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The Biggest Failures of 2009

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The Jambo 28th December 2009, 13:07 Quote
I'm completely with the NAND price problem. Thanks for holding the world back, guys.
g3n3tiX 28th December 2009, 13:07 Quote
As for the SSD, NAND flash prices may be blamed on Apple and their Iphone/Ipod touch/Nano.
They practically dictate the prices.

I haven't had any problems with GFWL in Warhammer DoW II (which is a Steam game...) nor Batman nor RE5...
Jipa 28th December 2009, 13:19 Quote
Jipa - IWnet

Still upset :(
impar 28th December 2009, 13:25 Quote
Greetings!
Quote:
Originally Posted by g3n3tiX
I haven't had any problems with GFWL in Warhammer DoW II (which is a Steam game...) nor Batman nor RE5...
Lucky you.
<A88> 28th December 2009, 13:26 Quote
Woah, what's with the intense Xbox hate on the first page?
fodder 28th December 2009, 13:29 Quote
With Joe on the GFWL, utter pants to the point where I won't use a game with it.

Also I would like to second IWnet as a fail. If I wanted that kind of online matchmaking I would get a console, it's cheaper for starters...

MW2 is such a great game, but it's multiplayer is hampered by the IWnet farce. Not only is it difficult to get a game if there is more than three of you in a party, but if you have more than six it simply won't allow you to join a game as it can't get everyone on the same team.

The lag is pretty shocking too. Not the usual warping or stuttering lag associated with a poor ping (although that is present a lot of the time), but the delay between your local action on screen and the result of that action. Play COD4 for a bit then go straight to MW2 and you will see what I mean, it seems like an age between shooting an opponent and the confirmation of a kill.

So, congratulations IW for taking the best FPS you have made (IMHO) and hobbling it to the point of a 56K modem in quake.

I won't go into the details of dedi server's abilities to allow you to kick the cheats and abusive players, everyone can work that one out (apart from IW!).
digitaldave 28th December 2009, 13:30 Quote
"At first we suspected that Crucial was trying to earn some money on the back of the positive review"

get over yourself, with self importance comes fail and by the looks of it, you're not winning.
digitaldave 28th December 2009, 13:39 Quote
actually, on the subject of failures, what append to the custom pc magazine editorial ?

gradually over the last 18 months its slipped into a dire quagmire of errors.

a psu that blew up, still gets 20% ? surely if it died its a plain and simple 0

the graphs don't correlate anymore, eg the win 7 review, one page the graphs show xp is faster in a certain test, the next page the same test shows win 7 is faster.

sorry for being pedantic but if custom pc are to remain a respectable source of information they have to get their facts right, everytime I pick it up I spot another contradiction or error, need to up your game guys rather than wallowing in self importance (like james did above)
Xir 28th December 2009, 14:00 Quote
...NAND has been seriously underpriced for years...may be this correction was necessary?

about GFL, now that GTAIV is sold through steam, does it still require GFWL?
Gunsmith 28th December 2009, 14:18 Quote
Quote:
Originally Posted by Xir
...NAND has been seriously underpriced for years...may be this correction was necessary?

about GFL, now that GTAIV is sold through steam, does it still require GFWL?

it does
rickysio 28th December 2009, 14:19 Quote
Perhaps GFWL has only 2 persons behind it, and with the proliferation of '!', I suspect Balmer happens to be the other.

You know, the useless one in the team who holds the largest post but doesn't contribute much. (In a sense as I doubt Balmer will have time to even code anything. Or that I don't even know if he can code.)
Autti 28th December 2009, 14:21 Quote
tiger woods? Oh wait you mean tech things....
leexgx 28th December 2009, 14:33 Quote
MW2 IWnet =fail , last night we got 3-4 games out of the 10-15 we tried to start/join

and PSU blowing up is an fail , not sure if CPC test these things at 100-90% load for extended time like hardocp does (at least 1-2 blow or cut off permanently when they test PSUs at 100% loads), most would not buy an PSU and run them at 80% limits or higher, most norm 20-40% at best as thats the best spot for efficiency

i not used GFWL yet
Phil Rhodes 28th December 2009, 14:41 Quote
Yes, what the hell's going on with NAND flash prices?

