Games I Own: Carnivores
Posted on 21st May 2010 at 12:03 by Joe Martin with 8 comments
Nearly all the games I own are story-focused titles with a strong singleplayer campaign, because that’s very much the type of game that I prefer. There are a few exceptions though and Carnivores is probably the oddest one because it’s a genre I otherwise have almost no interest in; it’s a hunting game.
It’s a fictional one admittedly – you’re hunting dinosaurs using modern weaponry – but it’s still a hunting game. You have to do stuff like gauge the wind, aim only for vital organs and cover your scent. Plus, you only get one weapon and about six shots.
Or, you would if you played Carnivores in the way it was supposed to be played, which I never did.

*squint*...I think it's a dinosaur
You see, the thing that always attracted me to Carnivores was simply the graphics. I love how the game looks and, with the aid of cheat keys, I love how you can move through it too. Normally Carnivores is a slow, stealthy experience – but when I played it I always used debug keys to let me run super fast and vault over mountains.
…and that’s all I’d ever do. I bought the game and have hung on to it for years (even though I know the game doesn’t work on modern systems) purely because I like how fast it feels to run so fast , dodging dinosaurs and leaping over trees. When it comes to Carnivores I’m not interested in anything else and, to be fair, it’s probably not very great unless you’re big on hunting sims anyway.
I have a theory too that the most popular games are the ones which let players move very quickly while still retaining control and without slowing you down too much. Games like Half-Life and Halo are the perfect example, because they let you move so fluidly. Sonic too, because that game is all about speed. Carnivores may have got almost everything else wrong, but I love it purely because it gets that sensation of speed exactly right.

Eek
Or, to express the same theory in another way, how many times have you gotten infuriated at a game just because it had a sprint meter which ran out too quickly? Or because the standard movement speed was too slow?
Carnivores remains a very interesting game to me, which is why I’ve never thrown it away even though it doesn’t work anymore. I find it fascinating that I could buy and enjoy a game that I know I don’t like – and that it's only appeal is something so minor and silly. It’s like buying GTA IV purely because you like the bowling minigame!
Times Completed: Twice. Don’t ask me why.
Random Trivia: If you stand in the centre of the temple in The Ancient Temple level then you can listen in on some hidden sounds…
It’s a fictional one admittedly – you’re hunting dinosaurs using modern weaponry – but it’s still a hunting game. You have to do stuff like gauge the wind, aim only for vital organs and cover your scent. Plus, you only get one weapon and about six shots.
Or, you would if you played Carnivores in the way it was supposed to be played, which I never did.

*squint*...I think it's a dinosaur
You see, the thing that always attracted me to Carnivores was simply the graphics. I love how the game looks and, with the aid of cheat keys, I love how you can move through it too. Normally Carnivores is a slow, stealthy experience – but when I played it I always used debug keys to let me run super fast and vault over mountains.
…and that’s all I’d ever do. I bought the game and have hung on to it for years (even though I know the game doesn’t work on modern systems) purely because I like how fast it feels to run so fast , dodging dinosaurs and leaping over trees. When it comes to Carnivores I’m not interested in anything else and, to be fair, it’s probably not very great unless you’re big on hunting sims anyway.
I have a theory too that the most popular games are the ones which let players move very quickly while still retaining control and without slowing you down too much. Games like Half-Life and Halo are the perfect example, because they let you move so fluidly. Sonic too, because that game is all about speed. Carnivores may have got almost everything else wrong, but I love it purely because it gets that sensation of speed exactly right.

Eek
Or, to express the same theory in another way, how many times have you gotten infuriated at a game just because it had a sprint meter which ran out too quickly? Or because the standard movement speed was too slow?
Carnivores remains a very interesting game to me, which is why I’ve never thrown it away even though it doesn’t work anymore. I find it fascinating that I could buy and enjoy a game that I know I don’t like – and that it's only appeal is something so minor and silly. It’s like buying GTA IV purely because you like the bowling minigame!
Times Completed: Twice. Don’t ask me why.
Random Trivia: If you stand in the centre of the temple in The Ancient Temple level then you can listen in on some hidden sounds…





8 Comments
Discuss in the forums ReplyYeah a shotgun a crossbow and a sniper rifle ... ... ... *sigh*
To me I feel the same way about the game, I loved the debug keys. Hearing a T-Rex roar and then hear his footsteps as he tried to get closer, he couldn't quite catch me. I figured a easy way to hunt the T-Rex without using cheats, although the cheats didn't really help you out a lot. The T-Rex would always stop and smell the ground when he was close to you and when he knew you were there he would roar and then turn towards your direction but wouldn't charge sometimes but rather would go back to sniffing the ground and the roar and then charge. Now if you were off in the distance this usually looks pretty scary because you're about to be eaten and there would be nothing you can do about it unless you were already exiting the map in time because of the 5 second timer waiting for the pick-up (I would just hit the restart stage button which was instant and I could avoid death that way). Anyways, while T-Rex was sniffing the ground you could run right up to him and if you did it right he would roar and then turn towards you and the repeat the animation again providing you ample time to walk right up to him pull out your gun and aim real close to his eye and bag him just don't miss because shooting breaks his animation and he turns and your a bag-o-meat he's flinging in the next instant. It's best to shoot him right near the end of his roar because his head is moving the least, I have filled up the trophy room with T-Rex's this way and big ones too.
I would also have fun running around the trophy room with debug on, you could jump out on top of the wall was nothing out there but it was a big map.
Every.Single.Games (FPS games anyway)
In my world every game should be as fast as UT ;)
There are too many to list, especially thoses where you have to painstainkingly move back and forth places to complete quests... (Bethesda, I'm looking at you...)
I actually preferred morrowind to oblivion because it forced you to move slowly around the place. Aside from adding to the immersion, it meant I was always stumbling across new things I'd not seen before. Having said that, you could also fly in morrowind, which did help a bit when you wanted to really shift it.
Still, I think if a game does speed right it can also be great. Like if you're only just fast enough to get away from an enemy and it feels like if you make a mistake you're screwed. While it's good for a laugh every once in a while, the fun of being able to move around really fast wears off if you can escape anything.