[86]
Checked out the single-player demo of F.E.A.R. ? We've been playing it all weekend - have a read of our thoughts on the single player experience, and our first benchmarks. We test the game on a range of cards from a 5900XT up to a 7800GTX.
[21]
Master engraver, Micke Gustafsson, returns with a Fatal1ty-themed project that features a unique twist: colour engraving. Follow his work from the cradle to the (en)grave...
[12]
Ubisoft Montreal, the makers of the excellent Splinter Cell: Chaos Theory, have release patch 1.04 - bringing a Shader Model 2.0 path to the game for ATI's current hardware. There are some surprises inside, read on to see what we discovered...
[29]
Gigabyte isn't a name you'd usually associate with case. However, their first entry into the market is a stunner. Sporting three 120mm fan mounts and a separate, dedicated watercooling kit, should this be your next purchase?
[77]
Microsoft have just released Beta 1 of Windows Vista to developers. Sporting a new revision of Internet Explorer as well as improved file handling and graphical effects, we take a little look at what's on the the 'horizon'.
[11]
Has Intel's low-cost dual-core part got you considering an upgrade based around the Pentium D? If so, you'll be wanting a 955X motherboard, and we have two of the finest on test here. Which has the best features, best performance and best added extras? We drill down to the details and give you the low-down.
[21]
Magnus Persson, of Hellraiser Cube fame, takes on his latest engraving opus - a black aluminium Lian Li, and a Star Wars theme. Can you feel the power of the Dark Side?
[5]
Richard Swinburne has been busy with two NForce 4 SLI Intel Edition motherboards from MSI and Gigabyte. Are either boards worth considering over Intel's well-established chipset line up, or instead of an AMD-based SLI motherboard? We have the answers for you right here.
[15]
We try out Bet on Soldier, a new FPS that supports Shader Model 3 and the Ageia PhysX PPU. It sports a funky new gameplay mechanic based around betting, but is it any good? We give you our initial impressions of the game based on early code.
[65]
Given technology is designed to make our lives easier, how often do you sit there pleading for something inanimate to work?