Games I Own: Far Cry
Posted on 16th Feb 2010 at 10:54 by Joe Martin with 39 comments
I never really got on with the original Far Cry, which came out when I was at university and which another one of my friends, who lived next door, fell in love with. His PC was better than mine at that point and the fact that he could max every setting and I couldn’t probably had a lot to do with it though.
“This game is amazing, check out the graphics!” He’d say.
The problem was, I’ve never been someone who is incredibly interesting in graphics. As I’ve said loads of times before, I play games for other reasons. I want a good story or gameplay that challenges and engages me. I want to be transported, to be somewhere – someone – else. I want to invest myself in something that is worthy of my attention and to be able to take something away from it, even if it’s just a new joke or a funny story. I don’t just want to look at pretty pictures.
Pretty pictures can be a big part of it, obviously. If a game has photorealistic textures and so on then that all helps with the illusion, but for me a game can’t rely on just the pictures if it doesn’t have a good tale to tell, whereas if the tale is good enough then it doesn’t matter how bad it looks. Unfortunately, all Far Cry had was pretty pictures. The story was absolute dross.

Worse, I never thought the gameplay was all the good either. Fans of the series often defend the level design and talk about the wide open areas of jungle, but they too often forget that the majority of the game actually took place in underground tunnels that were about as interesting and fun as a papercut. The outside levels which the game was remembered for were quite the minority and, although everyone talks about them being wide-open and allowing for many tactics, they actually didn’t. Try to venture too far from the available paths and invincible helicopters descend on you.
There were good things. I really like the sniping, but that’s probably mainly because I love sniper rifles in general. I liked the size and scope of the outside levels too, especially one of them I remember as having a series of three small islands you had to move through. Stopping the dinghy in the middle of the sea and picking of enemies from there was great. The early levels especially were great fun, even if Crytek committed the cardinal sin of using lava levels for the endgame.

But, for the sake of all that’s green and geeky, why did Crytek throw those stupid mutants into the mix? The Trigens utterly ruin the game. They don’t fit in, their presence changes the entire tone of the game from being a tense survivalist shooter to being an idiotic sci-fi game. Plus, they were insanely hard to defeat. Even on the lower difficulties it took multiple sniper headshots to defeat the brutes, which just seemed stupid. Especially when they each have fast-firing rocket launchers and the later levels force you to fight through a dozen of them at once – all without mentioning that level where you don’t have any guns.
But that isn’t the most stupid thing about Far Cry. The silliest thing about the game is that, despite by dislike of it, I’ve still played it multiple times. I’ve even finished it on the hardest difficulty, mainly because I didn’t have much money to spend on new games at the time but also partly because I always felt that Far Cry’s faults were mine and that by playing it in a different ‘proper’ way then I could get a better experience out of the game. But I never could.
“This game is amazing, check out the graphics!” He’d say.
The problem was, I’ve never been someone who is incredibly interesting in graphics. As I’ve said loads of times before, I play games for other reasons. I want a good story or gameplay that challenges and engages me. I want to be transported, to be somewhere – someone – else. I want to invest myself in something that is worthy of my attention and to be able to take something away from it, even if it’s just a new joke or a funny story. I don’t just want to look at pretty pictures.
Pretty pictures can be a big part of it, obviously. If a game has photorealistic textures and so on then that all helps with the illusion, but for me a game can’t rely on just the pictures if it doesn’t have a good tale to tell, whereas if the tale is good enough then it doesn’t matter how bad it looks. Unfortunately, all Far Cry had was pretty pictures. The story was absolute dross.

Worse, I never thought the gameplay was all the good either. Fans of the series often defend the level design and talk about the wide open areas of jungle, but they too often forget that the majority of the game actually took place in underground tunnels that were about as interesting and fun as a papercut. The outside levels which the game was remembered for were quite the minority and, although everyone talks about them being wide-open and allowing for many tactics, they actually didn’t. Try to venture too far from the available paths and invincible helicopters descend on you.
There were good things. I really like the sniping, but that’s probably mainly because I love sniper rifles in general. I liked the size and scope of the outside levels too, especially one of them I remember as having a series of three small islands you had to move through. Stopping the dinghy in the middle of the sea and picking of enemies from there was great. The early levels especially were great fun, even if Crytek committed the cardinal sin of using lava levels for the endgame.

