Games I Own: Tom Clancy's Rainbow Six: Rogue Spear
Posted on 12th Jul 2010 at 10:14 by Matthew Lambert with 27 comments
Let me start by saying that I've never completed this game, played the multiplayer or played the original Rainbow Six. None of this matters to me though. Rogue Spear is hands down one of the most enjoyable shooters I've ever played.
I know that there was a story weaved in between the missions, and I know at the time I probably followed it to some degree. However, I was only 10 when I first played it, so the significance of weapons of mass destruction and global terrorist threats were lost on my young mind. All I knew for certain was that you had to save hostages (the precious cargo!), and stop bombs going off, shooting any bad guys who crossed your path.
Shooting terrorists was just a small part of the gameplay though. The planning stages for each mission were incredibly detailed. You could customise up to four teams per mission, planning who was in them, what weapon loadouts they had, and exactly what route they would take. While each mission came with a pre-planned route, getting the most out of the game was about making your own from square one.

Fact: Special Forces men are constantly constipated
Part of the reason I never completed Rogue Spear is that I was obsessed with doing every level perfectly, without any men getting injured. Perfecting a plan was what I had most fun doing, and it was as much a strategy game for me as it was a shooter. The real feeling of satisfaction from being part of your plan as it comes to fruition was immense. And then you could ramp the difficulty up a level and try again, tweaking your scheme as appropriate.
Beyond the planning stages, small things like being able to switch between your various teams, and switching between 1st and 3rd person viewpoints emphasise the game's reliance on tactics, teamwork and co-ordination. No matter how many times I replayed the missions, it was these elements that constantly made the game fun. Unlike many modern shooters, there was no dependence on big, over the top, cinematic sequences.
The other reason that I didn't complete it is that even on lower difficulties the missions could be very punishing. One loud noise too many or one slow reaction was all it took for you to fall victim to the relentless enemy AI. Those crafty terrorists were insanely accurate and quick, and you could easily be disabled by a single bullet. Conversely, your team members were unfortunately quite useless - the AI was certainly imbalanced.
In fact, the abilities of your team mates was probably the most disappointing aspect. Though amusing at first, seeing the world's most elite soldiers struggling to fully understand the concept of a ladder and getting stuck quickly became annoying, especially if it ruined a smooth infiltration.
Though the other counter-terrorists could all too often be the Achilles' Heel of your plan, sometimes their blood was on your hands. You couldn't help but feel awful after giving the Go command to one of your teams, then hearing a vicious fight and seeing them flatline one by one. Their injuries and fatalities were permanent too, which only increased your guilt. Lose Chavez, and he won't be coming back to life for future missions.

I love it when a plan comes together
Once a mission is complete, you could replay each map in Terrorist Hunt, where you had to hunt down and kill 30 terrorists. Alternatively, you could forego the friendly AI altogether in Lone Wolf, where you were simply required to reach a designated point by yourself without dying. These modes and the pull of finding the perfect plan were what made the game so replayable for me, rather than any multiplayer mode. I simply found no attraction in playing against or with other real people, as I've always preferred single player games to multiplayer ones.
Crouching, peaking round corners, flashbangs, silencers, and travelling all over the world. That's exactly the cool life I imagined all Special Forces had, and it's exactly the experience Rogue Spear offered. The voice acting was awesome, and the graphics were great for the day too. The realism was occasionally shattered by the odd clipping glitch, but generally Rogue Spear was incredibly tense as you were never sure if you'd be looking down the barrel of a shotgun around the next corner.
Rogue Spear was a game that had me feeling genuinely scared, guilty and relieved at various points. Maybe it was because I was so young and hadn't had my heart turned cold by years of exposure to evil corporations' gory games, but there are few games that have given me such strong emotional reactions, which is why it will always remain a firm favourite of mine.
Number of times completed: None.
Random Trivia: The term "Rogue Spear" was invented by Clancy and refers to the possession of nuclear weapons by a non-state entity.
I know that there was a story weaved in between the missions, and I know at the time I probably followed it to some degree. However, I was only 10 when I first played it, so the significance of weapons of mass destruction and global terrorist threats were lost on my young mind. All I knew for certain was that you had to save hostages (the precious cargo!), and stop bombs going off, shooting any bad guys who crossed your path.
Shooting terrorists was just a small part of the gameplay though. The planning stages for each mission were incredibly detailed. You could customise up to four teams per mission, planning who was in them, what weapon loadouts they had, and exactly what route they would take. While each mission came with a pre-planned route, getting the most out of the game was about making your own from square one.

