Thoughts on Cheats and Walkthroughs
Posted on 5th May 2010 at 10:33 by Joe Martin with 78 comments
I don’t often cheat in games, but nor is it something that’s completely unknown. It’s usually just a last resort, because I’ve hit a brick wall or I can’t find a way out of a level and need to look at a walkthrough to get a bit of direction. I should point out that I never cheat in online games because, well, what’s the point? I’ve also only ever cheated in one game that I was reviewing – an adventure game where I got stuck for three hours on an early puzzle and which sent me back to the developer asking for help.
Outside of the review process, I honestly don’t usually see a big problem with cheating in games as a whole as long as it exists within certain parameters. In my opinion for example, you should never just sit down and cheat straight away – you should try and play the game properly first because you need a proper sense of risk to feel the reward. At the same time though, if you reach a point in a game where the fun is being bled out of it then why wouldn’t you use an exploit to get around it?
There’s always going to be a fraction of gamers that disagree with that last point and who think that games should be incredibly challenging, but I’ve had the enjoyment sucked out of far too many titles that way to possibly agree with them. Some of my absolute favourite games have been almost totally ruined by moments of excessive difficulty. I’ll confess that the last boss in Beyond Good and Evil sent me scrabbling for a cheat list after the eighth try and, when it turned out there wasn’t one, I was very put off. The game was saved from my hatred purely by the fact that I knew it was the last boss and that I wouldn’t have to repeat the experience. If the game had threatened to go on beyond that point or if the experience up to that point hadn’t been so brilliant then I’m pretty sure I would have just thrown it away. I’ve done it with other games.

The Alpha Section is constantly on the lookout for cheaters
That idea worries me more than it probably should do – I can’t stand the notion that I’ve missed out on some truly great games just because parts of them were too hard and the developers didn’t add cheats in. All games should have cheats in them and, believe it or not, cheats don’t always have to spoil a game. When Thief first came out I was deathly scared of the zombie-filled second level and couldn’t play it for more than five minutes. My enjoyment of the game was saved only by a Level Skip cheat, which meant I could skip that particular problem without having the entire game rendered pointless in the way that a God Mode cheat might have done.
Still, despite how firm I am in the opinion that all games should have cheats of some description there’s no denying that things can easily go in the other direction. I’ve had games ruined for me by cheats too and of those The Curse of Monkey Island was definitely the worst.
I’m trying to talk less about my Monkey Island obsession these days, mainly because I’m running out of things to say about it, but suffice it to say that I can remember my excitement for Monkey Island 3 with absolute clarity. I remember getting it for Christmas from my Grandma and I can perfectly recall opening it in in the Torquay hotel where my family had gathered for Christmas that year. It felt unreal to have something I had been awaiting for so long finally in my hands. That evening as we headed back oop norf I counted down the minutes until I’d be back at my PC and able to play.

"You shall never defeat me, Peepgood! Not without cheats!"
Two days later, I’d finished the game with the aid of a walkthrough. I didn’t use it all the time, not at first. At the end of my first day with the game I’d gotten stuck for an hour or so and was simply unsure what to do next, so I pulled out a guide. It turned out to be a slippery slope. The next day I was stuck again, this time for probably only twenty minutes. Out came the walkthrough. Then I got stuck for five minutes before I turned to the internet for help. By the time I left Blood Island I was alt-tabbing as often as I clicked.
I knew that what I was doing was probably a bit cheeky and I tried to ration it to myself (“OK, I’ll only use the cheats twice more…that one doesn’t count though, nor that one”) but it didn’t work. I kept coming back to the guide and the game was over before I knew it. I had forgotten that the whole point of an adventure game was to get stuck and that realisation bought an unusual amount of upset with it. I was furious at myself for days afterwards – aghast that I had ruined something I had been waiting literally years for.
Thankfully, I’d only played the game on Normal Difficulty the first time around, so I was able to go through it again on Mega-Monkey and enjoy some new puzzles without the aid of a guide. Again, it goes to show just how important getting the difficulty settings right can be – not that that was much consolation to me at the time.
