I Hate Jade Empire
Posted on 23rd Jul 2010 at 10:54 by Joe Martin with 29 comments
You might think the poor combat, terrible graphics and lack of stats were what made Jade Empire such a bad RPG, but you’d be wrong.
No, what really kills it is how terribly boring it is. It’s dreadful, really; duller than an inflatable knife - and it’s not just simply tedious either. Jade Empire’s banality can be divided into two separate levels of boredom.
Firstly, there’s the plot itself, which is so predictable it’d be enough to make anyone think they’d become clairvoyant. You play an orphan who has been raised by the teacher of an awesome Kung Fu school that sits unmolested in the rural outskirts of the standard Wuxia setting. Apparently you’ve never questioned about your parentage until the day that Master Li ominously lets you know you have an important destiny.
Oh, sorry, not ominously, obviously.
Turns out Master Li isn’t really a simple teacher, as evidenced by his ability to destroy warships with a single blow and defeat ghosts in battle. He’s actually the brother of the evil Emperor, gone into hiding after realising he was on a dark path after being ordered to wipe out the order of Spirit Monks. It turns out that you’re the last Spirit Monk, which means that Father-figure Master Li effectively engineered the genocide of your people. Rather than being bitter about this, you resolve to follow his every whim and find him when he is conveniently kidnapped. Not before you get a new ghostly guide though, mind.
The plot itself isn’t totally dreadful; clichéd and reliant almost totally on the most boring of stereotypes and over-used tropes, certainly, but not dreadful in and of itself.
Unfortunately, Jade Empire’s story is wounded by the simplicity of the game design and the overwhelming limpness of the writing. It’s not just Bioware’s worst game, but also clearly the laziest. The various twists and turns of the story are handled terribly, with absolutely no subtlety or uniqueness. The characters are all just cardboard cutouts at best and the direction is so bad that not even the vocal efforts of Nathan Fillion can lift the experience out of the mud.
Sometimes it sickens me how lazily and easily some of the writing must have been for Jade Empire. I can imagine the meetings now.
Writer 1: We need to think up the name of the baddie. What can we call him?
Writer 1: How about Death’s Hand?
Writer 1: It’s good, but it needs more. What would he wear, for example?
Writer 1: How about ‘armour black as night and a mask the colour of blood?’ He could have swords and be angry.
Writer 1: Oh, man. You are on fire today!
Writer 1: You want Mexican for lunch? I feel like a burrito.
You might notice all the characters above are called ‘Writer 1’. That’s because if I allow myself even a moment to consider that conceptualising Jade Empire required more than that then I might just die from despair. I honestly believe that watching Crouching Tiger, Hidden Dragon represents the extent of Bioware’s research into the Wuxia genre and the attached mythologies.
I have a theory about Bioware’s last few games (at that point) too. If you look at their back-catalogue you can note an interesting trend. Specifically, the games that immediately predate Jade Empire are ones from entirely different genres: Knights of the Old Republic and Neverwinter Nights. It’s not unforeseeable that Bioware deliberately attacked a broad range of different settings and genres as part of a risk-offsetting strategy or somesuch – if Fantasy isn’t working, maybe Sci-Fi would.
With that in mind, look at all of the games Bioware has made since Jade Empire; Dragon Age covers Fantasy, Mass Effect and Star Wars the Sci-Fi.
Obviously I’m not the only one who didn’t think Jade Empire didn’t work very well.
No, what really kills it is how terribly boring it is. It’s dreadful, really; duller than an inflatable knife - and it’s not just simply tedious either. Jade Empire’s banality can be divided into two separate levels of boredom.
Firstly, there’s the plot itself, which is so predictable it’d be enough to make anyone think they’d become clairvoyant. You play an orphan who has been raised by the teacher of an awesome Kung Fu school that sits unmolested in the rural outskirts of the standard Wuxia setting. Apparently you’ve never questioned about your parentage until the day that Master Li ominously lets you know you have an important destiny.
Oh, sorry, not ominously, obviously.
Turns out Master Li isn’t really a simple teacher, as evidenced by his ability to destroy warships with a single blow and defeat ghosts in battle. He’s actually the brother of the evil Emperor, gone into hiding after realising he was on a dark path after being ordered to wipe out the order of Spirit Monks. It turns out that you’re the last Spirit Monk, which means that Father-figure Master Li effectively engineered the genocide of your people. Rather than being bitter about this, you resolve to follow his every whim and find him when he is conveniently kidnapped. Not before you get a new ghostly guide though, mind.
The plot itself isn’t totally dreadful; clichéd and reliant almost totally on the most boring of stereotypes and over-used tropes, certainly, but not dreadful in and of itself.
Unfortunately, Jade Empire’s story is wounded by the simplicity of the game design and the overwhelming limpness of the writing. It’s not just Bioware’s worst game, but also clearly the laziest. The various twists and turns of the story are handled terribly, with absolutely no subtlety or uniqueness. The characters are all just cardboard cutouts at best and the direction is so bad that not even the vocal efforts of Nathan Fillion can lift the experience out of the mud.