Undercapacity? Rampant profiteering.
azrael- 28th December 2009, 15:06 Quote
Somehow I missed Fermi on that list. As for SSDs, the technology as such is still way too immature to replace hard disk drives.
Combatus 28th December 2009, 15:07 Quote
Quote:
Originally Posted by <A88>
Woah, what's with the intense Xbox hate on the first page?

Just the fact that the money Microsoft has spent fixing Xboxes over the last few years could have probably kept the entire Aces Studio employed for the next three decades. Even the more conservative figures we've seen of failure rates would mean hundreds of thousands, if not millions of units being returned. It just feels like Microsoft is bleeding serious money away needlessly in some areas, and chopping off tried and tested franchises which have been successful for over twenty years, in others.
bogie170 28th December 2009, 15:19 Quote
Quote:
Originally Posted by fodder
With Joe on the GFWL, utter pants to the point where I won't use a game with it.

Also I would like to second IWnet as a fail. If I wanted that kind of online matchmaking I would get a console, it's cheaper for starters...

MW2 is such a great game, but it's multiplayer is hampered by the IWnet farce. Not only is it difficult to get a game if there is more than three of you in a party, but if you have more than six it simply won't allow you to join a game as it can't get everyone on the same team.

The lag is pretty shocking too. Not the usual warping or stuttering lag associated with a poor ping (although that is present a lot of the time), but the delay between your local action on screen and the result of that action. Play COD4 for a bit then go straight to MW2 and you will see what I mean, it seems like an age between shooting an opponent and the confirmation of a kill.

So, congratulations IW for taking the best FPS you have made (IMHO) and hobbling it to the point of a 56K modem in quake.

I won't go into the details of dedi server's abilities to allow you to kick the cheats and abusive players, everyone can work that one out (apart from IW!).

+1
Gunsmith 28th December 2009, 15:21 Quote
imo the xbox platform has been the biggest failure of the decade, dragging the industry kicking and screaming downwards and swamping it with the gobshite masses.

just think of what the industry would be like without the xbox franchise.

im already in my happy place.
Horizon 28th December 2009, 15:39 Quote
Quote:
Originally Posted by azrael-
Somehow I missed Fermi on that list. As for SSDs, the technology as such is still way too immature to replace hard disk drives.

they're saving it a spot on the 2010 list
paisa666 28th December 2009, 15:58 Quote
Tho GFWL is indeed a big failure, i gotta say i was a little disapointed last week with STEAM in the way it manages its games.

The hard Drive with all my games had like 5 gb left, so i wanted my new L4D2 installation in a new Hard Drive (680 GB), but i couldnt, turns out all STEAM games have to be where STEAM is installed, you cant choose a location for any game, so the solution was to move all the STEAM folder into the new hard drive.

So when this new hard drive gets to maximum capacity ( wich will be in a long time), what, i will need a new hard drive and move all that huge folder again?.. That simply sucks and its not the way it should be.
rickysio 28th December 2009, 15:59 Quote
I would laugh if Fermi came out and totally dominated every single benchmark. But I know it won't happen, so I'd just silently save and upgrade to a GTX260, when Fermi comes out and people clear their old stock at cheap prices. :)
sear 28th December 2009, 16:03 Quote
I would like to second all of these, especially the Games for Windows LIVE bit. LIVE is not a totally terrible system, in that it works, but rather it is terrible because there so much unused potential that it's mind-boggling. What could have been a simple and clean games interface with lots of features has instead turned into a bloated how, with every single UI element reminding you it's been designed primarily for an Xbox controller, every patching process slow and haphazard (without release notes to boot), profile management difficulties galore (for some reason there are two versions of my identical account saved), and in the case of some games, there is immense difficulty in dealing with what should be simple stuff, like backing up savegames and config files.

