Thoughts on Expansion Packs
Posted on 9th Oct 2010 at 08:36 by Joe Martin with 36 comments
I completed Half-Life: Blue Shift for the first time last night and, I have to say, I was enormously disappointed with it. I’d heard it was supposed to be the worst Half-Life game by far – something which had put me off playing it until recently, when I picked it up on a whim, but even I wasn’t expecting it to be so totally…bland. It was too short, too easy and enormously lacking in character. It took me three or four hours to complete, during which I died once and didn’t get to see anything in the way of new monsters or weapons.
Compare that to Half-Life: Opposing Force, which I still maintain is the perfect expansion pack even in spite of the silly end-boss. Opposing Force has plenty of new content, including an entirely new race of aliens that have never been officially explained within the Half-Life canon. Plus, it has the barnacle gun. It’s a fantastic expansion pack.
What really makes Opposing Force better than Blue Shift though isn’t just the new guns and baddies, but the fact that it has a personality of it’s own which, while it draws on Half-Life, feels entirely distinct. Like the original Half-Life, both expansions open with the player sat in a moving vehicle, but where Blue Shift merely apes HL’s train ride Opposing Force differs in every possible way. HL opens with the start of the story, deep underground, with a sedate and lonely pace; Opposing Force’s Adrian Shepherd is in a helicopter with the rest of his squad, entering the plot at the half-way point in a rather dramatic fashion.
So, most important thing about making a good expansion pack? Don’t be too similar to the source material. It’s an idea that Opposing Force really runs with, even going so far as to cast players as what Gordon would have considered to be an enemy; while Freeman is off saving people, Adrian is just there to kill them.
At the same time though, Opposing Force isn’t too different. It circles around the same general themes as Half-Life and, while new features are added to your arsenal, it’s a very similar game in a lot of ways. You’re still following the direction of the cowardly scientists, errands punctuated by fast, fluid firefights that rarely last more than a minute. Very few people consider how beautifully paced the combat in the early HL games was – battles would usually only last a couple of seconds and would be spread out in batches, with environmental puzzles and exploration taking up most of your time. There's a rhythm to the first HL games; staccato and wonderful. Opposing Force weighs this balance more heavily towards combat, but it’s still pretty close.
By deviating where it can and staying true where it needs to, Opposing Force feels like a much more worthwhile expansion than Blue Shift. It has it’s own mood – one based on a more colourful humour and larger-scale battles. It’s more fantastical too, with massive biodomes and underwater labs almost poking fun at HL’s canyons and corridors.
And what does Blue Shift have? Well, there are a lot of elevators…
There are plenty of other great expansion packs though – and far more terrible ones. Wages of Sin for the original SiN does an excellent job of refining the features of the original, for example. Not many people picked up on how many different paths there were though the original game (there were dozens of levels you wouldn’t see on your first go), but Wages fixed that while also taking the story in a new direction. It’s just a shame it was still so hideous and buggy.
The Morrowind expansions were pretty good too, offering whole new landmasses and areas to explore in the Bethesda's massive RPG time-sponge. It's just a shame that the sheer number and quality of player-made mods rendered them pretty poor value.
Nowadays, we don’t see expansion packs as much as we used to. Downloadable content (DLC) is the in-thing, instead. It cuts down on costs for developers, lets them sell directly and customise prices to the size of the content. Some games still get expansion packs released at retail (mainly strategy games), but it’s pretty rare. Personally, I think that’s a bit of a shame - but let me know your thoughts in the comments below.
Compare that to Half-Life: Opposing Force, which I still maintain is the perfect expansion pack even in spite of the silly end-boss. Opposing Force has plenty of new content, including an entirely new race of aliens that have never been officially explained within the Half-Life canon. Plus, it has the barnacle gun. It’s a fantastic expansion pack.
What really makes Opposing Force better than Blue Shift though isn’t just the new guns and baddies, but the fact that it has a personality of it’s own which, while it draws on Half-Life, feels entirely distinct. Like the original Half-Life, both expansions open with the player sat in a moving vehicle, but where Blue Shift merely apes HL’s train ride Opposing Force differs in every possible way. HL opens with the start of the story, deep underground, with a sedate and lonely pace; Opposing Force’s Adrian Shepherd is in a helicopter with the rest of his squad, entering the plot at the half-way point in a rather dramatic fashion.
