Posted on 31st Jan 2013 at 07:26 by David Hing with 28 comments
I worry about single player modes disappearing and multiplayer becoming the norm. When Unreal and Quake started releasing multiplayer-only titles I thought that was the end, but thankfully it was a trend that didn’t really catch on. All the same, my fear is still there, lurking away.
Imagine a chasm. A deep, dark, seemingly bottomless canyon, but when viewed from above the sides appear to be quite close together.
Posted on 23rd Jan 2013 at 13:33 by Antony Leather with 48 comments
So, I’ve been duped. The story began in my quest for a hefty online backup service. I was after something in excess of 100GB to backup my important photos and other paraphernalia – stuff I’d probably shed a few tears over if the house was burgled or burned down.
Needless to say, anything like that isn’t totally safe in your home, even if it's backed up. And not one to go through the palava of dumping stuff onto an external backup drive and leaving at my parent's house, I was also happy to ditch the idea of buying a 2TB drive and shoving it in the shed and investigate online backups instead.
Posted on 21st Jan 2013 at 10:13 by David Hing with 12 comments
When the iPad arrived on the scene it was the device that industry commentators liked to declare as "scaring the pants off Nintendo" because of its desirability among the market that the Wii and DS were chasing.
When the iPad arrived in my possession, I could see that traditional console developers had a while before they needed to be too worried about this thing. Mobile gaming has definitely come a long way since my first foray into the Apple App Store, but despite that, its landscape is still peppered with one particular type of game.
Posted on 5th Jan 2013 at 09:31 by Antony Leather with 69 comments
Turn back the clocks to 2007. It was the beginning of the GeForce 8800 GTX's phenomenally long reign as the best graphics card around, but also a period that saw more and more PC gaming titles relinquished to mere console ports. They barely touched the surface of Nvidia's graphics cards' pixel pushing - one of the main reasons it had such a long life.