But, for the sake of all that’s green and geeky, why did Crytek throw those stupid mutants into the mix? The Trigens utterly ruin the game. They don’t fit in, their presence changes the entire tone of the game from being a tense survivalist shooter to being an idiotic sci-fi game. Plus, they were insanely hard to defeat. Even on the lower difficulties it took multiple sniper headshots to defeat the brutes, which just seemed stupid. Especially when they each have fast-firing rocket launchers and the later levels force you to fight through a dozen of them at once – all without mentioning that level where you don’t have any guns.
But that isn’t the most stupid thing about Far Cry. The silliest thing about the game is that, despite by dislike of it, I’ve still played it multiple times. I’ve even finished it on the hardest difficulty, mainly because I didn’t have much money to spend on new games at the time but also partly because I always felt that Far Cry’s faults were mine and that by playing it in a different ‘proper’ way then I could get a better experience out of the game. But I never could.





39 Comments
Discuss in the forums ReplyThe point where you encounter the mutants always ruin it for me!
I agree. They also did the same with crysis. Awesome game until the aliens came.
Always keep meaning to go back and trying again, but never seem to get round to it.
Although multiplayer was alright, especially the little level with three islands and a speed boat. Running the speed boat up the beach right into Joe's happless soon-to-be-corpse was a particular personal highlight.
Then, years later, i got as far as the HQ with the loads of guys and the seemingly endless upwards spiral... then i quit, uninstalled. Still have it sitting in the shelf since then.
Funnily enough, though: I have FC2 as well... and while i played it for an hour or two, it's also just sitting there. Same with Crysis.
Something tells me that Crytek games just aren't fun to me.
btw Doyle was the final boss ;)
How can a GPU that was mid range six years ago still out perform modern integrated graphics by such a margin? Shame on you Intel. Your GPU's are pants.
On a side note, I still really enjoy playing Far Cry. Though it looks a lot better on my desktop as that supports DX9c.
Noooooooooooooooooooooooooooo
FarCry's appeal for me was the same as the first FEAR game, just purely visceral, brilliant, brutal, constant, perfectly equipped first person shooting.
amen to that, infact im going to go reinstall FEAR now.
I loved FEAR for the same reasons, but could still never get on with Far Cry. Which is strange because every time I think of FEAR all I can remember is boring office buildings and dark corridors, while Far Cry was beautiful (at the time). The thing is, everything in FEAR worked well together, but those blasted Trigens ruined the flow of the game in Far Cry.
:) yeah I'm a pussy
I did give FarCry a shot though but I was always very disappointed by the gameplay. The mouse just never felt right, as if it was faster horizontally than it was vertically (from what I remember anyway)
beautiful game back then though
Really enjoyed the free-roaming atmosphere, I didn't mind the trigen but I just couldn't do the very last bit (in the volcano against 5 or so brutes), so I had to cheat to get past that bit and finish the game.
Whilst I enjoyed the game when I first played it (up until the mutants of course....why .... why..... why?!) I can't seem to get into it again.
I think this may be partially down to the graphics. Whilst they look good in the round (even today) the pop up and pop in of textures (move from static textures to 3d rendered objects) is abysmal. I have tweaked the config settings to give a stupidly high draw distance and whilst this has improved things I still notice the pop up.
Does anyone have any links for tweaking the steam version of far cry? (beyond the normal config options).
Then, you get to the final third of the game and the other Trigens start cropping up - that is invariably where I switch off and uninstall it. What a way to kill off an otherwise great game.
Great game though and one I felt a real sense of achievement by finishing.
If you dont like the way in which Far Cry automatically saves your progress through the single player campaign at certain save points, and want to save manually anywhere in the game, this tweak might be what you need. To save a game anywhere, open the console (press ~) and type "\save_game gamename" (without quotes) where the gamename can be any name or number you like. For example:
