Comments 26 to 33 of 33

Quote Firehed 10th November 2007, 21:47
Quote:
Originally Posted by Ramble
I tried it and saw nothing. Perhaps it's something to do with colour depth.
No, that's ghosting. You just have a decent monitor. I see it only on one of my displays at work - if I move my cursor around the blue sidebar over there ------> on one monitor, it's totally white the whole time. On the other monitor, part of it will be slightly blue until the movement stops. It's the LCD taking more than a single frame to go from #004080 to #FFFFFF.

TBH, I think that explaining ghosting properly (and conclusively proving that anything below 16.667ms response time is a waste) would be quite difficult without a high-speed camera, so you could look at the exact - rather than theoretical - changes occurring every sixtieth of a second. At the end of the day, the monitor is only receiving 60 frames per second from the video card provided you've got vsync on (and you should). Either a pixel can make the complete transition from one color to another within that 16.667ms window or it can't. If it can, the monitor won't ghost. Of course, don't mix it up with motion blur, which is more of a mental function than anything else - look at a wheel on a car spinning on the highway, and notice how it's all blended together or looks somewhat like a semitransparent solid where there's some open space.
Quote ufk 10th November 2007, 22:17
..And know my brain hurts.

Interesting article, informative and concise, ah well I learned something new today

*goes to look for information on setting a TFT up properly
Quote Cobalt 11th November 2007, 16:34
Quote:
Originally Posted by Flyingsheep
I don't believe <=16ms completely eliminates ghosting. For LCDs, I don't even have to think about it and I notice ghosting. I also don't believe in the common belief that the human eye can't perceive anything faster than 60fps. It's nonsense. On my CRT at 85hz I often times still notice the flickering. I'm not making myself think I can see it. I never think about it or try to think if I can notice it or not. I'll just realize sometimes that my monitor is flickering even though it's at 85hz. When I switch it down to 75hz I notice a big difference, and of course 60hz flickers way too much for me. I don't believe there is a limit to how many frames per second we can perceive. There is a nice article here that explains:

http://amo.net/NT/02-21-01FPS.html

The difference here isn't that we can percieve more than 60fps but that the manner in which this 60fps is displayed allows us to see artifacts on the image anyway. For the record the 60fps limit is colour preception, our monochromatic vision is a lot more acute and so the flickering on a CRT is very obvious at 60Hz. Some people have sensitive enough vision that even at very high refresh rates they can still see flickering. I have to use 100Hz CRTs to not get headaches and nearly everybody can see the flickering if they loook at a CRT out of the corners of their eyes (as the rods have higher concentrations around the outside of the retina).

Of course all of this only applies to the CRTs with their black time. LCDs don't suffer from it at all. The reason ghosting can be seen on those <16ms monitors is due to the grey to grey measurements the article was talking about. The black-white measurement is probably still above 16ms so you can percieve it. My current monitor has a listed response time of 16ms and the only ghosting I can ever see is in extreme black/white transitions and even then it is only minor. I've used panels with 8ms response times and 6bpc where the image quality was noticably worse with lots of ghosting even in low contrast situations.

The millisecond myth really is a myth but because of the inconsistant ways of meauring response time people still get the impression that a 2ms panel will be better, if only because the black-white transition may creep in under 16ms if the grey-grey gets low enough.
Quote Tomm 12th November 2007, 17:27
You got your dorsal and ventral streams the wrong way around :D
Quote phonon45 13th November 2007, 05:49
Quote:
From what I understand after many discussions, Brett's perspective is that the amount of colour the eye can detect is an absolute value, while my perspective is that it is not an absolute value. By this I mean that you should be able to get much finer gradients of colour when you're making small transitions.

Just so we are clear Tim, you are claiming that the eye has variable gain correct? The arguement only works if the eye can dynamically adjust the gain and not saturate. Do either of you have a reference for this point or the counter point?
Quote dognosh 13th November 2007, 16:39
Excellent article
Quote:
Originally Posted by Flibblebot
It's the same with the whole "I can get 500,000fps from my graphics card" thang. I always find that anything above 60fps annoys me because of the shearing, so I set most games to turn the "disable vsync" setting off. I'd rather a game that looks amazing at 60fps than mediocre at 500fps.
You get shearing ? I did with my last setup but not with the new one, must be a hardware thing ?

also I like >60 fps , because when the action gets intense and the Gcard becomes very very busy I still get over or around 30 fps
Quote legoman666 13th November 2007, 23:32
Quote:
Originally Posted by Da Dego
legoman666, though I understand what you're trying to say, it's...well, simply incorrect. Most of what you stated in this post is exactly the type of marketing misconception that we're trying to debunk. There are limits to perception, full stop. You can believe you see things that take 2ms, but it's simply not the case. Further, your entire analysis of what causes motion blur is incorrect, as is your film analysis. :(

In fact, even the definition of response time is wrong in your post. You say "the definition of response time, to me," but it's not a to you - this is a real term with real meaning. You can't just redefine it and then argue your points based around it. Response isn't drawing the next frame in its entirety - if it was than the 2ms display you covet wouldn't be 2ms - that's a gray to gray measurement.

I really don't know where to begin, I'm sorry that this is the exact opposite of constructive disagreement, but you're just frankly saying "fact isn't fact, because I believe I can see a scientifically imperceivable difference." :( I wish I could put it any other way...If I have time, I'll try to come back and put this in a more constructive manner but I simply don't want other people being led astray on it.

Hmm, I wasn't saying that films have motion blur, I'm saying that they could benefit from being >24fps. You stated that >30fps is inpercievable, which is, in my opinion, simply wrong. When you have images as big as a theatre screen, you can notice the fact that something is moving a measureable distance between 2 frames. This is one of the reasons that I wish the framerate would increase along with the resolution in HDTV, it's simply more noticeable when its 1080p and 60".

Anyway, I don't think I got across what I was trying to in regards to motion blur. I'm agree with you that <=16ms response time will get rid of ghosting (for a 60hz display) but you'll need less than 16ms to get rid of motion blur. Another post after yours talked about the difference in the way CRT's and LCD's display an image, which goes a long way in explaining the percieved motion blur of an LCD. On a CRT, the screen is blackened between each frame, so when the next frame is drawn, there are no "artifacts" left on the display from the previous frame. On an LCD, it goes directly from 1 frame to another, so the previous frame has to "fade" into the next.

Is that correct? Or am I just spouting more BS?
Quote completemadness 4th December 2007, 20:51
Quote:
Originally Posted by legoman666
On a CRT, the screen is blackened between each frame, so when the next frame is drawn, there are no "artifacts" left on the display from the previous frame. On an LCD, it goes directly from 1 frame to another, so the previous frame has to "fade" into the next.

Is that correct? Or am I just spouting more BS?
No I'm pretty sure that's wrong

Firstly, a CRT has no mechanism to "blacken" a pixel
What happens with a CRT, an electron hits a phosphor, which then glows, but starts to dull immediately
Because the CRT refreshes 60hz or more, you don't (well normally) notice

The LCD on the other hand, changes the colour by moving the crystal, so the time taken to change a pixel is determined by how fast the crystal can change (assuming your only controlling that 1 pixel directly)

This also means, that every frame the entire screen is "refreshed" on an LCD, whereas every other frame on the CRT's are refreshed
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