Outside of the review process, I honestly don’t usually see a big problem with cheating in games as a whole as long as it exists within certain parameters. In my opinion for example, you should never just sit down and cheat straight away – you should try and play the game properly first because you need a proper sense of risk to feel the reward. At the same time though, if you reach a point in a game where the fun is being bled out of it then why wouldn’t you use an exploit to get around it?
There’s always going to be a fraction of gamers that disagree with that last point and who think that games should be incredibly challenging, but I’ve had the enjoyment sucked out of far too many titles that way to possibly agree with them. Some of my absolute favourite games have been almost totally ruined by moments of excessive difficulty. I’ll confess that the last boss in Beyond Good and Evil sent me scrabbling for a cheat list after the eighth try and, when it turned out there wasn’t one, I was very put off. The game was saved from my hatred purely by the fact that I knew it was the last boss and that I wouldn’t have to repeat the experience. If the game had threatened to go on beyond that point or if the experience up to that point hadn’t been so brilliant then I’m pretty sure I would have just thrown it away. I’ve done it with other games.

The Alpha Section is constantly on the lookout for cheaters
That idea worries me more than it probably should do – I can’t stand the notion that I’ve missed out on some truly great games just because parts of them were too hard and the developers didn’t add cheats in. All games should have cheats in them and, believe it or not, cheats don’t always have to spoil a game. When Thief first came out I was deathly scared of the zombie-filled second level and couldn’t play it for more than five minutes. My enjoyment of the game was saved only by a Level Skip cheat, which meant I could skip that particular problem without having the entire game rendered pointless in the way that a God Mode cheat might have done.
Still, despite how firm I am in the opinion that all games should have cheats of some description there’s no denying that things can easily go in the other direction. I’ve had games ruined for me by cheats too and of those The Curse of Monkey Island was definitely the worst.
I’m trying to talk less about my Monkey Island obsession these days, mainly because I’m running out of things to say about it, but suffice it to say that I can remember my excitement for Monkey Island 3 with absolute clarity. I remember getting it for Christmas from my Grandma and I can perfectly recall opening it in in the Torquay hotel where my family had gathered for Christmas that year. It felt unreal to have something I had been awaiting for so long finally in my hands. That evening as we headed back oop norf I counted down the minutes until I’d be back at my PC and able to play.

"You shall never defeat me, Peepgood! Not without cheats!"
Two days later, I’d finished the game with the aid of a walkthrough. I didn’t use it all the time, not at first. At the end of my first day with the game I’d gotten stuck for an hour or so and was simply unsure what to do next, so I pulled out a guide. It turned out to be a slippery slope. The next day I was stuck again, this time for probably only twenty minutes. Out came the walkthrough. Then I got stuck for five minutes before I turned to the internet for help. By the time I left Blood Island I was alt-tabbing as often as I clicked.
I knew that what I was doing was probably a bit cheeky and I tried to ration it to myself (“OK, I’ll only use the cheats twice more…that one doesn’t count though, nor that one”) but it didn’t work. I kept coming back to the guide and the game was over before I knew it. I had forgotten that the whole point of an adventure game was to get stuck and that realisation bought an unusual amount of upset with it. I was furious at myself for days afterwards – aghast that I had ruined something I had been waiting literally years for.
Thankfully, I’d only played the game on Normal Difficulty the first time around, so I was able to go through it again on Mega-Monkey and enjoy some new puzzles without the aid of a guide. Again, it goes to show just how important getting the difficulty settings right can be – not that that was much consolation to me at the time.





78 Comments
Discuss in the forums ReplyPersonally, I always cheated in games when I was younger (singleplayer FPS's, arcades). Nowadays, I'm just making things for myself a lot harder and go the long way around. :)
I find walkthroughs very handy for RPG's, where making the wrong decision classing up or developing something and only noticing it 20 hours onward really gets on my nerves.*
Remember when some games couldn't be played on "hard" without cheating?**
* for instance KOTOR, spend your money on upgrades and then come to a level where you MUST buy an expensive droid to continue...yeah that's fun.
** some Boss-level of DOOM*** on hard. I've played in God-Mode to find out. Allt he ammo you carried and found in this room didn't suffice to kill the boss even when every shot hit. You HAD to use the ammo cheat.
