Why Dawn of War II Is Doomed
Posted on 22nd Feb 2009 at 12:21 by Harry Butler with 14 comments
I’ve been playing Dawn of War II a fair bit since the excellent open beta launched back in January, and I have to say I’m a little concerned. You see, while the single player is a nifty fusion of RPG and RTS and so highly polished you could shave in its gloriously violent reflection, the multiplayer aspect of the game is ridiculously hostile to those new to the game that if it were an animal it’d be some kind of rabid honey badger.
After logging into Game for Windows Live (a mercifully painless experience) the game drops you into a multiplayer match without so much as a loading screen tutorial, and you’re left to fend for yourself whilst figuring out all of the game’s numerous multiplayer gameplay mechanics.
What this results in is a learning curve that’s more of a learning wall, and it’s not an easy one to overcome. Your first game will most likely be an exercise in frustration and it really shouldn’t be this way.
You’re trying to figure out what units you need to build and which point to capture while your opponent (who despite the claimed True Skill matchmaking service, always seems to know more than you) runs off and captures the map. When he garrisons units into a building you’re left figuring out how the hell to flush them out – do you use grenades? A flame thrower? Some kind of anti-building laser? You simply won’t know.
Of course, with practise comes knowledge. After ten or fifteen games you’ll understand the mechanics, know the best unit build orders and have a grasp on how to counter most enemy tactics. But you’ll have had to play through numerous humiliating defeats and for many it’ll be too much bother.
In one particular match I played, my rookie opponent built nothing but scout marines, and was promptly slaughtered by my balanced Tyranid swarm. As I capped the map and camped my ever growing xeno swarm horde outside his base, I asked him if this was first game. It was (GG there GFWL), and he then told me he wouldn’t be playing again and that the game was just too tough to learn.

And there lies the problem. The very best multiplayer games allow players of all skills to have a chance. Look at classics like EA’s Battlefield franchise. Easy to pick up and start gleefully driving around jeeps and tanks, but tricky to master. The same could be said of Team Fortress 2 or Red Alert, both of which are both instantly accessible and very rewarding for both newbs and pros.
With Dawn of War II though the single player and multiplayer are so different and the learning curve so steep, that any casual or half interested player will try the game, get whooped, and then likely never play again.
It’s a problem shared with Relic’s Company of Heroes series, which I happily class among my favourite games ever. I’d try and play with friends to get them interested in coming online and schooling some German’s 2vs2, but every time the steep learning curve and dependence on micro management would discourage them – there’s just too much to learn to become a competent player and, for my friends at least, it wasn’t worth the hassle.
The same is true of Dawn of War II and I’ve no doubt that the enormous gulf in skill between rookie and intermediate players will discourage many to play what is a brilliant game.
And that’s why Dawn of War II is doomed – or at least the multiplayer component is. While the best multiplayer games are easy to pick up but deep enough for it to take a while to master, if you don’t fully understand all the elements involved right from the get go you’re going to have a bad time.
Although persevering pays off, delivering a great multiplayer strategy that Relic will no doubt support for years just as it’s done with the original Dawn of War and Company of Heroes, the hostile environment of multiplayer Dawn of War II will likely deter a great many of the less dedicated Warhammer 40K fans from sticking around, playing the game to its fullest and that’s a real shame.
After logging into Game for Windows Live (a mercifully painless experience) the game drops you into a multiplayer match without so much as a loading screen tutorial, and you’re left to fend for yourself whilst figuring out all of the game’s numerous multiplayer gameplay mechanics.
What this results in is a learning curve that’s more of a learning wall, and it’s not an easy one to overcome. Your first game will most likely be an exercise in frustration and it really shouldn’t be this way.
You’re trying to figure out what units you need to build and which point to capture while your opponent (who despite the claimed True Skill matchmaking service, always seems to know more than you) runs off and captures the map. When he garrisons units into a building you’re left figuring out how the hell to flush them out – do you use grenades? A flame thrower? Some kind of anti-building laser? You simply won’t know.
Of course, with practise comes knowledge. After ten or fifteen games you’ll understand the mechanics, know the best unit build orders and have a grasp on how to counter most enemy tactics. But you’ll have had to play through numerous humiliating defeats and for many it’ll be too much bother.
In one particular match I played, my rookie opponent built nothing but scout marines, and was promptly slaughtered by my balanced Tyranid swarm. As I capped the map and camped my ever growing xeno swarm horde outside his base, I asked him if this was first game. It was (GG there GFWL), and he then told me he wouldn’t be playing again and that the game was just too tough to learn.