So, most important thing about making a good expansion pack? Don’t be too similar to the source material. It’s an idea that Opposing Force really runs with, even going so far as to cast players as what Gordon would have considered to be an enemy; while Freeman is off saving people, Adrian is just there to kill them.
At the same time though, Opposing Force isn’t too different. It circles around the same general themes as Half-Life and, while new features are added to your arsenal, it’s a very similar game in a lot of ways. You’re still following the direction of the cowardly scientists, errands punctuated by fast, fluid firefights that rarely last more than a minute. Very few people consider how beautifully paced the combat in the early HL games was – battles would usually only last a couple of seconds and would be spread out in batches, with environmental puzzles and exploration taking up most of your time. There's a rhythm to the first HL games; staccato and wonderful. Opposing Force weighs this balance more heavily towards combat, but it’s still pretty close.
By deviating where it can and staying true where it needs to, Opposing Force feels like a much more worthwhile expansion than Blue Shift. It has it’s own mood – one based on a more colourful humour and larger-scale battles. It’s more fantastical too, with massive biodomes and underwater labs almost poking fun at HL’s canyons and corridors.
And what does Blue Shift have? Well, there are a lot of elevators…
There are plenty of other great expansion packs though – and far more terrible ones. Wages of Sin for the original SiN does an excellent job of refining the features of the original, for example. Not many people picked up on how many different paths there were though the original game (there were dozens of levels you wouldn’t see on your first go), but Wages fixed that while also taking the story in a new direction. It’s just a shame it was still so hideous and buggy.
The Morrowind expansions were pretty good too, offering whole new landmasses and areas to explore in the Bethesda's massive RPG time-sponge. It's just a shame that the sheer number and quality of player-made mods rendered them pretty poor value.
Nowadays, we don’t see expansion packs as much as we used to. Downloadable content (DLC) is the in-thing, instead. It cuts down on costs for developers, lets them sell directly and customise prices to the size of the content. Some games still get expansion packs released at retail (mainly strategy games), but it’s pretty rare. Personally, I think that’s a bit of a shame - but let me know your thoughts in the comments below.







36 Comments
Discuss in the forums ReplyHL:OF and HL:BS were both expansions of single player games whereas most games now at least have a multi-player content, and in many that's the focus. Despite the way some companies use DLC as a cash sponge, I think it is better suited to the modern era.
Bring on HL2e3 or even HL3!
AWESOME
The problem with Blue Shift is that, as far as remember, it was never intended as an expansion pack for the PC version, but it was extra content for the ill fated Dreamcast port. And as such the probably didn't feel the need to make it longer, as you were already buying the full Dreamcast game.
As for expansion packs, I wish there was more of them. I far to prefer to pay £10 - £20 for something that provides several hours of play and really adds something new to the original game, than pay £5 for some extra maps, or a new level or whatever. Also you didn't feel ripped off with an expansion pack as the tended to appear several months after release of the original game. Not the day after it was released...
It was also a nice way of new studios cutting their teeth in the market piggy backing on the success of a major game look at all th studios who got their start that way. Gearbox, Splash Damage, Nerve, Greymatter and so on DLC can't do that but expansions belong to a different era now and we relly just have to make do with DLC unless as you said its a RTS then we get to pay 30 quid for a small expansion (thankyou relic).
It added to every element of the game and I dread to think how many hours I lost to it.
It provided new units, new campaigns, and a challenge mode that was an enormous time sink. Throw in some new skirmish and multiplayer maps as well and it really was good value.
Opposing Force for HL was excellent though.
My favourite would be Yuri's Revenge from Red Alert 2, mm, chronoSEALS.
Why sell an expansion pack for £15-10 when you can sell it as a stand alone game for £40??
For an expansion pack I'd expect a new campaign, new multiplayer levels and a few tweaks here and there, but basically more of the same on the same engine etc.
Is this not the very definition of MW2? (which i liked FYI)
It consisted of an epic single player campaign, nearly doubled the number of weapons, enemies and force powers. In addition, it revolutionised the Mutliplayer, adding a far more powerful match-making engine and game types, as well as all the classic levels and characters from the films.
It took every aspect of the original and made it bigger, better and added more longevity. So much so it was an absolutely essential addition, and completely eclipsed the original, especially in mutliplayer.
On the flip side, one expansion packs can be brilliant, but if they stray too far from the original nobody likes them. No more so IMO than Quake 3: Team Arena. I played it and loved it, but because it was so different from Q3 original (it had more in common with Team Fortress) nobody played it.
