Posted on 23rd Oct 2010 at 10:45 by Craig Lager with 19 comments

I've been playing Dice Wars for ages - it's just one of those games that I can't help to go back to every now and then, but it seems most people haven't even heard of it.
So, what is it? Well, the clue is in the title. Dice Wars is a way between dice, or rather a turn based strategy where dice are your armies and territory is both your objective and your resource. Everyone starts with a few, randomly selected bits of 'land' on a randomly generated map, each of which will have some dice on it. The objective is to conquer the whole map and even though its just brightly coloured and blisteringly fast flash game, it's surprisingly tactical.
To expand all you do is select one of your territories and then select an adjacent space to attack it. Combat works by rolling all the dice in the attacking territory against all the dice on the defending territory, with the higher number winning. If you win then your dice move forward on to the invaded block of land, leaving one die behind to hold the space you came from; if you roll equal or lower then all your dice are wiped out par one. Dice are restocked at the end of your turn - the amount you get calculated by the largest amount of connected territories you hold and then randomly handed out to your 'armies'.
Those are the rules and, while they seem simple, if you actually take the time to play then you'll see it's surprisingly complicated. Here are some tips...
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Posted on 9th Oct 2010 at 08:36 by Joe Martin with 36 comments

I completed Half-Life: Blue Shift for the first time last night and, I have to say, I was enormously disappointed with it. I’d heard it was supposed to be the worst Half-Life game by far – something which had put me off playing it until recently, when I picked it up on a whim, but even I wasn’t expecting it to be so totally…bland. It was too short, too easy and enormously lacking in character. It took me three or four hours to complete, during which I died once and didn’t get to see anything in the way of new monsters or weapons.
Compare that to Half-Life: Opposing Force, which I still maintain is the perfect expansion pack even in spite of the silly end-boss. Opposing Force has plenty of new content, including an entirely new race of aliens that have never been officially explained within the Half-Life canon. Plus, it has the barnacle gun. It’s a fantastic expansion pack.
What really makes Opposing Force better than Blue Shift though isn’t just the new guns and baddies, but the fact that it has a personality of it’s own which, while it draws on Half-Life, feels entirely distinct. Like the original Half-Life, both expansions open with the player sat in a moving vehicle, but where Blue Shift merely apes HL’s train ride Opposing Force differs in every possible way. HL opens with the start of the story, deep underground, with a sedate and lonely pace; Opposing Force’s Adrian Shepherd is in a helicopter with the rest of his squad, entering the plot at the half-way point in a rather dramatic fashion.
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Posted on 1st Oct 2010 at 09:14 by Paul Goodhead with 11 comments
QWERTY Warriors is incredibly simple but deceptively addictive. As you can probably tell from the title it's a typing game in which you play some sort of space marine - a space marine with the most powerful but awkward gun in the world.
Enemies appear on the edge of the map and advance towards our brave hero in the centre of the screen. Once they get close enough they open fire on you, slowly blowing chunks out of your health bar.
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