome overtaking to get in the way. This isn’t the racing I enjoy watching on TV; the wheel to wheel overtakes and collisions at the final corner. This is the sort of race I’d switch off and go do some DIY instead because it’s result is clear from the end of the first corner. Yet when I play a racing game, it’s the only way I can play where I extract any kind of fulfilment.
Starts are far less stressful when you're at the front
I’m currently part-way through my first full season in F1 2012, with Bahrain the latest jaunt on my digital fast-car world tour. But having cocked up my car’s setup I found it near impossible to go fastest in qualifying. Try as I might I simply could not achieve a pole worthy lap, and even my best was two seconds behind the quickest. I slumped to a 10th position on the grid, and then plodded home to a finish in the same position. Rather than my usual race of pole-to flag, I was bumping wheels, defending positions and jostling to hold onto my single point. And having finished, I felt only disappointment. Was my setup really that wrong? Could I have gone faster? Cue a further 2 hours in time trial tweaking my setup, adjusting gear ratios and down force and seemingly endless restarts to find a better racing line. I would beat that time, I could beat that time and eventually I did beat that time. I got more satisfaction from beating the clock than overtaking any AI controlled chump.
Where other cars belong, out of my way behind me
I wouldn’t play any other game this way. I’m not going to play through Xcom restarting every mission if a character dies, or restart a level in Dishonoured because I’ve been spotted. The random and unpredictable events in those games are what make them fun; if you restarted after every unexpected twist, there’d be no mystery or consequences. But in racing games, reaching for that restart button feels that much more acceptable, even if it means a 30 minute race often takes me all afternoon to complete. After all, I wouldn’t want to finish second.
Is this process of constant restarting in search of perfection something you share? Or do you think I'm cheating myself out of the best part of racing games? Let me know in the comments.








37 Comments
Discuss in the forums Reply[Feels nostalgic and checks wallet for steering wheel money, not yet :( ]
Sam
All other genres though? Meh, can't bothered for perfect runs.
Anyone else use this style of play on the Hitman series too?
Things like the Driver series (Which I maintain is a better driving sim than any other you care to mention - For one reason, being drunk makes driving harder, when with GT5, I found it roughly the same, and placed either better or the same as sober..) I don't restart for stuff like that. I know if I restart, I'll just hit an unseen truck anyway.
I daren't think how many hours I've spent playing Hitman Sniper Challenge seeking the best possible moment to kill each target without alerting the others, while getting the maximum bonus for the kill..
Trackmania? No chance of getting a gold medal if you don't restart.
Definitely guilty of it.
There is, however, also a lot of fun to be had in having to perform and only having 1 go at it. But I get enough of that in multiplayer/ranked races.
p.s. a fiver says I hold a world record on the new NFS game at some point after it comes out :D
But the ecstasy of pulling off a perfect lap, in any sim or hardcore racing game, is amazing.
<3
I used to play this game with an original CH Flightstick. So many laps.
For me GT5 is still a happy blend of ease of play and believable handling, and most of my racing is done in the online shuffle races, where sometimes it's impossible to compete for the win, but the midfield battles are phenomenal. A hard fought 6th can be incredibly satisfying.
Same. The CH Flightstick was so much better the the keyboard.
:) Gran Turismo 3 was my staple gaming diet years ago. A got hold of some sort of unlock for it, so you started off with like 10 million credits. So ditching everything I had already done to start again, this time, everything perfect. From the license tests, to which cars I won in which order. That means Complete an endurance race after a couple hours, win the wrong car, start again. Now do I win?
In fact I struggle when I can't repeat anything over and over again, it just has to be right.
Besides Trackmania, I haven't played a racing game quite so OCD since I was a kid. I used to spend forever trying to get the perfect run, and I used to do that in other games too. As I got older though I started caring less and less, and by now, I still do it but no way near as much or as strict.
So. many. restarts.. but had to get 3 stars across the board.
I remember when I first got F1 2011. I was working from home one day when I took a lunch break and booted the game up. I went on to spend the whole afternoon endlessly restarting Monaco just to get a non-crash lap in. It's how I go about learning the track. I honestly must have restarted 100 times. But eventually I won the race in the Lotus and it was one of the most enjoyable afternoon's I've ever spent gaming.
I can also get a bit like this in Fifa, reloading saves repeatedly until I win every game with the crappy team I support that's always cruddy and slow in Fifa.
Surely others are like this in games where you have tight health and ammo limits, constantly quick-saving and quick-loading...?
I may have gotten a little obsessed with Mario Kart 64 too.
Oh yes, yet for a game that lasted not much more than 5 minutes I cant remember another since where i could replay it so many times ...
Seems to me Mr Bulter that your taking the thrill on improving from the game. And it great to learn what does what on changing the car setup to eek more from a lap.