If you plan on playing Dawn of War II multiplayer, prepare for a rough ride at first.
And there lies the problem. The very best multiplayer games allow players of all skills to have a chance. Look at classics like EA’s Battlefield franchise. Easy to pick up and start gleefully driving around jeeps and tanks, but tricky to master. The same could be said of Team Fortress 2 or Red Alert, both of which are both instantly accessible and very rewarding for both newbs and pros.
With Dawn of War II though the single player and multiplayer are so different and the learning curve so steep, that any casual or half interested player will try the game, get whooped, and then likely never play again.
It’s a problem shared with Relic’s Company of Heroes series, which I happily class among my favourite games ever. I’d try and play with friends to get them interested in coming online and schooling some German’s 2vs2, but every time the steep learning curve and dependence on micro management would discourage them – there’s just too much to learn to become a competent player and, for my friends at least, it wasn’t worth the hassle.
The same is true of Dawn of War II and I’ve no doubt that the enormous gulf in skill between rookie and intermediate players will discourage many to play what is a brilliant game.
And that’s why Dawn of War II is doomed – or at least the multiplayer component is. While the best multiplayer games are easy to pick up but deep enough for it to take a while to master, if you don’t fully understand all the elements involved right from the get go you’re going to have a bad time.
Although persevering pays off, delivering a great multiplayer strategy that Relic will no doubt support for years just as it’s done with the original Dawn of War and Company of Heroes, the hostile environment of multiplayer Dawn of War II will likely deter a great many of the less dedicated Warhammer 40K fans from sticking around, playing the game to its fullest and that’s a real shame.






14 Comments
Discuss in the forums ReplyBut after that awful open beta I'm going to have to work hard to convince my friends it's worth their money.
I had the same feeling in a lot of RTSs these days, mainly though I stopped playing since AOE2 because I never had the time
Funny you mention that as CoH is my fav online game - I play a good 10+ games in 1v1 automatch a week, but it's criminally tough to get into. I'm somewhat playing devils advocate in this blog post - I REALLY don't want it to happen as DoW2's multiplayer is awesome, but I can see so many people being deterred by the ludicrously steep learning curve that I don't think it'll become as successful online as it deserves to be.
random games against random people suck in every game vOv
I played the Beta and played the retail version. Currently playing the single player campaign and had a 3vs3 LAN over the weekend with the game. Here is what I observed - yes it does take a while to get into the game to even the playing field. In my case I was the only one playing the BETA and the 5 other guys had no clue. Took two games for the guys from running around like maniacs to actually using the correct units (Two Tyranid, Three Eldar, One Ork player was the final game) to putting up a very good and smart fight.
I generally do not understand what type of players would deem the likes of DOW2 too difficult to a point where they will give up playing the game? Maybe there is a whole can of problems somewhere else (attitude, character and general viewpoint on things out of the norm) and not with the game :p ...
Every time you click "multiplayer" untill you actually finish a match you are prompted with a massive "this is your first time playing multiplayer, would you like to play a cpu first to learn not to be a noob"
or something to that effect.
Yes, "trueskill" is messed up, i feel Valve could have done it 10x better. but not following simple instructions on the screen also doesnt help.
not being a seasoned gamer (in the mp world that is), i find that no matter how little time the game has been out, there's inevitably a gap. no matter who i play, they're generally more experienced than me, even if not in that particular game, in the skills required for that genre online. and there's no real forgiveness unless you're playing with a mate who takes it easy on you.
someone did that for me in cod4, and as a result, i got to ease into it, then i was playing in a whole group having tonnes of fun. ok they were still killing me a lot, but that was cos i was still learning, not because i didn't know what the heck to do - it's a lot less frustrating that way.
but the fact is, the real gaming world generally doesn't work like that, and anyone coming new to a game is usually left feeling miles behind.
of course from your description this game punishes more than usual, but in my experience, this is basically the multi-player world
The only counter really is if the allies go for a fast M8 (like mini-tank) but that's a risky strategy, and even if they do unless they execute it flawlessly your Stugs will be coming out pretty quick.
In CoH you need to learn all the units, all the maps, in depth. At least there is an AI to start on for some fun.