Fact: Special Forces men are constantly constipated
Part of the reason I never completed Rogue Spear is that I was obsessed with doing every level perfectly, without any men getting injured. Perfecting a plan was what I had most fun doing, and it was as much a strategy game for me as it was a shooter. The real feeling of satisfaction from being part of your plan as it comes to fruition was immense. And then you could ramp the difficulty up a level and try again, tweaking your scheme as appropriate.
Beyond the planning stages, small things like being able to switch between your various teams, and switching between 1st and 3rd person viewpoints emphasise the game's reliance on tactics, teamwork and co-ordination. No matter how many times I replayed the missions, it was these elements that constantly made the game fun. Unlike many modern shooters, there was no dependence on big, over the top, cinematic sequences.
The other reason that I didn't complete it is that even on lower difficulties the missions could be very punishing. One loud noise too many or one slow reaction was all it took for you to fall victim to the relentless enemy AI. Those crafty terrorists were insanely accurate and quick, and you could easily be disabled by a single bullet. Conversely, your team members were unfortunately quite useless - the AI was certainly imbalanced.
In fact, the abilities of your team mates was probably the most disappointing aspect. Though amusing at first, seeing the world's most elite soldiers struggling to fully understand the concept of a ladder and getting stuck quickly became annoying, especially if it ruined a smooth infiltration.
Though the other counter-terrorists could all too often be the Achilles' Heel of your plan, sometimes their blood was on your hands. You couldn't help but feel awful after giving the Go command to one of your teams, then hearing a vicious fight and seeing them flatline one by one. Their injuries and fatalities were permanent too, which only increased your guilt. Lose Chavez, and he won't be coming back to life for future missions.

I love it when a plan comes together
Once a mission is complete, you could replay each map in Terrorist Hunt, where you had to hunt down and kill 30 terrorists. Alternatively, you could forego the friendly AI altogether in Lone Wolf, where you were simply required to reach a designated point by yourself without dying. These modes and the pull of finding the perfect plan were what made the game so replayable for me, rather than any multiplayer mode. I simply found no attraction in playing against or with other real people, as I've always preferred single player games to multiplayer ones.
Crouching, peaking round corners, flashbangs, silencers, and travelling all over the world. That's exactly the cool life I imagined all Special Forces had, and it's exactly the experience Rogue Spear offered. The voice acting was awesome, and the graphics were great for the day too. The realism was occasionally shattered by the odd clipping glitch, but generally Rogue Spear was incredibly tense as you were never sure if you'd be looking down the barrel of a shotgun around the next corner.
Rogue Spear was a game that had me feeling genuinely scared, guilty and relieved at various points. Maybe it was because I was so young and hadn't had my heart turned cold by years of exposure to evil corporations' gory games, but there are few games that have given me such strong emotional reactions, which is why it will always remain a firm favourite of mine.
Number of times completed: None.
Random Trivia: The term "Rogue Spear" was invented by Clancy and refers to the possession of nuclear weapons by a non-state entity.





27 Comments
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One achievement that I was particularly proud of was planning a mission that the AI could complete with me just watching on the map and giving commands.
I also never played online mulitplayers (you had to dial up to get on the net ...wierd?!?) but it was a great LAN game.
Good times...
Rainbow Six was all about planning and speed - you get into a room, everybody has to be dead within the first few seconds. The first three were great games.
I can remember me and my friend playing some levels on raven shield until we had them timed perfectly, it looked damned professional. (especially the garage level, damn that took a while to master)
I love how in those early rainbow games, they shot the hostages at the slightest hint of danger, made it very tense.
I was probably 25, don't do that in your reviews it makes me feel old.
After about the 20th time my team failed to make it up the ladder my copy went into the bin.
*Remember the NATO mods?
*Remember when GAMESPY was a multiplayer hub?
This and Jedi Knight, DF2 consumed wayyy too many hours of my youth. I was just thinking about this game...They just don't make 'em like that anymore. Glad someone called it to attention!
Raven Shield was the swan song for the series in my mind. One last hurrah before it all changed. I loved Raven Shield as well however I didn't feel the campaign was as strong as it could have been, maybe its because the locales were generic.
Rogue Spear has to be my favourite game of all time, I loved it. The Multiplayer was insanely good fun. Who remembers bunkers and the no crossing rule! Awesome!!
(and i play alotta them)
the SP is nice, but multi is where it is. no other games ever made me panicky and frustrated as i play a round.
BUNKERRRRRRR!!!!!!!! :D
Peek from the opening SLOWLY so u dont give away your position!!
aah, the beauty of multiplayer on a 56k...
I remember perfectly, I was doing the Ukraine mission, one team dead and only 2 elements on the other, killed the one behind me after he killed my partner but when I turn to the stairs I see a shotgun then bam, dead, game wasn't saved and I got frustrated as hell!
Those were the good days!!!
Love that game.
Still think it's probably the best gameplay ever. I still have the cd -- back when the cd doubled as game cd and soundtrack -- but i don't think i can get a pc old enough to run it...
oh well...
man, i'm old...
I did actually play R63, but shamefully it was on my brother's Xbox, and didn't know that the PC version had the planning stages still! I'm tempted to hunt out some bargain bins for the PC version since everyone is saying it was really good too.
And to keep the nostalgia train rolling:
ZiSTywA6fHY
One of the things I miss the most is the planning phase.
In a good plan, you could sit back and do nothing but observe and give go-codes. Careful planning and stacking of these go-codes was key (as well as playing as one of your teammates when it came to throwing a grenade of any type through a door - they had a habbit of standing in the doorway, get killed).
I also quickly learned that certain team members (Domingo Chavez, for one) were indispensible. The precision and speed at which they could clear a room if the path was right was beyond what I could ever hope to achieve.
I really do wish they'd make me another "good old" Rainbow Six
I havn't played Rougue spear that much but the original R6 I played to death (dying all too many times for my liking).
My favourite mission was the infiltration of a country house, unseen and without the ability to kill anyone. That mission was tough.
ROFLMAO! you have good memory........... :D
no, no youre not!!! we're NOT OLD! :(