Well done, very good article I've got to give it to Brett Thomas, he write a informative article which i can now use as reference to the ranting mobs who hate 64bit OS and only claim its better for more RAM.
"However, it is worth noting that this writer has installed Vista 64 on five different setups with completely different hardware, and never found a piece that didn't work which wasn't tremendously obscure to begin with. "
I have spoken to loads of people who have had no problem with Vista x64 and i hate people who criticize and berate it when in fact they have never tried it, and if they have they blame Microsoft when actually its the manufactures of their devices.
good article, i hope it helps figthing peoples scaryness about 64 bit os'es...
xp-64 really put a dent into the reputation of 64 bit, with vista i dont see a reason to stay away from it, actually, i woudl go as far as saying even offering a 32 bit version of it was wrong from ms, afterall, a lot of people had to upgrade anyway ot be able to run it.
Excellent article Brett. The public transport explanation is golden ;)
I'm also running vista64 on a amd64x2 and have yet to encounter a problem/error/bsod on it. It was a natural choice ,since there where 64bit drivers available for the vidcard anyway. Although primature at the time of release, it did work and even could play games on it. The problem is, i did not know a game (or any game) did support 64bit instructions. And i still dont know wich games are supporting 64bit. Its not on the box or in the setups either. I wish they would put a sign up saying 64bit version or show something on the screen to notify, like nvidia meant to be played spinning logo for example.
Very good read. One thing that has kept me from 64bit was the fact that I knew it used more RAM. But since it is only 10-15% max it's not so bad. I was under the impression is more like twice as much.
Drivers are not such an issue anymore. I can find 64bit drivers for everything I have. The problem is most games don't support it.
Most games run fine on Vista 64, i have found, i think im one game down, and thats because of the copy protection.
I think it is fair to say that brett has sat down for the last 2 months compiling all of that, and very well done too.
Thanks that explains some things, i was compiling a kernel on a 32bit install and it took x time but with the 64bit install it took good a chunk less on the same box.
Great article this, I loved Vista 64 Ultimate, only problem I had was there seemed to be no Logitech Mouseware drivers, there were drivers but called something else and lacked all the features of mouseware so my MX510 felt like a brick and most of the buttons would not work, everything else worked perfect even my network card which is years old :) Back on XP now though with a working mouse lol
well, i had a crack at 64bit Vista after reading one of Bittech's staff post in the hardware/software section. and i must say, Windows does feel a lot faster.
HOWEVER, the lack of drivers, and the fact that if i wrongly install a 32bit driver (eg. hamachi) i will be executed with the need to disable that driver and live without the application in question. and last week, 1 day, i found out that ANY internet related application will not work for some unknown reason.(they will just crash upon startup) so rather than try to fix it, i decided to put off 64bit for at least until Vista SP1 has matured. and live with 3.325GB of my 4GB RAM.
for the average home use, i would stick to 32bit due to it's been tested and proven to run very well. only run 64bit if there are any real application requirements. in my opinion, 64bit still isn't mature enough for the big time, especially the drivers, and even some Vista sidebar gadgets (MSN Messenger gadget, for example)
i actually tried out xp-64 and specifically farcry64 and was very impressed i dint have any other use for it so switched back onto xp32 my new box will be 64 bit as with the games for windows initiative in order to acheive the tag the game must work flawlessly in vista 64 giving us the confidence in the new technology.
I've been running xp64 for over a year now, I like it. Also I should note that some virii won't work on 64bit platforms, I've found.
my only compliant is that I've never found good creative soundblaster 64 bit drivers, and I whad to search for the ralink wireless nic card drivers. Besides that smooth sailing, and every game I have has worked
If I've bought and installed 32 bit Vista do I have to buy it again? I'm sure I remember someone saying that both versions are paid for when you buy either. My PC can definitely take it and I want to see my 4 gb!
Very Good article, I've found over several PCs that I have that I've had no problems with drivers and all the programs I wanted to run run just fine in XP x64.
Originally Posted by will. If I've bought and installed 32 bit Vista do I have to buy it again? I'm sure I remember someone saying that both versions are paid for when you buy either. My PC can definitely take it and I want to see my 4 gb!
Probs as I bet their keys are of a different subset to differentiate them.
From what I understand, retail keys are inter-compatible with either 32 or 64-bit versions of Vista. My key can be used for either 32-bit or 64-bit versions anyway.
The only issue I've had with Vista 64 is one with Creative, unsurprisingly, as they've still not pulled their finger out and got some 64-bit E-Mu drivers together. But the same goes with 32-bit Vista as well :/
Originally Posted by Mister_Tad From what I understand, retail keys are inter-compatible with either 32 or 64-bit versions of Vista. My key can be used for either 32-bit or 64-bit versions anyway.
I can confirm this is indeed the case ;), my copy of vista ultimate comes with a single key to use on either the 32bit or 64bit edition.
Great article Brett!!! Has both confirmed much that I knew before about 64bit, while educating me further on other aspects.
Thanks!