The Windows Games Manager seems like a solid base - auto-detect all the games on my system, download their info, get them in a nice little list, etc., and if it can't find them, let me add them (though it's rather shitty at that - apparently it can find Fallout 2 info, but not for Fallout 1 and 3; Call of Duty: World at War shows up but Modern Warfare and 2 don't). Then add a link to an online store with an easy-to-use interface that doesn't confuse trailers with actual game downloads and DLC, let me pay using real money instead of this MS Points garbage (selling points in odd numbers means you always have to pay more than what it really costs), and provide a simple and minimalist UI in-game which has an optional "Xbox controller" mode if you really want it. I do not see why this **** is so hard.

However, Microsoft is not totally stupid. They surely have to realise that what they are doing is not really best for the end PC user. How could it be, with such a cold reception and such glaring incompetency by Microsoft? The answer is actually fairly simple. When Microsoft talks about "saving PC gaming", it has nothing whatsoever to do with helping PC gaming at all, but rather, it is really about content control and standardising the PC with the Xbox platform. Removing all the unique and interesting features of PC gaming makes it altogether uncompelling as a gaming platform - if your PC is effectively the same as an Xbox, why game on your PC at all? But of course, that's the point - Microsoft makes much more money on Xbox products than PC products, and if they can't convince you to buy an Xbox 360, then at least they have simplified development by enforcing standardisation between the PC and Xbox 360. This is also why the UI is designed around an Xbox controller, and why there are tons of features like Avatars and Parties that do not work at all on the PC (yes, at all - try starting a party on GfWL, it effectively tells you to get an Xbox).

At least I'm very glad that the majority of the PC community has seen through this sham of a platform - if not for its ultimate anti-PC goal, but for its generally poor quality. Clearly Microsoft knows this, and they are trying to use their clout to have things otherwise. I'm afraid that, with more and more LIVE-enabled PC games, it might be working. That said, I've bought so many games on Steam lately and been so satisfied with the platform, that I don't feel so bad about using Games for Windows LIVE. After all, I can always use the Steam overlay instead of LIVE's.
cyrilthefish 28th December 2009, 16:17 Quote
Quote:
Originally Posted by paisa666
Tho GFWL is indeed a big failure, i gotta say i was a little disapointed last week with STEAM in the way it manages its games.

The hard Drive with all my games had like 5 gb left, so i wanted my new L4D2 installation in a new Hard Drive (680 GB), but i couldnt, turns out all STEAM games have to be where STEAM is installed, you cant choose a location for any game, so the solution was to move all the STEAM folder into the new hard drive.

So when this new hard drive gets to maximum capacity ( wich will be in a long time), what, i will need a new hard drive and move all that huge folder again?.. That simply sucks and its not the way it should be.
I've found a nice workaround for this using Vista/Win7 filesystem's symbolic link support

Using this nice explorer extension to provide a GUI for it, move a game folder out of steam to another HDD then link it back into the steam folder.
As far as steam is aware, nothing has changed. :D

I use it to copy certain games from steam onto my SSD, and also to move other files off the SSD (another annoyance of GFWL, DLC's are stored on the C: drive and you can't change it normally)
Lizard 28th December 2009, 17:09 Quote
Quote:
Originally Posted by digitaldave
"At first we suspected that Crucial was trying to earn some money on the back of the positive review"

get over yourself, with self importance comes fail and by the looks of it, you're not winning.

It's got nothing to do with ego - mine, or CPC, or bit-techs.

It's a reference to the way that multiple times in the past, companies have upped the price of product when it gets a good review. The point is though, that in this case, it wasn't Crucial trying to cash in, but the NAND manufacturers.
mrbens 28th December 2009, 17:22 Quote
Quote:
Originally Posted by cyrilthefish
I've found a nice workaround for this using Vista/Win7 filesystem's symbolic link support

Using this nice explorer extension to provide a GUI for it, move a game folder out of steam to another HDD then link it back into the steam folder.
As far as steam is aware, nothing has changed. :D

I use it to copy certain games from steam onto my SSD, and also to move other files off the SSD (another annoyance of GFWL, DLC's are stored on the C: drive and you can't change it normally)

thanks for the info.

another solution i once saw (but haven't tried) was:
Quote:
Originally Posted by dicobalt
Install the game then move it to where you want and use this command to make a directory link:

mklink /D X:\destination_directory C:\source_directory
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