Sometimes it sickens me how lazily and easily some of the writing must have been for Jade Empire. I can imagine the meetings now.
Writer 1: We need to think up the name of the baddie. What can we call him?
Writer 1: How about Death’s Hand?
Writer 1: It’s good, but it needs more. What would he wear, for example?
Writer 1: How about ‘armour black as night and a mask the colour of blood?’ He could have swords and be angry.
Writer 1: Oh, man. You are on fire today!
Writer 1: You want Mexican for lunch? I feel like a burrito.
You might notice all the characters above are called ‘Writer 1’. That’s because if I allow myself even a moment to consider that conceptualising Jade Empire required more than that then I might just die from despair. I honestly believe that watching Crouching Tiger, Hidden Dragon represents the extent of Bioware’s research into the Wuxia genre and the attached mythologies.
I have a theory about Bioware’s last few games (at that point) too. If you look at their back-catalogue you can note an interesting trend. Specifically, the games that immediately predate Jade Empire are ones from entirely different genres: Knights of the Old Republic and Neverwinter Nights. It’s not unforeseeable that Bioware deliberately attacked a broad range of different settings and genres as part of a risk-offsetting strategy or somesuch – if Fantasy isn’t working, maybe Sci-Fi would.
With that in mind, look at all of the games Bioware has made since Jade Empire; Dragon Age covers Fantasy, Mass Effect and Star Wars the Sci-Fi.
Obviously I’m not the only one who didn’t think Jade Empire didn’t work very well.







29 Comments
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this just speaks for the quality of bioware in the marketplace, not the quality of jade empire.
I think perhaps it was due to the fact that whilst it wasn't an overly bad game in my opinion, it wasn't Bioware's top notch stuff.
I hold Bioware in high regard. Higher than any other games company out there. They can do no wrong for me, but when something they make is not the equivalent of an "OMGIMUSTPLAYTHISNOW" type game, I tend to stop playing as I don't want to ruin my perception of the company. I am, for example, completely psyched for The Old Republic. I can't wait to play it. I only hope they pull it off (it looks like they will from what I've seen).
So basically, what I'm saying is Jade Empire is a decent game, it's just not Bioware decent. I hold a 90% Bioware game in higher regard than any other 90% score on a game.
Could it have been the project of a junior at the company perhaps? Perhaps a fledgling development team given a go at something original?
PS. I think I'll add it back to the pile of games I have to play. I'll give it another shot.
also getting to 'bed' both sisters was sweet too!
I agree that it was far from Bioware's best, but I did enjoy the atmosphere, particularly in and around Tien's Landing, and some of the characters like Henpecked Hu were very amusing.
it had great potential but it was just not made very nice
At first in the village it was ok as soon as you leave that it soon becomes a boring very linear game that could not keep my attention for longer then 1 day
Add that to the racial stereotypes in the character creation (I'm Asian), it was......
Bad. Probably the only BioWare game I've not finished.
Anyone else notice hes talking to himself? More issues than just a lot of imagination there. Maybe too much.
Will the next blog be titled "I hate kittens and oral sex"?
bad reviews are usually more interesting and informative than the nice one...
The combat was completely different from their previous games too, and I was really impressed by its level of polish. My only gripe was that it got too easy as the game progressed.
As for the story, I enjoyed it overall. The Open Palm/Closed Fist was a good concept, but it just devolved into Good/Evil choices. That was a missed opportunity for sure. Even so, the writers get points in my book for providing a truly ****ed up ending for an evil playthrough.
If I was to bash a Bioware game, it'd be Neverwinter Nights. That poorly optimized engine was just a toolkit masquerading as a game.
yeah, I can see hating JE...
I did get it quite cheap though. I might have been more critical if I paid full price.
Especially considering the fact I <3 Baldur's Gate.
It's not a review, it's a blog post - more of an opinion or a reflection on an older title. Besides, at the end of the day it's just his opinion.
That being said, I agree. I've never finished it and that's probably because it never really grabbed me. I wouldn't say it's a bad game, just not one that was able to hold my interest.
Even if the plot's a bit generic, we've come to expect that from all Bioware games now. Still it's quite polished and the martial arts shindig was amusing at least.
Well, if you're not a wuxia enjoyer/asian like me, you might enjoy it more.
At least 23 if you include the expansions. I'm not sure of the exact number however.
--
Have to agree with Joe on this one really. I managed one play through of JE. But I found it to be a rather dull and obvious game. I did try a second play through a few months back to make different decisions..but I got bored rapidly and stopped playing.
It was a one shot game really. And by that I mean you will only play it once. No re playability at all.
So you liked it then. Alright.
Additionally, why are you (Joe Martin) bringing this up -now-? It's 2010! This is hardly the time to be bashing a game made quite some time ago.
I will also point out that Jade Empire offered various options for romance, unlike most other RPGs that stick to M/F -only-. That, in and of itself, made me appreciate the game more, knowing that my personal preferences were not being ignored by the gaming industry.
Now, back to salivating over SWTOR... >.>