***Hardly recent, I know
I agree about RPGs with the above post. I must admit that I used the infinite money glitch in dragon age to buy a decent amour set because the ******* game made my blood dragon armour vanish for no reason!
System shock 2 was tought as i was 12 when i started to play, as it was also one of my first game after DN and Quake 2. I did think about it but never got round too using a cheat! I do see the point in cheats, there is no point getting stuck....
Most games these days don't even need cheats or walkthroughs since they are all "accessible".
however, when i first played Elder's Scrolls 4, i had no idea about some of the cool stuff you could do such as making those black soul stones and enchanting your swords etc. that the walkthrough explained to me.
Games like GTA and Saints Row are the worst ones to cheat in. I tried to complete Vice City with cheats once and it was so boring I gave up
Online it's a big no no to cheating as we all should be equal and ones ability should win you through.
I remember introducing my little brother in law to gaming on the NES and then SNES. He used to go nuts with games that he couldn't get through, so I would go into Game or whatever it wa called then and read through the walkthroughs and then go back as the hero for completing the level he spent 3 days stuck on. Yes I had no friends then either!
In most modern games, they are either fairly easy or have been designed so players don't get stuck so often. I haven't needed a walkthrough for any HL2 games, and I'm not a good FPS gamer.
Old stuff like Monkey Island cries out for a walkthrough. Those things are tough when you have to work everything out yourself.
In other games I generally avoid them, but on occaision once I get bored of a game I might use one to get me through to the end, or in the case of GTA -type stuff to cause as much trouble as possible before I put it down for ever.
Multiplaying cheating to me is entirely pointless - how can you truely beat your opponent if you had to tilt the game world in your favour to do it?
Mind you these days the only cheaters I run into online these days don't want to win the game for themselves, but ruin the game for everyone else, and quite frankly testicular electrocution is too nice a punishment for such scum.
A friend and I once used god mode in the Doom series after we had both already completed them without any. We did a level each before switching and we cruised through the levels of 1& 2 overnight and had plenty of laughs along the way.
With Doom everyone knew the cheats and used them often (idkfa and iddqd if I remember), but for me it totally ruined the game and took all the fun out of it. When you are running around invincible and with all the weapons I found it got dull/boring and gave me a headache very quickly!
With epic rpg's like Oblivion I believe that walkthroughs/guides should be included with the games, just beacuse of the shear scale of the content with so much to do in the game. Within a single playthrough you may have been oblivious to large parts of the content (often the best bit) without a guide lending a helping hand :)
That last boss must've taken me 15+ attempts, and I was on the very verge of uninstalling and breaking the game disc (yes - I have done that - cures you to hell, Titan Quest - you and the buggy-ass-horse you came in on), when I finally managed...
Good example is SKATE 1 and the rob&big mission. 2 years of trying and i still have not finished that mission. SKATE 2 on the other hand i finished in 2 weeks.
Here i wish there was a cheat or a walktrough to get me passed that mission so i could continue with an otherwise great game
Cheating? Very,very rare circumstances. For example, the bit in Far Cry when you take the gun and whatsherface drives - I just couldn't do it despite a good couple of hour of trying. Even then, the only cheat that worked was allowing me to create a save point where I pleased - I still needed another hour to complete the damn section.
Ah yes, its all about timing the rocket launcher. You need to shoot a rocket into the garage as you drive past to get rid of the first merc jeep and then just concentrate on the helicopter
As for single player, I will play the game through once and see what cheats are available for the game. If I see code I think will make the game more fun I turn them on. Nothing like GTA with tons of guns on massive rampages or HL2, especially SMOD, where you have all the guns and you can just rocket launcher everything.
gta:sa ive played thru at least 5 times ... with a different trainer each time. i think i finally found all the cool stuff. not interested in god mode, or whatever. sometimes ammo cheats for random rampages ... garage editors are fun, so you always have wheels of choice handy.
HL2 with nothing but the shotgun was fun ... but only after i had played it all the way thru without cheats. max ammo 999 and number_pellets 200 ... instant boomstick.
one of the nfs night games i messed around with the money and nitro cheats ... just messing around. never played em online ... but going 300 mph in a blurry miata - priceless.
