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DirectX 11: A look at what's coming
Author:
Tim Smalley
Published:
17th September 2008
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1 - DirectX 11: A look at what's coming
2 - Where we're heading
3 - Tessellation - 1
4 - Tessellation - 2
5 - Compute Shader
6 - Multi-threading
7 - Dynamic Shader Linkage and Texturing
8 - Initial Thoughts...
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DirectX 11: A look at what's coming
At Nvision, we managed to sit in on Kevin Gee's introduction to DirectX 11 and since then, we've kept our ear to the ground. We've managed to gather a lot of insight into what Gee talked about from various sources inside the industry, so join us as we take a look at what makes DX11 tick.
http://www.bit-tech.net/bits/2008/09/17/directx-11-a-look-at-what-s-coming/1
Back to the Article
1 - DirectX 11: A look at what's coming
2 - Where we're heading
3 - Tessellation - 1
4 - Tessellation - 2
5 - Compute Shader
6 - Multi-threading
7 - Dynamic Shader Linkage and Texturing
8 - Initial Thoughts...
Comments (28)
Email to a friend