\Save_game Quicksave
Will save your current place in the game under the name "Quicksave". You can now reload this game position at any time by opening the console and typing "\load_game Quicksave" (without quotes). Note that the saved game file is saved under the name you gave it (i.e. Quicksave.sav) in your \UBISOFT\Crytek\Far Cry\Profiles\player\[Profilename]\savegames directory.
If you want to assign and use specific keys to make the saving/loading functions faster, you'll need to do so in Developer Mode. See the Advanced Tweaking section for more information on enabling Devmode and the Devmode.lua file.
Open up your Devmode.lua file and copy and paste the following lines into the end of that file:
Input:BindCommandToKey("#Game:Save('Quicksave')","f9",1);
Input:BindCommandToKey("#Game:Load('Quicksave')","f10",1);
Note that in the bindings above F9 is quicksave and F10 is quickload. You can edit the words "F9" and "F10" in the lines above to whichever keys you want to use for quicksaving and quickloading, just check to make sure they're not being used for another function in Devmode or this won't work. Also note that quicksaving and quickloading this way may lead to a few glitches or odd AI behaviour in the game every once in a while.
I remain firmly convinced that most people who disliked Far Cry were simply playing it wrong. It's very much a tactical, stealth shooter blended with survival horror. To those who were playing it like Unreal Tournament, yeah no **** it'd be "hard". You have to play it how it was designed for for the gameplay to really shine.
As far as the Trigens go, that's also a matter of taste. Personally I think shooting mercs in the jungle would have gotten boring by game's end and the addition of the Trigens swarming around provided an atmosphere of tension, fear and chaos not possible with rational human enemies.
And the story and dialogue? It's B-movie drivel. But then again I'm pretty sure it was never intended to be more than that. The ironic conversations you overhear by the mercs strongly suggest that Crytek never intended you to take the story super-seriously. And the checkpoint system? That can easily be overridden.
Only thing I can wholeheartedly agree on is the final battle with the dozens of the nigh-invincible Big Mutants. It's punishing and unfair to the extreme. Took a few dozen tries and much cursing at my screen before I was able to beat that part. And yes the multiplayer was totally uninspired.
TLDR, I'm sorry you didn't like the game. I thought it was utterly fantastic in almost every way. The critics tended to agree with my take, so I can't agree that Far Cry counts as somehow a "bad" game. Although it is indeed obvious from people's postings that Far Cry seems to be one of the very most controversial "well reviewed" games, along with TES4: Oblivion.
The level where you begin with no guns isn't hard at all. To get past the first trigen at the waterfall you either leave the gun and run past him (run faster without weapons) or pick up the gun and snipe him. Following this jump off the waterfall and when you land just follow the river keeping to deeper parts where possible then swim round to the helicopter for the cut scene. After the cut scene either use the mounted gun to take down the trigens on the hill or just run past them to the weapon store inside the gate. Easy.
Fantastic game that I replayed a lot. The trigens didn't ruin it for me, it made it a lot more tense
I don't just suck at gaming I suck at life, thanks for bringing that home to me
Red Faction probably for that generation of shooters.
I had far cry go berserk on me just before the end, I somehow got off the scripted path and very strange things happened
HOWEVER-compared to today's if-its-realistic-its-brown-BROWN-BROWN* games...it's mighty colourful! :D
Xir
*with a touch of olive drab
I think it's supposed to be like that in all games, most of the mouse-action is in the horisontal axis, so it makes sense having higher sensitivity that way.
It's even worse for console-shooters, where the levels are made on an even plane so that you can have your crosshair at the same height all the time, reducing vertical thumb-action.
I liked farcry, it was a "quality" shooter, didn't notice big bugs, and was a real challenge (OH noes it's difficult, lets uninstall and call mom!!)
i disagree. I control the crosshair, I should decide how it behaves !