I mean, who spects Artillery Tanks to appear in medieval times?, and not just 1, or 20, but 60 or 80 of them in one single battle.
So, what did i do to solve the problem?. Edit the file that indicates when and how many units are going to spawn, so they can be easily defeatable by any faction, and then ofc restart the whole campaing again.
kthnxbye
Single player cheats that can be installed I have no problem with but won't actually use them myself.
Multiplayer ... no. All online cheaters should be chemically castrated and banished to an island of ravenous wild animals and made to grow-the-****-up. Many years of playing public servers has made me an extremist ... and breaaaath .... ahhhh .... thankfully I have noticed that there are hardly any cheaters on the CSS servers or any other servers I generally play on.
I don't use cheats but don't care if you do, unless you're this one friend I know who uses cheats for every game I've seen him play then I get throughly pissed by them.
latest was in assassins creed 2.. couldn't figure out how to get on top of that tower in altair's memory after chasing his target.. watched a video
I'd rather do that than spend a hour trying different things.. tomb raider for some reason is an exception- it was fun figuring out the puzzles
also, diablo 2 a long time a go: after getting about lvl 96 'legit', couldn't go on levelling, knowing it takes forever, so used a char editor to make me some charms that increased xp gained :)
There is something entirely childish and playful about spawing a LOAD of weapons, a tank, the "cars fly" mode, then flying round in the tank (turret pointed backwards) and taking out as many people as possible. The real challenge then is how many police stars can you weather and for how long before you get creamed.
As everyone is saying, online cheating is just a definite no, yet there are cheats in every game i play. Grid has people who use some sort of modded spec fiels for their cars to make them faster, QUake 4 has people spawning wherever they like and walking through invisible walls etc etc... those people really must have no life, cos whenever i see them, along with most people, we either kick them or just find a new server to play on.
Pissing around with some mates on Left 4 Dead spawning propane tanks everywhere is fun too.
For me, at least, it was great to see that a location guide for all the treasures in Assassin's Creed II was available within the game itself (yes, I got them all...). The option was there if you wanted it.
I think this idea needs to be taken further though, with collectibles being more rewarding (in-game, not just trophies/achievements) and being more difficult to obtain than just buying a cheap map and climbing a few buildings. I'm sure there are examples of games that do something like this, but I'd like to see it more often.
we used to catch them all the time.. so we'd have to turn on wall hacks to compete- pretty sad all the online leagues at the time were a joke.. and I even heard stories at lans where some programmers got away with cheating using their own apps
usually didn't cheat but mainly used to jerk around peeps I knew for fun.. one guy in a really old clan was in couldn't take a joke too well- I trojaned my buddy and then left the server XD I could see everything he could by taking 5 second screenshots
so sent commands to the games console like 'say "huck you red headed *******"' and it would come from my buddies mouth.. of course it's not right but funny as hell
-Hi, i'm Adrian and i cheated.
-(chorus) Hi Adrian.
Anyway, Turok on the 64. The 5 levels on that were daft-silly long. I got lost even with a walk through.
Single player, I avoid cheating. If I'm playing a game and I'm well and truly stuck, then I'll consult a walkthrough to get some tips. Last time I did that was with Portal.
Although i'd say i try not to use cheats/trainers., i havn't used them for years now, i always feel like the challenge has gone.
Although sometimes i do/have look through guides and found stuff i havn't seen on my first play through.
I used to use alot of cheats after i finished games, like Diablo 2, Doom 2, GTA etc etc
But now every game has multiplayer after you finish the game. So cheating have bigger concequences, and you might end up with alot of guilt if yoy decide to cheat.(Atleast I would)
Yup...not getting any decent handbooks with bought games and also the lack of proper tutorials at the start of many games also makes it more or less necessary to not , as you point out "Miss the best bits"
Postal 2, Devastation, Painkiller. Outrageous FPS games that are mostly a single player, over the top experience that, in my opinion, are far more entertaining when you're wandering around with a diseased cow head.
