Posted at 13:49 by Joe Martin with 8 comments
I've not really got much to say this week as, between Bionic Commando and Order of War this has been a pretty boring week for me, truth be told. I've spent most of my time playing through Clive Barker's Undying again and realising it wasn't as good as I remembered and playing Garry's Mod 10.
Garry's Mod 10, or GMod, for those not in the know began life as a small mod for Half-Life 2 that allowed you to fiddle about with the game physics. Over time it evolved and grew, with new tools getting added in along the way until it ended up as it is now - a commercial product that's the video game equivalent of a Lego set.
Garry's Mod 10 is, to me, the ultimate sandbox game. You can do anything. You can create anything. You can manipulate ragdolls however you want - which isn't always a good thing. You can weld items together, add rockets, wheels, ropes, pulleys and balloons. You can literally make anything from sculptures to rocket-powered mecha robots.
Then, as if that weren't enough, you can create your own models to import into the game and your own gamemodes and rule systems using the LUA language. There's tonnes of add-ons out there for it which let you do everything from role-play as shopkeepers to simulate desert island scenarios.
For me, the main draw of Garry's Mod has always been the posing and, even before it was a commercial product I was active on the official forums creating simple comics and screenshots from within the game.
My posing isn't all that great admittedly, but I enjoy fooling around with the game and putting small little situations together. Unlike most of the bit-tech crew I'm not a great photographer, so this is the closest I can get. Lacking anything else to talk about, I thought I'd share some of my weekend creations with you all and, if you're into Garry's Mod yourself then I'd love to share models and poses with you in the forums.
Garry's Mod 10, or GMod, for those not in the know began life as a small mod for Half-Life 2 that allowed you to fiddle about with the game physics. Over time it evolved and grew, with new tools getting added in along the way until it ended up as it is now - a commercial product that's the video game equivalent of a Lego set.
Garry's Mod 10 is, to me, the ultimate sandbox game. You can do anything. You can create anything. You can manipulate ragdolls however you want - which isn't always a good thing. You can weld items together, add rockets, wheels, ropes, pulleys and balloons. You can literally make anything from sculptures to rocket-powered mecha robots.
Then, as if that weren't enough, you can create your own models to import into the game and your own gamemodes and rule systems using the LUA language. There's tonnes of add-ons out there for it which let you do everything from role-play as shopkeepers to simulate desert island scenarios.
For me, the main draw of Garry's Mod has always been the posing and, even before it was a commercial product I was active on the official forums creating simple comics and screenshots from within the game.
My posing isn't all that great admittedly, but I enjoy fooling around with the game and putting small little situations together. Unlike most of the bit-tech crew I'm not a great photographer, so this is the closest I can get. Lacking anything else to talk about, I thought I'd share some of my weekend creations with you all and, if you're into Garry's Mod yourself then I'd love to share models and poses with you in the forums.


















Comments (8)
Discuss in the forumsI like the idea that she's shooting zombies with one gun to her head, just in case...
It's supposed to be the recoil knocking her gun back, but by the time I realised I'd already overwritten my save :(
Gotta agree, GMod was one of my favourite mods back in the day's when it was pretty much just spawn any NPC you like and shoot manhacks at them.
Really wish I had the machine to run Left 4 Dead.