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Thoughts on The Arctic Cooling GCM

Posted on 18th Feb 2011 at 07:39 by Joe Martin with 25 comments

Joe Martin
This isn’t really a review, and I can’t label it as such, if only because Arctic Cooling’s GCM isn’t really the type of device we usually cover. Still, when it landed in the office I just couldn’t help myself. It looked so cheap and nasty that the other guys in the office recoiled from it in melodramatic disgust. I had to write about it.

You’ve seen gizmos like the GCM before, probably. It wouldn’t be out of place on the prize rack of a fairground attraction, or in a machine at that really run-down arcade that your parents never let you go to. The packaging is emblazoned with bold claims that try to sell the GCM to you on a sheer value factor – 80 games in 1? Wowee! – all of which strengthens the impression that it’s going to be rubbish.

But, hey, at least it comes with its own Arctic Cooling batteries!

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What I'm Playing - Blood Bowl Legendary Edition

Posted on 17th Feb 2011 at 12:08 by Clive Webster with 18 comments

Clive Webster
Despite its occasional eccentricities, I rather liked the original Blood Bowl computer game. The races all had their own characteristics, so every game had different challenges, and the sense of humour and style fitted the world of the ultra-violent American Football game. Best yet, it brought back memories of playing the board game on which it's based. Legendary Edition adds 11 new races to the game, plus new pitches, rules and a Story mode, so I got myself a copy a few weeks ago.

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Thoughts on Mainstream Game Advertising

Posted on 14th Feb 2011 at 14:05 by Paul Goodhead with 27 comments

Paul Goodhead
As a marketing graduate I often find myself idly assesing the marketing strategies that tech companies employ. It’s an industry that's fairly set in its ways - Taiwanese companies tend to think a CG picture of a pretty girl with an ornate sword or huge gun can sell anything, no matter what we in the West say. Meanwhile, here in the West, we can't help but work the touch-feely lifestyle angle - 'this laptop is good because you can help the kids with their homework on it!'

My interest was piqued therefore when I saw Nintendo’s latest Super Mario advert which marks the 25th anniversary of Mario series of games. The advert is initially quite unremarkable, showing men and women of all ages, some of whom are celebrities, talking about the Mario games and their memories of them. So far, so Nintendo; the company has been using softer, more personal adverts targeted at casual and first time gamers for a while now.

What I did find remarkable though was the end of the advert which contained the message the ad was there to convey - ‘Super Mario Brothers, part of the family since 1985’. It’s the first time I’ve seen a computer game use a heritage message, a message that emphasises the history and longevity of a brand or product.

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Games I Own: Requiem: Avenging Angel

Posted on 13th Feb 2011 at 10:02 by Joe Martin with 13 comments

Joe Martin
Requiem: Avenging Angel is a classic example of a game that should be very well known, but isn’t. In fact, it’s more likely that you've never heard of it, which is odd considering that it was the first ever game to feature bullet time, while having similar gameplay to Jedi Knight. That sounds like a winning formula, right?

Requiem has more going for it than just a single feature and a passing similarity, though. It was also one of the first modern games to tread in Half-Life’s shoes; trapping players in a first person perspective and allowing players to travel back and forth through some levels.

Unfortunately, Requiem had a whole heap of problems, which outweighed these strengths and stopped it from collecting acclaim of either the critical or commercial variety. Firstly, the levels were incredibly boring to fight through and, while Requiem opens strongly with a few gory levels in hellish Limbo, it eventually descends into a blocky romp through generic sci-fi locations. The obligatory sewer section doesn’t help either.

Requiem’s biggest problem, however, is simply the subject matter; Catholicism.

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Bit-Gamer Competition #6

Posted on 7th Feb 2011 at 12:01 by Joe Martin with 17 comments

Joe Martin
Last week we asked you to let us know what you thought about Sony's newly announced NGP for a chance to win one of two bundles of PC strategy games. Now, we announce the winners and set a whole new competition!

First, we'll set the rules for the new competition. What we want you to do this week is either send us a question or let us know which game you'd like us to discuss in our next games podcast.

We have two sets of prizes to give away, one for the forums and one for Facebook.

If you want to enter via the forums then all you need to do is drop your answer in the comments to this article for a chance to win a copy of Need for Speed: Hot Pursuit on the Xbox 360, plus Daniel Wilson's How to Survive a Robot Uprising book!

If you want to enter via Facebook then you should tell us on our Facebook page for a chance to win Medal of Honour on PS3, plus a copy of Chris Ryan's novelization. You can, of course, enter both as many times as you want to increase your chances of winning.

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iPhone Review: Dead Space

Posted on 6th Feb 2011 at 09:52 by Joe Martin with 10 comments

Joe Martin
It’s startling what’s possible with technology these days. A few decades ago Pong! was the pinnacle of interactive entertainment, and digital watches were the height of fashion. Nowadays, games such as Dead Space for iPhone offer console-like experiences on pocket-sized devices. Meanwhile, I’m wearing a wind-up watch, so maybe not everything progresses equally.

The term ‘console-like experience’ is one that gets bandied about a lot on the AppStore, with the likes of the simplistic-but-stylish Infinity Blade making an especially big deal about it. To us, though, the iPhone version of Dead Space is the first title that really lives up to that claim, matching great graphics with decent complexity.

Casting players as a new character in the Dead Space universe, codenamed Vandal, Dead Space for iPhone bridges the game between the 2008 series debut and the more recent sequel. Acting as a secret agent for the church of Unitology, Vandal is manipulated in the opening chapters in order to contribute to the disaster that forms Dead Space 2’s backdrop.

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Custom PC Issue 105

Custom PC Issue 105

There's a chat with the EVP of Remedy about the next game from the makers of Max Payne. Plus, a look at the reality of releasing a game. All this and more in the June 2012 issue of Custom PC!

Get 3 Issues for just £1
Hall of Fame

Hall of Fame

Which games do we think you need to play? Find out in our Hall of Fame.
Gaming 34 - The Folly of Microtransactions

Gaming 34 - The Folly of Microtransactions

This week Joe and Paul are joined by Craig Lager, Gaming Daily editor and...
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