I won't lie and say I've never cheated in other games. I have. GTA games, Half Life 2, AOE2, RoN: Thrones and Patriots, Crysis/Warhead, and a couple of others I've probably forgotten over time.
As for cheating online, I could certainly live with seeing that go.. Elsewhere. It unbalances what is often a carefully balanced game, and often ruins the experience for everyone else on that server, or who encounters that player anywhere else. I can see the reason people do it. The "need" to be the best, no matter the cost. It's absolutely stupid, though, to cheat to get there, but I can see what drives them to it.
Agreed. Like others I've cheated or referred to a walkthrough on single player games when I've got stuck or to check out things I've missed first time through. However, I never felt the need to do so with either of the Baldur's Gate games and it might have something to do with the tome received by way of a manual and character creation guide, full details given on classes, stats, spells etc as well as the combat system explained without you having to learn the hard way.
And I occasionally used a walkthrough for Half Life 2 when I got stuck on a physics puzzle.
...Then I play it again with cheats to explore the funny things you can do.
However I have to say I've had to use a walkthrough occasionally when I've just not seen what I've been suppose to do after ages of wandering around certain rooms on some games, only to find I missed a trigger on an object or something tiny.
Cheating in single player games is generally ok - it's up to you if you want to cheat.
Sometimes I cheat if I'm stuck on a level/part of a game and can't get past it, just whip god-mode on and you can get past it.
It's also quite fun in some games for dicking around - more like a sandbox than playing by the developers specific rules.
gives you the esp sooner- if that makes any sense.. sure some here know what I mean ;)
auto aim has always been lame though.. that's more a rage tool and people who claim they're legit using it are pretty weak
I see your point on maybe it being a learning tool, but you can get that by watching as a spectator anyway?
But then I got old, turned in to what a lot of people would call a "hardcore" gamer, and ever since then I hate even using walkthroughs. For me, games are about immersion, escapism and feeling like you are someone else doing something extraordinary, writing your own story, which is why western RPGs appeal to me so much.
While a lot of this has to do with the writing, the graphics, the sound and the atmosphere, a lot of it also has to do with the challenge; it feels real. I can really get in to COD or CSS and the like, because every bullet really is deadly. You feel like you could die any minute. Watch out for ammo. Check your back. ****, KNIFE!
The graphics are good enough to look reasonably life like (enough that is needed anyway), and the sounds do an excellent job of pulling you in.
And this is why I hate cheats; they break immersion. Sure, I don't need an epic like Mass Effect to enjoy a game, it can still be "fun" without the immersion, but cheating on a game like Just Cause of GTA just lowers the fun down in to a form of gaming I don't like. It's silly, stupid, and you have achieved nothing. It's like why most people bought the Wii; "Oh snap, BOWLING! TENNIS! And I move my controller!" Sure, its fun, especially with friends, but it isn't how I would spend my real gaming time, definitely not.
Of course, this is just how I see it. I like to achieve something in games. My little brother glitches Nazi Zombies all the time, saying that he has to in order to do well, because everyone does. And it's boring as **** watching, sat in some safe place shooting zombies, running out of ammo, lying there... lying there.. Honestly, I would just never touch it if Treyarch weren't punishing those people.
But, at the end of the day, what do I care. People are free to enjy games how they want.
Oh, and walkthroughs are fine so long as you really are stuck. As if I'm going to force myself to not look, and just sit there for another hour trying to figure out something that is, nine times out of ten, something stupid that I have missed or the like. Reading a walkthrough doesn't affect skill in any (unfair at least) way, so why the hell not.
God Mode can just destroy a game for you, though, I turned it on in Bioshock pretty early on because I got sick of being killed by Big Daddies because I wasn't fast enough to use my medkits and I didn't feel like going back through the same parts of a level after getting brought back to life by a VitaChamber. I didn't even make it to the end of the game, being invulnerable took any sense of fear or urgency out of the experience and I just got bored.