Gotta agree with this.
I miss the sheer fun of that game online... :(
expansion packs are nice because they don't waste disk space, you don't have to reconfigure anything, and the developers don't have to look like greedy assholes by trying to sell you an entire "new" game. unfortunately, consoles can't really handle expansions that well, so i'm assuming thats the reason for them not showing up.
what i've always wanted to see was a racing game with expansions. sometimes games like flatout 2 were perfectly designed, they just needed more content. sometimes i don't want a whole new racing game - i just want more tracks. considering that most games are designed for consoles and console games are essentially as detailed as they can get, i would find it pretty acceptable to take the same game and create a bajillion expansions for it, instead of what is basically re-releases of the same games over and over with a few different ideas.
keep in mind, by creating an expansion, developers won't really be criticized as badly as they would if they just created a whole new sequel because expansions aren't designed to be an entirely new game.
indeed, great expansion and probably still my fave ever online game....
Relic tend to be pretty good with expansion packs for dawn of war 1 and 2 and company of heroes
(well the first one is always worth it and the 2nd and onwards arent as good value for money)
Age of Empires allways had very good expansions.
Oh and then there's MMOs like EvE Online ofc, which had lots of expansions during the last few years, which added to the game overall.
I think expansions are not a problem in general, but differ heavily depending on the genre of games you play.
@buaal quake 3 was imo dumbed down from quake 2.. they were trying to draw in more players while still keeping the hardcore fanbase
all the dlc nowdays =E
Personal favourite out of expansion packs is Brood War, new units, rebalancing, whole new story and characters. In fact most RTS expansion packs I've played have added a lot to the game (Yuri's revenge being another favourite!)
Lately, Creative Assembly is doing the same. Empire: Total War was a buggy steal. I gave up on them so no wonder I didn't buy Napoleon: Total War, which again made me feel robbed for being similar to the Win7 vs. Vista fiasco.
The key is pricing if a full game is £20 - £30 then an expansion needs to eb about £10 - £15 not £20 - £25 else it fails. DLC to me just means extra maps, weapons or people not fundamental changes. An expansion pack should also fix problems in the original if not already patched and not create more.
Back to the main article; I also found blue shift to be bland. especially as a lot of the features were trimmed down from the original game (e.g. fewer weapons) but it wasn't a bad game overall. There were elements of opposing force that I didn't really like, such as the underground sections in the pitch black trying to fight those massive things!
And lets not forget the Wow expansions, they did add a lot to the game (i guess it's an eternal topic about what ppl like/don't like about them).
I'd say Blizzard has managed to create mostly superb expansions. Lets look at their track record:
Brood War: Great
Lord of Destruction: Great
Frozen throne: Great
Burning Crusade: Great
Wrath of the Lich King: Great
It tells me that they are dedicated into making their games better, not to just push out an expansion at any cost. I hope their development mentality will not change into Activision's 1 release-per-year-no-matter-what.
Krogoth Mission.
That is all.
I agree with everything in your post except this...
you sir obviously have no knowledge of the amount of PC games out there...
just in Casual games alone the console market gets easilly eclipsed...
and yes, Flash games are considered games... :P
1) The original game needs to be good in the first place. I am not happy if they release some mediocre game that only ends up being good once you 'expand' it. This was my main criticism with C&C Generals. The original was pretty lame, but it got really good with the Zero Hour expansion added. But at that point I had basically bought two games.
2) The price needs to be right. If all it does is add a few more hours of gameplay then I only want to spend 99p or something. And if I pay full price for an expansion pack, it better give me good value, or I'd be better off just spending an extra £5 or so and buying a whole new game.
3) It needs to be worthwhile. My problem with DLC is that most of it is a waste of time. At this point the price isn't even important, I just want to know that it's worth having. An example is Dragon Age: Awakenings. That was 'ok', and worth a play through I suppose. But Witch Hunt was a piece of crap that I finished in about 2 hours. It wasn't even worth me spending the time to install it.
With all the crappy Dragon Age DLC, I personally would have preferred them to have none of it, and just put all their efforts in to one really nice expansion that gave me a lot of stuff, and I would happily have paid more than all the DLC cost put together.
My favourite addon: Ballad of Gay Tony for GTA4. It was really great and improved on the original game quite a lot.
i was referring to commercial games and non-indie games. pc probably has more than triple the amount of games over all other systems COMBINED