Originally Posted by Mister_Tad From what I understand, retail keys are inter-compatible with either 32 or 64-bit versions of Vista. My key can be used for either 32-bit or 64-bit versions anyway.
The only issue I've had with Vista 64 is one with Creative, unsurprisingly, as they've still not pulled their finger out and got some 64-bit E-Mu drivers together. But the same goes with 32-bit Vista as well :/
Yeh i think your right, OEM key's deffinetly don't work.
Creative need to get there act together and support drivers for my 32bit version of Vista, It's a joke you would of thought that they would have sorted it by now.
I have been using xp x64 for about 3 years now (or however long it's been since it came out, I switch maybe a few months after release). Before I made the switch from 32bit xp, I checked and made sure that there were 64bit drivers available for all of my hardware. Even 3 years ago, everything was supported that I had (audigy 2, ati card, etc). When I did a complete upgrade of my system about a year and a half ago, I once again had no problems finding the 64bit drivers for all of my new stuff.
In those years, I've only run into a few random programs that wouldnt work simply because they were so old. Also, it was a while before there was a 64bit version of alcohol 120 or daemon tools. Even my little LCD screen from crystalfontz has had 64bit drivers for it since I switched.
While your right, X86-64 offers more advantages then just more ram
Currently, it really doesn't, because no-one is programming 64bit software (well almost no-one) the only improvements will be OS and drivers, which shouldn't take that many resources anyway
So currently, the only real advantage of 64bit is more memory, and the main disadvantage is still driver support
But it will improve, but in the mean time, you may as well stick with X86
Comments 1 to 25 of 73
ReplyAdded a bit more detail to what i new about 64bit before :)
"However, it is worth noting that this writer has installed Vista 64 on five different setups with completely different hardware, and never found a piece that didn't work which wasn't tremendously obscure to begin with. "
I have spoken to loads of people who have had no problem with Vista x64 and i hate people who criticize and berate it when in fact they have never tried it, and if they have they blame Microsoft when actually its the manufactures of their devices.
xp-64 really put a dent into the reputation of 64 bit, with vista i dont see a reason to stay away from it, actually, i woudl go as far as saying even offering a 32 bit version of it was wrong from ms, afterall, a lot of people had to upgrade anyway ot be able to run it.
I'm also running vista64 on a amd64x2 and have yet to encounter a problem/error/bsod on it. It was a natural choice ,since there where 64bit drivers available for the vidcard anyway. Although primature at the time of release, it did work and even could play games on it. The problem is, i did not know a game (or any game) did support 64bit instructions. And i still dont know wich games are supporting 64bit. Its not on the box or in the setups either. I wish they would put a sign up saying 64bit version or show something on the screen to notify, like nvidia meant to be played spinning logo for example.
Drivers are not such an issue anymore. I can find 64bit drivers for everything I have. The problem is most games don't support it.
I think it is fair to say that brett has sat down for the last 2 months compiling all of that, and very well done too.
Sam
HOWEVER, the lack of drivers, and the fact that if i wrongly install a 32bit driver (eg. hamachi) i will be executed with the need to disable that driver and live without the application in question. and last week, 1 day, i found out that ANY internet related application will not work for some unknown reason.(they will just crash upon startup) so rather than try to fix it, i decided to put off 64bit for at least until Vista SP1 has matured. and live with 3.325GB of my 4GB RAM.
for the average home use, i would stick to 32bit due to it's been tested and proven to run very well. only run 64bit if there are any real application requirements. in my opinion, 64bit still isn't mature enough for the big time, especially the drivers, and even some Vista sidebar gadgets (MSN Messenger gadget, for example)
my only compliant is that I've never found good creative soundblaster 64 bit drivers, and I whad to search for the ralink wireless nic card drivers. Besides that smooth sailing, and every game I have has worked
Probs as I bet their keys are of a different subset to differentiate them.
Good article btw!
The only issue I've had with Vista 64 is one with Creative, unsurprisingly, as they've still not pulled their finger out and got some 64-bit E-Mu drivers together. But the same goes with 32-bit Vista as well :/
Great article Brett!!! Has both confirmed much that I knew before about 64bit, while educating me further on other aspects.
Thanks!
;)
Yeh i think your right, OEM key's deffinetly don't work.
Creative need to get there act together and support drivers for my 32bit version of Vista, It's a joke you would of thought that they would have sorted it by now.
In those years, I've only run into a few random programs that wouldnt work simply because they were so old. Also, it was a while before there was a 64bit version of alcohol 120 or daemon tools. Even my little LCD screen from crystalfontz has had 64bit drivers for it since I switched.
Currently, it really doesn't, because no-one is programming 64bit software (well almost no-one) the only improvements will be OS and drivers, which shouldn't take that many resources anyway
So currently, the only real advantage of 64bit is more memory, and the main disadvantage is still driver support
But it will improve, but in the mean time, you may as well stick with X86
-
« Previous
-
1
-
2
-
3
-
Next »
Discuss in the forums