I'll use walkthroughs fairly frequently whenever I get stuck on a part for too long, but most games nowadays that aren't RPGs are linear enough (or simple enough) that you can get through without. I feel completely justified in cheating in Just Cause 2, though. I had every intention of making it through the game without any help (and was doing just fine) until they went ahead and released the new DLC pack. I spent $2 basically just so I could get the awesome parachute thrusters, but then I found out that you had to spend $50000 to get them in-game and they went away each time you died or even reloaded a saved game. Used CheatEngine to give myself $100 million to cover any rebuy costs to what should have been a permanent addition to the game, and I went on my merry way.
I have found myself looking at a walkthrough almost solidly on my play through of the X-Com games, Damn these games are solid.
I also generally cheat in sandbox games the second time around, as there are often some great fun things to do (throwing yourself out of choppers on GTAIV f.e)
Play with cheats for the fun of it
Cheating is just outright sad.
For example, on FarCry 2 I without shame admit to getting a trainer to make cars invincible.
Not because I wanted it to be easier, just because I was getting tired of having it shot once and then needing to fix it.
Of course afterwards I totally cheated even more.
Most games I don't cheat until I finish them entirely. ONe memorable cheat comes from the Crysis Console editor...oh 500X strength ...
Never cheated in other games, and eventually switched to the MXL mod for D2 and have been having great fun playing that without any cheats.
Being killed by invisible magic aliens is all well and good IF YOU KNOW THEY ARE THERE. We pit ourselves against the game, so unfair death or impossible puzzles are like the game is cheating against YOU with a wall hack. If you then decide to change servers or use your own better cheats who could blame you?
When a game does these things it skews the risk/reward dynamic too far toward the un-fun side of the scale until no reward would make up for all the unpleasantness. A well considered decision to be less miserable with something YOU PAID ACTUAL MONEY to experience is hardly a comment on the player.
Deciding to cheat late at night while smelling faintly of beer and hoping that google can spell the rest of the games name for you may not prove, on reflection, to be an idea for witch you seek credit.
I didn't cheat, killed big daddies and STILL got bored and never finished it :D
I must confess though.. I do love using a money cheat in things like Dragon Age.
Lol, I hate when you think that you have the solution to something because you appear to be so close to getting it, but then find out you were wrong along. You get obsessed and lose focus on the rest of the environment.
For example I'm playing Yakuza on my old PS2 and were it not for a guide i'd have easily missed over half of the side quests.
I like having hints rather than being outright told though, like the system that was in the Monkey Island remake - that was brilliant.
That being said it's rare that I will outright resort to cheats codes in a single player game unless I am really stuck.
Don't feel stupid. Sometimes designers don't get it right and confuse us. Best example of this was the other week when I was fighting a ninja in Mirrors Edge. I had spent most of the game beating up the bad guys and shooting them rather than using the ability to disarm them. So when I get to the ninja, he kills me a few times until I learned the sequence of moves to fight him properly. I was there for 20 minutes ... attacking, retreating ... 2 x high punches, 1 x low punch, flying kick to the face ... retreat, attack ... again and again ...
In the end I checked a walkthrough and it said the ONLY way to defeat him was to disarm him, even though I had been battering this ninja for 20 minutes solid. In that amount of time and with that amount of battering not even Rocky would have survived that. Design Fail.
This was mainly done in an effort to balance my 2nd playthrough which, after understanding builds and tactics, was a total breeze on nightmare. Not hard in the least (except for Revenants).
I did, however, become so frustrated playing through FarCry (In the temple) that I turned on God Mode to get through a section because I had to return the game to a friend at the end of the day and wanted to finish the story and make sure that Kreiger got his just rewards. Nothing like imminence to press your moral standing.
Generally though I think that cheats detract from a game, but in the event that they salvage the game, then I think single player cheats are good. I loved the whole bit of unlocking cheats in Goldeneye 007 for the N64. C'mon, who here didn't spend endless hours running Facility trying to get that < 2:10 (iirc) time to unlock invincibility? Unlimited Ammo? PAINTBALL MODE??
I think cheats are best if integrated and unlocked. Not something you google to find a code/trainer for. At that point you've beaten the game on your own and can return to the game later and play around. It took me over 30 attempts to beat "Control" on GoldenEye, but it's still one of my fondest gaming memories when I finally beat the damn thing and Natalia didn't have a bullet in her brain pan.
<3 games.